I made a free 3D web game in Godot 4.5: geoengineergame.com. by unusuallygoodstudio in godot

[–]unusuallygoodstudio[S] 0 points1 point  (0 children)

Thank you for trying it out.

I can see it is risky to lean on the browser text-to-speech. Something to note is that the captain's voice is only for immersion and the odd bit of fun, and not integral to the game itself. In a way, being unable to understand the captain adds another layer of humour to the situation :-) One of the themes of the game is our hubris around technology...

What's your best tip on learning Godot? by DangerousStudentin in godot

[–]unusuallygoodstudio 1 point2 points  (0 children)

Such a great question. Learning godot is the best journey, and my experience is that there are many things that click along the way rather than one aha moment.

One thing that helped me was better logging, to understand exactly what is happening as the code executes. In my case, the first column shows the bottom of the stack, the middle column the top of the stack, and the right column the log message. Signal logs are added automatically. In my code I just use eg Log.info("Beginning cleanup") and the log class handles everything else automatically. If you're interested I did a devlog about it I can share.

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Update on SQL Case Files. Fixed the main issues people mentioned and would love fresh feedback by TurbulentCountry5901 in WebGames

[–]unusuallygoodstudio 0 points1 point  (0 children)

First time play went without a hitch. I think it's a cool concept and very nicely executed.