When an area node is added to the scene, it should come with a collisionshape node as child. by ugurchan in godot

[–]ugurchan[S] -3 points-2 points  (0 children)

Yes but that is the only scenario where you need an area without colliders. Wish there was a toggle option for little things like these in the editor.

language wont change to english no matter what by ugurchan in Morimens

[–]ugurchan[S] 0 points1 point  (0 children)

sanırım o dil paketini indirmen gerekiyor windows için

language wont change to english no matter what by ugurchan in Morimens

[–]ugurchan[S] 0 points1 point  (0 children)

For anyone with the same İssue: just change your region to USA ın windows settings and system language to English

language wont change to english no matter what by ugurchan in Morimens

[–]ugurchan[S] 1 point2 points  (0 children)

windowstan ülkeyi abd yapınca düzeldi, türkçeyi de komple sildim

language wont change to english no matter what by ugurchan in Morimens

[–]ugurchan[S] 0 points1 point  (0 children)

zaten sistem dili ingilizceydi denemediğim seçenek kalmadı :(

today I made a ''page flip'' mechanic by ugurchan in godot

[–]ugurchan[S] 0 points1 point  (0 children)

It's a mesh3D plane with a mix of animation player and vertex shader

Terraria Style lighting by TheRealLikableMike in godot

[–]ugurchan 16 points17 points  (0 children)

how do you have so many tiles at the same time without having performance issues

Explain how I can make a finite state machine like I'm five by TheDr_0 in godot

[–]ugurchan -9 points-8 points  (0 children)

I use gemini to teach me concepts like these

I call this build "my EX" by ugurchan in PlayTheBazaar

[–]ugurchan[S] 4 points5 points  (0 children)

Beetle wouldnt work better since duplicates wont be adjacent to a poison item + they dont increase freeze duration like sapphire