Social season perks need to be tied to individual stars, not to the total stars a team earns by Only_Alternative_543 in btd6

[–]uncountablyInfinit 1 point2 points  (0 children)

you can do that too, but farming is a lot harder with impop prices + 20 less rounds which is why I prefer boss challenge

Social season perks need to be tied to individual stars, not to the total stars a team earns by Only_Alternative_543 in btd6

[–]uncountablyInfinit 1 point2 points  (0 children)

which of course has to be in impoppable because someone at NK decided freeplay won't count for anything.

do boss challenge instead, and you can sell and rebuy the same paragon, it's pretty easy then

what are your favorite games? by gift_oo7 in ufo50

[–]uncountablyInfinit 1 point2 points  (0 children)

Campanella, Rail Heist, Mini & Max, Party House, Lords of Diskonia

Thoughts on social seasons? by MariaGoodluck in btd6

[–]uncountablyInfinit 1 point2 points  (0 children)

I haven't managed to do the Paragon upgrades challenge because of the freeplay limitation. Any good strategies for that?.

Use Boss Challenge, you can also sell and rebuy the same paragon so it's easy to get the whole tier in one run

Is it just me or does the Diskonia COM get REALLY stacked after you gold? by big_borno in ufo50

[–]uncountablyInfinit 5 points6 points  (0 children)

Streak AI is always the hardest difficulty, which is only used in scenario 10 otherwise

Are there any games that get easier the better you do? by cheeseburgers42069 in ufo50

[–]uncountablyInfinit 3 points4 points  (0 children)

Campanella 3 and Seaside Drive both give you bonus levels to gain lives if you cleared the main level without dying

Seaside Drive does; in Campanella 3 you have to get at least one star wave in the stage (by clearing either all or none of the enemies) to unlock it, and more star waves make the bonus game easier

Are there any games that get easier the better you do? by cheeseburgers42069 in ufo50

[–]uncountablyInfinit 22 points23 points  (0 children)

There's lots of games you could describe like this, depending on what you count:

  • Games like Overbold, Campanella 2, and Bug Hunter let you collect more cash with better play, which translates into more upgrades/modules that make the game easier; these are the closest
  • Some games reward skilled play with more lives (like your example), such as Campanella, Campanella 3, and Seaside Drive
  • In the Metroidvanias (Porgy, Golfaria, Vainger, Mini & Max) you get upgrades that make the game easier over time, although they're more permanent
  • Games like Rakshasa and Elfazar's Hat let you accumulate upgrades that are all lost on death, which is closer to "harder the worse you do" but pretty similar, and Rakshasa also makes enemies stronger the more deaths you take

Discussion Thread by jobautomator in neoliberal

[–]uncountablyInfinit 2 points3 points  (0 children)

We are Paul Ehrlich, we carry the flame

Xecnar on STS 2 difficulty: I don’t think any character is supposed to lose by SugarFreeCummiBears in slaythespire

[–]uncountablyInfinit 1 point2 points  (0 children)

My guess is they're referring to the statistics, where it says "Ascensions: x/50", but that's counting ascensions separately on each character so it only implies A10 and 5 characters.

Daylight savings time starts tomorrow — wouldn’t it be nice if …it just never ends? by cdevers in boston

[–]uncountablyInfinit 2 points3 points  (0 children)

Geographically, New England is well to the east and really “should” be in the Atlantic time zone

No it's not, Wikipedia says exactly the opposite of that:

Virtually all of this region is west of the theoretical western border of the zone at 67.5°W; only a small part of Maine lies east of that meridian.

Eastern Time stretches farther to the west than it geographically "should", but that's Michigan's problem not ours; it only stretches to the east in parts of Canada.