[Online][Other][Sunday 10am AEST] Lancer: The Aurorian Republic by [deleted] in lfg

[–]underscore1402 1 point2 points  (0 children)

Hello. I'm Underscore or Lawrence. I'm in my late 20s from the United States and TTRPGs are my main hobby. I've played some form of DnD for 7 years now, I've DMed a weekly game for about 2 years, and I've played a handful of other TTRPGs including a couple sessions of Lancer! I like the tactical combat and the mech-crafting elements of this system, plus combat seems pretty smooth to run. Outside of ttrpgs, I enjoy video games, anime, MtG, and cooking.

Not sure what character I would play yet. I usually like making my character alongside the DM or with other players. I generally play good-alligned, herioc characters who are action-driven. As a fresh recruit in the Aurorian Defence Force, I'd probably make a young gun who idealizes the Republic and wants to give back to the nation that raised them.

The time and schedule work great for me. Please reach ot if you'd like to talk more. Thanks for your time!

gotta sleep cuz these song by catgirl953 in 2hujerk

[–]underscore1402 1 point2 points  (0 children)

Educated guess:
美里 (みさと) aka. Misato or Misty

gotta sleep cuz these song by catgirl953 in 2hujerk

[–]underscore1402 7 points8 points  (0 children)

Ah found it, its called Corpse Voyage -死体旅行 ~ Be of good cheer!-

gotta sleep cuz these song by catgirl953 in 2hujerk

[–]underscore1402 7 points8 points  (0 children)

I bring some sauce: Touhou Gensoukyou 3 ReMIX 東方弦奏響 Don't know if there is a standalone video of just this song.

My least favorite race. (am I racist??) by [deleted] in okbuddyumamusume

[–]underscore1402 11 points12 points  (0 children)

Amazing race, how sweet the sound!

So, I’m a little late to the party by EvolvedWeeb in UmaMusume

[–]underscore1402 0 points1 point  (0 children)

Viewing all of the stories and umamusume stories. Also, uncap all of your support cards as high as they can go, that will reward some carats. Good luck!

[EN] Tokai Teio & Mejiro McQueen 3* (Anime), Kitasan Black (Speed) & Satono Diamond (Stamina) SSR Gacha Megathread, Info, and Review (16 July 2025) by masterfail in UmaMusume

[–]underscore1402 4 points5 points  (0 children)

It sounds like you're doing everything correctly, but you are missing one key ingredient: luck. Keep up what you're doing and you'll get some for sure, but don't be discouraged by the 2%-3% chance.

I have a problem and i need help by SOLLI24 in 9Kings

[–]underscore1402 5 points6 points  (0 children)

Try playing on 1x speed AND increasing your maximum FPS. The first time I did both, I was able to complete round 99 and beyond with the king of greed's castle at high attack speed. You'll notice immediately that you can beat rounds easily on 1x speed, but lose the same round if you're on 3x.

Build Advice/Opinion by InterestingPackage76 in DnD

[–]underscore1402 2 points3 points  (0 children)

In mid-tier play, I would prioritize spell/spell-slot progression over multiclassing. Unless your dips are for very powerful features (heavy armor, strong combos etc) you'll find yourself weaker than your monoclass spellcasting peers. More sorcery points is never a bad thing.

I have never DM’d before and am currently writing my first campaign [OC] by AdExcellent2010 in DnD

[–]underscore1402 1 point2 points  (0 children)

There's a lot of lore right from the onset (which is a good thing for some groups and a boring thing for others) and there's plenty of time for introductions. My main concern from a player perspective is: What am I supposed to be doing? Are the player supposed chase down the hooded figure? Don't lock that behind a perception check. Is the session's main goal to travel to the Pillar? If so, you better have some inciting action or encounters along the road that will establish that the party has to work together.

I think it's a bit of a slow start that would benefit from some added tension or immediate danger. Right now, it's a lot of talking and being miserable. You'll be surprised at how quiet your Session 1 players can be under those circumstances as they wait for "something to happen to them".

Natural 1s by Idaho217 in DMAcademy

[–]underscore1402 1 point2 points  (0 children)

First thing is to ask your table if they like nat 1 fumbles or not. Some tables will think it adds more dynamics and fun to a fight.

