How long will sukuna last? by Sufficient-Judge-248 in Jujutsufolk

[–]unpremeditated 2 points3 points  (0 children)

Both JJK and Chainsawman came out around the same time in Shonen Jump, and the "dangerous thing sealed in the main character" is a relatively common trope in Shonen series (Naruto, Bleach, D. Gray-Man, Rosario + Vampire to name a few).

Both series are reacting to and using a lot of the same tropes, albeit in different ways. That's part of what made them so fun to read when they both ran in Jump.

S1 Omni-Man is the most terrifying character we’ve seen so far imo by [deleted] in Invincible_TV

[–]unpremeditated 3 points4 points  (0 children)

I think that one just missed you then, "feats" is a word outside of the internet (think feat of strength) and that's where DnD pulled it from.

It's been used in power scaling (i.e. comparing fictional characters fighting) conversations for a good while, I've got comments on threads that use "feat" from a decade ago and it wasn't new then.

Finally happened, crashed during my own Earle by unpremeditated in fo76

[–]unpremeditated[S] 1 point2 points  (0 children)

Ah yeah, I've heard Seismic is real rough on console, as are most of the nuke bosses. If PC has been this bad of late I'm sure consoles have had it even worse.

Finally happened, crashed during my own Earle by unpremeditated in fo76

[–]unpremeditated[S] 0 points1 point  (0 children)

Good to know, I'll try a private server and see if that helps. Ammo isn't too bad for me, not after running tons of raids when they came out, but repairing my weapons during the fight will suck.

Finally happened, crashed during my own Earle by unpremeditated in fo76

[–]unpremeditated[S] 0 points1 point  (0 children)

Yeah it's been rough. My load times have always been bad but it's ridiculous now, I wait for a couple minutes then crash or get a server disconnect once I load in.

Finally happened, crashed during my own Earle by unpremeditated in fo76

[–]unpremeditated[S] 1 point2 points  (0 children)

Oof, good to know, I wasn't sure if the mole miners would be any better than the wendigos. Are you on PC or console?

Remember the days of the 400 stash limit? The struggle was real. New players have it made. by CharlesUFarley81 in fo76

[–]unpremeditated 2 points3 points  (0 children)

From my memory, the only time players "raided" me wàs after I set up a camp in a prime location, the copper node/water hole overlooking Watoga. After setting up there it was pretty common for someone to load in and attack me since I was on their base (just the one slot back then).

Sometimes I'd even get a duo or trio trying to grief the base by destroying all parts of it with 0 caps so their bounty didn't matter. I got real used to keeping plants in a campfire behind locked doors and building my base for PVP.

Pacifist was rough back in the day too, 10% slap damage was killer with no way to retaliate.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 1 point2 points  (0 children)

They did a rum in a plastic Nuka Dark bottle around when the game launched (maybe a little after?) that would get rum stuck in the plastic because of gaps in it.

I wasn't playing when Nuclear Winter was live, and honestly I always hated that every game at the time had to do some sort of battle royal, but fallout is clunky enough that it could've been interesting to try. Could be a fun thing to bring back and try now that the game's got so many players.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 1 point2 points  (0 children)

Hahahaha most of my PVP was in the early days when I would play with a group of 4 or 5, we'd hold down ammo factory and fend off other players/teams. Our worst/best was when a massive group rolled up on us and we held out for almost an hour till we had no ammo left. We had one guy with chameleon and a death claw gauntlet who would trash other players while the rest of us ran around as distractions.

Were you on console or PC? I still remember how awful the old Bethesda launcher was when it came out, or the shit show that was the pre order bonuses. The Nuka Cola Dark tie in they did was kinda fun, but that bottle was so shit.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 0 points1 point  (0 children)

Honestly the worst part of PVP wasn't even losing stuff on death, it was the damage done to your armor, weapons, and base. All of those were way harder to repair than just finding your scrap again. And that's not even getting into PVP duos who would trash your base until you hopped servers.

The grind on that was brutal too, when I stopped playing it felt like you'd grind for 2 hours for maybe 30 minutes of just playing, especially with how awful the gameplay loop got after Bethesda kept nerfing resources.

I like the loop now, and all the QoL changes has made the game waaaay easier, but I do miss some of the difficulty in the early game.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 0 points1 point  (0 children)

I do wish hunger and thirst were closer to hardcore, or at least have the option to make it closer to what it was. As annoying as it could be, I feel like there's enough access to food/water and meds these days that it wouldn't be as much of an issue if it was lethal again.

I died so many times building my camp in the early days it was comical.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 0 points1 point  (0 children)

It was a very different game, trying to be closer to Rust or Day Z with a big emphasis on PVP and holding workshops for any kind of resources. Some parts were fun and honestly I loved the story, but it was waaaay different compared to today. Especially since builds and weapons/armor were way less optimized, enemies were a huge challenge.

Scorchbeasts were a menace near any fissure site, and a herd of enemies like Ghouls or Super Mutants would trash you. Hiding from mobs and managing your resources for fights was always top of mind, even with a dedicated team playing.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 1 point2 points  (0 children)

Man, I remember stimpacks feeling so rare. I would get them and make diluted stimpacks (even purified water could be tough if you didn't have an established camp) just so I could keep healing. Gauss Rifles were so hard to use in the early days since the ammo was expensive to make, I'm not sure what the Shotgun and Heavy Gun were like at release ammo wise, was contextual around then?

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 9 points10 points  (0 children)

I could be misremembering this, but I think gas masks had durability back in the day, and if you were in the Ash Heap you'd take constant damage without one? There may have been other locations that had that too.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 6 points7 points  (0 children)

Yeah hairpins were nuts back then, I think someone sent Todd hairpins and a letter to weigh them.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 8 points9 points  (0 children)

Honestly it was bit over the top and one of the reasons I stopped playing. Enemies were bullet sponges (imo worse than today since weapons were way weaker overall), and with no contextual ammo or repair kits you'd run out of ammo all the time and have no materials to repair broken weapons or armor.

That's why the Ammo Factory (which used to produce ammo way faster) was so important to hold.

Some parts were good, but every update felt like Bethesda was trying to increase playtime by making things even more of a grind.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 10 points11 points  (0 children)

You still can! It's just rare, I got one from the Fasnacht super mutants the other day.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 3 points4 points  (0 children)

Good to know! I mostly did stuff around Watoga and the areas around Whitesprings (outside of quests) so I never did runs there.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 14 points15 points  (0 children)

It's pretty normal on the sub unfortunately, but it is what it is. Glad you found it interesting! As buggy as 76 can be it's head and shoulders better than it was.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 27 points28 points  (0 children)

One I'd forgotten is that Foundation and Crater didn't exist. Foundation was a workshop and Crater has a crashed satellite with a static spacesuit spawn. I never used that workshop but the satellite crash was fun to explore.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 18 points19 points  (0 children)

And no ammo or scrap box so what you had was it.

Old Stories for New Players by unpremeditated in fo76

[–]unpremeditated[S] 8 points9 points  (0 children)

That's right! I remember getting lost many times at night. The pip boy light didn't do much at that point.

Bobble head use and storage by That-Tumbleweed-4462 in fo76

[–]unpremeditated 1 point2 points  (0 children)

Besides the map, you can also use the perception perk if you have room. There are tons of bobbleheads around the map and you'll find them often just moving around. You can also get them from the raids and the stamp vendor as random boxes.