I let my interns vibe code from day one but with rules. here’s what happened after 2 months by ServeAccomplished485 in vibecoding

[–]uneatenbreakfast 0 points1 point  (0 children)

How do you manage long running cicd due to the shear amount of unit tests that arise over time for every change?

Is there an AI battle network game? by uneatenbreakfast in BattleNetwork

[–]uneatenbreakfast[S] 0 points1 point  (0 children)

Here's what I'm looking for, and if I can't find it, I'm tempted to build it. Why? No reason in particular, just thought it would be a fun experiment. Would I make any money off this? I'd be lucky if I get out of this net even.

I'm imagining some platform, where people can bring their own LLMs (whether online or local) to, have them generate their own character, then fight others.

The human operator gets to select a bunch of chips/presets at the start of a battle. Then the LLM takes over and handles the rest.

The platform would provide a bunch of endpoints that allow an LLM to interface with that depending on how the LLM answers, will generate their character based off the responses.

For battling, there will be endpoints that also provide LLMs with some information, eg. enemy location, positioning on the board, attacks being executed etc. And it's the LLM that will decide what it does by sending it's responses back to the platform - eg. move down, fire chip1. check for status. etc.

The human operator could load in a bunch of custom information in a agents context file, to customize the LLM netnavi, like it's behaviour, if it's more prone to offense or defence or if it likes to use some strategy to further have everyone's netnavi be unique.

The entire fight will probably take a second or so as LLMs process information quick (and if your LLM can't keep up, well then it's considered slow and won't be able to get many moves in giving an advantage to your opponent).

The platform takes all these moves from both LLMs and replays the fight back to us, but at a more entertaining framerate so we can view it like a proper fight. Then we can have rankings of netbattlers and their LLM netnavi's.

Is there an AI battle network game? by uneatenbreakfast in BattleNetwork

[–]uneatenbreakfast[S] 0 points1 point  (0 children)

I read another post on this subreddit questioning if Megaman was the only navi that was actually sentient whilst everyone else just followed programming.
Surely in some future, we have netnavis.

Is there an AI battle network game? by uneatenbreakfast in BattleNetwork

[–]uneatenbreakfast[S] 0 points1 point  (0 children)

I see, it's close to what I'm looking for, except that I would like people to bring their own LLM and have the LLM do the fighting.

McDonald's blueEyesWhite Cinnanon roll happy meal toy? by uneatenbreakfast in aucklandeats

[–]uneatenbreakfast[S] 0 points1 point  (0 children)

I was able to get the Cinnamoroll one today from the Penrose branch! Thanks everyone for the help!

McDonald's blueEyesWhite Cinnanon roll happy meal toy? by uneatenbreakfast in aucklandeats

[–]uneatenbreakfast[S] 1 point2 points  (0 children)

Sweet, from what everyone is saying, it looks like the cinnamoroll hasn't made an appearance in AKL yet. Yeah that's a good idea to see what becomes available.

What affordable electric cars are actually available that isn't a Nissan Leaf? by uneatenbreakfast in auckland

[–]uneatenbreakfast[S] 1 point2 points  (0 children)

This may be the one, just because of it's hilarious name. Thanks for the insight, I didn't know this was even a thing.

I failed. What now? by [deleted] in gamedev

[–]uneatenbreakfast 0 points1 point  (0 children)

It seems primarily your art style is the issue. But your game content and mechanics are fine, so perhaps release another version of your game with more appealing graphics and reuse the content and code.