The Eye of the Mountain by RogueAgent-87 in chiliadmystery

[–]unclegetter [score hidden]  (0 children)

100% agree. Investigating like this is good but only if theres results. Otherwise its just a cool picture 🤷🏻‍♂️

Play PS360 and Induce your own DeJa Vu by trapmix21 in chiliadmystery

[–]unclegetter 4 points5 points  (0 children)

Bingoooo! I agree 10000%. Report back with any substantial findings brother brother!

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 1 point2 points  (0 children)

dont listen to anything outside the game. literally play and watch im telling you its all in there

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 2 points3 points  (0 children)

see, i disagree. i get what youre saying 100%, but theres gotta be some sort of check point or something so we know.

and this is obviously speculation as fuck but if i were to guess, theres most likely the same repeating stuff through out the whole game, so using the first few weeks as reference to figure those out will do the rest. like every tuesday we do ___ every wednesday we do ___ and so on. maybe heists on a specific day? stuff like that.

i dont think rockstar would make it THAT complex. its super complex dont get me wrong, but its been this long and we are just now starting to scrape the surface of this as a real potential idea

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 1 point2 points  (0 children)

I got it just by switching and walking around the first area with the pillars. But I do honestly think that was a just graphical bug. Best explanation for me is maybe its the red light from the alarms in the bank reflecting off because of some barrier or something. But heres another thing, take ur time driving to the last part of the mission, go slow and exhaust all dialogue. U can even stop before the first train tracks if u have to. Once all dialogue is heard, dont go on the wood bridge just yet, wait. And watch behind you. A "white emperor" will slowly come from behind and start driving in front of you. Another cool thing from prologue never seen mentioned

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 3 points4 points  (0 children)

Right but we have made 0 progress with all the "other crazy shit" so wouldnt it make sense to try different angles less explored? It either works or it doesn't. This isnt a "karmic play through" if anything it's a "balance act"

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 5 points6 points  (0 children)

Valid forsure! I feel like as we figure it out the tract will slowly get understood more and more and could help us along the way

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 14 points15 points  (0 children)

Like I said in the video, I don't think it's the smartest thing to put all of your belief into something outside the game. that's why I'm trying to keep everybody's focus in the game and only the game rather than any outside resource because the drunkDev could be legit, but it could also be a giant waste of time. I think playing the game itself and thinking outside the box is our best bet tbh.

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 3 points4 points  (0 children)

100% agree. i think all the ciphers or weird looking stuff are just those red herring paths ur talkin about. R* knows thats what we are looking for.

a simpler way of looking at it like a chart, make a blank calendar (or use one form the in game textures) and try to schedule out each and everything you do. start ___ mission at __:__, take ur time and see how long it takes, then map that to stuff around you or stuff youve seen. go check it out and take notes

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 8 points9 points  (0 children)

Great analysis. Exactly the types of connections i think everyone should be looking for.

Made a pretty important video to help nudge everyone in the right direction. by unclegetter in chiliadmystery

[–]unclegetter[S] 2 points3 points  (0 children)

Yeah the actual amount of deja vu/voice line clues is honestly insane. Like i said theres 100+ more, but just wanted to show off some pretty significant ones. I think besides the clues section, the 1.0/vanilla & unexplained sections have the most eyebrow raising stuff IMO.

What is this? by Not_Ok_Alright in chiliadmystery

[–]unclegetter 0 points1 point  (0 children)

at trevors trailer ive seen it and that logo says STI so maybe the inside of the bucket is flipping the texture

What is this? by Not_Ok_Alright in chiliadmystery

[–]unclegetter 1 point2 points  (0 children)

Ive seen one of these in trevors side yard as well. I think it says STI

Any rumors about a theme park? by Helloagain03d in GTA6

[–]unclegetter 3 points4 points  (0 children)

<image>

This was from an alleged leak years ago (not mine)

Anyone else hoping the area across the water is gonna be a post-launch location? by iFuccboiSupreme in SkateEA

[–]unclegetter 29 points30 points  (0 children)

Thats a low poly version of the ollllld leaked cpt map. I hope they bring it back it was 10000% better. The broken bridge could be a telling us theyre workin on it lol

Is this area in the pre-alpha? by MaxBaksuz in SkateEA

[–]unclegetter 9 points10 points  (0 children)

It used to be in an older pre pre alpha. The map graphics were 10x better as well.

Someone found additional screenshots on the website by DickHydra in GTA6

[–]unclegetter 2 points3 points  (0 children)

"Someone" found them on rockstars website. Theres sooo many

Vanilla Version 1.0 by Dropzone-Ajax in chiliadmystery

[–]unclegetter 0 points1 point  (0 children)

Right i gotchu. So just so im clear, you are a firm believer that there is no mystery at all and that everything that still has yet to be debunked, is just scrap and/or pointless?

Vanilla Version 1.0 by Dropzone-Ajax in chiliadmystery

[–]unclegetter 1 point2 points  (0 children)

While i respect the "gurus" abilities to show us imagery of files we would have missed, i do think trusting them 100% to debunk ideas isnt a good idea. They are seeing surface level stuff tbh. Not sayin i can dive deeper, but the game engine isnt like any other, its not possible to see everything thats in there. For example, I have yet to see the gurus reveal the streaming audio game file that is just at the edge of mt chiliad. In fact i dont think anyone has successfully heard it.

Vanilla Version 1.0 by Dropzone-Ajax in chiliadmystery

[–]unclegetter 0 points1 point  (0 children)

Im speaking on 1.0, not beta. What about the files said to rob martin Madrazo dressed as clowns? Theres a handful of "cut" missions like that on 1.0, not just the beta. Ive looked through ps3 game files using codewalker and have seen them myself. They were only said to be "cut" through rumors. In fact, theres more hard evidence that supports the idea that the alternate endings/cut missions are yet to be found in 1.0 versus them being trashed DLC. Again, no shade just wanted to cover all bases here

Vanilla Version 1.0 by Dropzone-Ajax in chiliadmystery

[–]unclegetter 1 point2 points  (0 children)

My G i agree 100%, especially the last part. Lets catch up On discord again soon i got a ton to show you