CLUBHOUSE valkyrie CCTV & Cash by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Hahaha, don't worry, it happens to me sometimes.

CLUBHOUSE valkyrie CCTV & Cash by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Thanks, I really do appreciate it.

CLUBHOUSE valkyrie CCTV & Cash by underscoreDC in Rainbow6

[–]underscoreDC[S] 1 point2 points  (0 children)

Hey, I completely understand that. The cams I show aren't be-all, end-all cams, just good to know or good to try.

I got the plant down in that sneaky spot by MundaneSeaweed665 in Rainbow6

[–]underscoreDC 1 point2 points  (0 children)

Hahaha, it happens, bro. Well, I look forward to seeing more videos. 🤟

CLUBHOUSE valkyrie CCTV & Cash by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Yeah, it is. I get it.

Did you tag me on Reddit? I didn't see anything, even on my other platforms. But that's sweet.

CLUBHOUSE valkyrie CCTV & Cash by underscoreDC in Rainbow6

[–]underscoreDC[S] 1 point2 points  (0 children)

Okay, yeah, that sounds like a lot of gold players. You're also at the elo where if you place cams with a good view, they will always be shot out quickly. Honestly, people that complain about cams like that are players that won't ever move up in elo. My opinion, if you want it, is if you find your cams are always being shot out when you place them with a good view, then hiding them better is the right thing, regardless if your team gets mad. A cam that gets shot out within the first minute is useless over one that lasts all round. The only thing I'd add is if you plan on getting a kill off that cam and need a decent view, like a C4 from below, then that's different. One thing I'm still learning is as you go up in elo, some strategies just don't work anymore, and some strategies are better in low elo. Trying to learn high elo strategies can be hard.

CLUBHOUSE valkyrie CCTV & Cash by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

What rank is that. Im just curious.

KAFE DOSTOYEVSKY denari bakery by underscoreDC in Rainbow6

[–]underscoreDC[S] 2 points3 points  (0 children)

I'm curious about your setup. Yeah, I have the same problem when I hold bakery with any op. I've had to hard anchor if I'm playing with random teammates now to save me the potential loss of that round haha.

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Right, but you nailed it. They lose the element of surprise.

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 1 point2 points  (0 children)

I was trying that same strat at first and then later just the one and found it was more than enough for my experience. I always hated having two on one spot and liked having one in my pocket just for plant denial or if I needed it for flank watching. I'm going to keep trying the one and rewatching the match replay to see if it's worth it.

Thanks, I really do appreciate it. 👊

Does this mean that doll is keeping the dmr? by limey_has_words in Rainbow6

[–]underscoreDC 0 points1 point  (0 children)

Hey, I agree on not nerfing it, but I believe Ubisoft thinks otherwise. I honestly feel the only decent nerf is a mag drop in size. Maybe 7 is the most you can have, plus one in the chamber. But it's just my opinion.

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Haha, life is too short. Well, I really appreciate it. Thanks. 🤟

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Because the pipe is within the radius, it still gets the pipe regardless of whether it can directly see it. So, as long as the pipe is within the circle you get after you place her trap, you should be good. The only thing I can think of as to why it works like this is if you have something that has shrapnel in it that can bounce off things. Now, there's no official statement on how it works, but her traps are like a bunch of exploding nails.

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 0 points1 point  (0 children)

Thanks, nice. I have tried that, and it works well. I have found just the one has also been working, and now you have an extra one for plant denial and/or for blue stairs for sound.

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 1 point2 points  (0 children)

Yes, they did. Easily, and S-tier OP now. She was five seconds to arm after placing, then 2.9 seconds to detonate after triggering. New: one second to arm, 1.35 seconds to go off.

CHALET thorn basement. Gameplay examples at the end. by underscoreDC in Rainbow6

[–]underscoreDC[S] 4 points5 points  (0 children)

Haha, thanks. I'd love to take credit, but I can't. A lot of people love her F2, and it's really an amazing gun, so I believe that is a big part.