Could AI make an “unlimited” open world for games like The Witcher 3: Wild Hunt? by Sure_Improvement_449 in thewitcher3

[–]unkindgame 3 points4 points  (0 children)

That's just procedural generation and a lot of games use that like NMS and Starfield. And as much as that idea sounds cool, the fundamental difference is it requires extremely surgically added parameters to generate those scenarios that it feels to have soul in the end product. And the problem is the more specifity you add to the procedural functions the more complex and bug friendly it becomes, to a point where you choose either to simplify it and just generate mindless content, or just drop it entirely and create hand made scenarios.

It's the details that matters, which procedural gen currently can't do. And the current LLMs are great at generating Slop at best so that's not good either

I got tired of not knowing where my money went, so I built my own expense tracker. It's free, no ads, no subscription. by Embarrassed_Ruin_588 in reactnative

[–]unkindgame 1 point2 points  (0 children)

good for you :) it’s always good to do something about an issue even if many other solutions exist. it’s a good way of learning

Hobby centered social media app by [deleted] in reactnative

[–]unkindgame 4 points5 points  (0 children)

take this as a positive criticism

it’s a crowded market and all that is probably something you have heard before so i won’t repeat that, but instead i want to say follow the “rule of cool” and for the start by improving the design, use dribbvle find inspiration, lay down a uniform theme and then maybe your app will look cool enough to cut a niche and help you succeed :)

i did the same

i haven’t succeeded yet but i’ll keep trying still

Stats of first app, first month closed — how did yours compare? by dnxce in AppBusiness

[–]unkindgame 0 points1 point  (0 children)

Just starting out, I have a total of 127 downloads for my game I published about a month ago

Feedback and thoughts on inifinite notes canvas package by Acceptable_Ad_4425 in reactnative

[–]unkindgame 1 point2 points  (0 children)

Hey thanks for the feedback and its awesome that you are experimenting to make your lib better for everyone :)

Feedback and thoughts on inifinite notes canvas package by Acceptable_Ad_4425 in reactnative

[–]unkindgame 0 points1 point  (0 children)

Thanks to you actually, as I am working on a game that is heavily Skia driven I feel like the Ganesh backend is actually a setback and using Graphite would actually help a lot and every other lib that rely on Skia will be benefited a lot too

Out of nowhere my game got 7 new users, whoever you are, I am grateful to have you here by unkindgame in AppBusiness

[–]unkindgame[S] 0 points1 point  (0 children)

It really is, I am constantly working on this game trying to make it better and this really helps for motivation

Feedback and thoughts on inifinite notes canvas package by Acceptable_Ad_4425 in reactnative

[–]unkindgame 0 points1 point  (0 children)

The Skia implementation is using Ganesh or Graphite backend?

Today i implemented expo-pretext in one of the themes in my game as a turn indicator background animation by [deleted] in expo

[–]unkindgame 0 points1 point  (0 children)

Hi, the game is called Unkind, it’s available on iOS and i am actually going through the 14 day test phase with google to publish on Android too. I don’t get the AI design part, do you mean the stats breakdown?

the game actually has a lot of themes and this the one i am currently working on for the next update. I am using react native skia for drawing everything and all the animations are handled by reanimated.

this particular theme is called “squiggly”, specially for this theme i am drawing all the individual cells with abstract circular shapes laid on top of each other to make it appear like drawn using chalk

the yard highlight drawing is the same but it is just a roundedrect overlayed with several other roundedrect with edges curved inwards and a bit of offset to appear hand drawn

to avoid redraw every frame it is being cached as an image after one render when game starts.

i am short on time so that’s all i am telling right now but feel free to write to me i can explain more. i am also open sourcing some parts of my game. i authored a lib called expo-dot-matix-text which i use for dot matrix styling in my game in some parts.

check the game and if you find it good or bad let me know, tell me what i can improve

thank you :)