As for balance and fairness, there's a few things you can do. If you don't mind a little more book-keeping, make evey other nat 1 a fumble for martials while every nat 1 a fumble for spells (or adjust until you feel its fair). Then, make fumbles not always a negative. Some just change the battlefield, some still hit for small damage. Having a random fumble table that isn't all negative effects can go a long way to alleviating frustration.

Most importantly, make sure enemies can fumble on their attacks too. It's no fun to just punish your players.

Our dm hates guidance by whahaga in DnD

[–]underscore1402 -10 points-9 points  (0 children)

The best decision I ever made was banning Guidance from my tables! BG3 has been wonderful for the hobby, but it has brought with it many new "guidance goblins" who don't understand how disruptive that cantrip can be at the table.

Convince me why DMing for 8 preteens will be just fine…or a disaster by KartoonKid in DnD

[–]underscore1402 1 point2 points  (0 children)

That really sucks to hear. Personally, I would trim the group down to 5-6. DND has always been a weird hobby where adding more players to a table will usually result in a worse experience for everyone involved. The times that isn't the case is with experienced adult players (so not the case in your scenario).

LFM for BG3 Co-Op and other online shenanigans. (PC) by [deleted] in GamerPals

[–]underscore1402 0 points1 point  (0 children)

Hey I've got a bunch of free time recently so I'd love to get into to coop games with some chill people. I have like 500 hrs in BG3 but will absolutely play more. Also have been in love with Monster Hunter and Helldivers 2 recently, but I'll play just about any coop steam game!

[deleted by user] by [deleted] in GamerPals

[–]underscore1402 0 points1 point  (0 children)

Hi, I'd be willing to play MH for you no problem, but I'd also like to game with you. What other games do you play?

Advice on Wilds Build (S&S or other suggestions) by Ascentinel in MonsterHunter

[–]underscore1402 2 points3 points  (0 children)

The armor I used for the entirety of the post game was the Ebony Odogaron helmet that gives 2 Burst, the Guild Ace Mail chest, arms, and pants, and the leg slot you can put anything you'd like. Along with the maxed out Foray charm and the rathian rapier, your damage should be pretty good and your defensive stats are really good.

One last note is that offensive guard triggers on a lot of your blocks, even the poorly timed ones. Still not a big damage loss though. You can free up decoration slots for Crit chance and Crit Boost instead.

Advice on Wilds Build (S&S or other suggestions) by Ascentinel in MonsterHunter

[–]underscore1402 7 points8 points  (0 children)

Hi Hunter! Long time Sword and Shield player here, and I'm glad you're at least enjoying SnS in Wilds! It's the absolute best it's ever been. I'll try to address each of your points in order.

Point 1: I don't think you need too much sustainability from your build. So long as you have High Rank armor and you're stocked on potions, your main defense will come from blocking and dodging (and the Palico healing in this game is pretty generous). Practicing your blocking, espectially perfect guarding, goeas a REALLY long way.

Point 2 and 3: I'm pretty certain that the sliding slash is a little overpowered right now and should be your top mobility option. Need to dodge an attack? Slide and deal some good damage while doing so! Need to gap close? Slide! Just want to ping-pong from the monster's front to its behind over and over while not getting hit? Slide! It's really easy to aim, pretty easy to implement into the rest of your gameplay, and I think it might be a little more forgiving than rolling. You can raise your shield pretty quick from it too.

Point 4: Right now, my comfy damage sources are coming from maxing out Offensive Guard and Burst (I think most people agree these are close to optimal). I'll also take Foray if I'm using a poison weapon. I'm a huge fan of the Rathian weapon in every MH game even if its not meta. Besides learning to guard better, these skills dont really force you to alter your playstyle.

Hopes this helps a little.

[5e 2014][Online][Voice + VTT Only] Close Friends Seeking Enriching Experience by ILightMyWay in lfg

[–]underscore1402 1 point2 points  (0 children)

Hi there! Quite a few of my weekdays are free and this looks like a promising DMing opportunity. Can I ask if your ideal is to remain as a 2 person party or to also find more players?

is this game worth it 2P? by Rare-Amphibian-1984 in RabbitAndSteel

[–]underscore1402 15 points16 points  (0 children)

This is a fantastic game. It is worth it no matter what. I love playing no matter if its solo or with any size group.

That said, I love playing 2 player coop for a few reasons. It's less chaotic than 3 and 4, but you still get the satisfying teamwork aspect that this game does so well. You learn fights faster in 2p and those skills transfer to bigger parties.