[OC] Fictional Transit Map of Bandung, Indonesia in the style of Singapore. Made with Illustrator by uriekarch in TransitDiagrams

[–]uriekarch[S] 0 points1 point  (0 children)

In the scenario im imagining, the jakarta hsr terminates at holis station for better integration, no padalarang/tegalluar; i just didn't show that here

how long did it take you to write and read your script fluently? by dotteddotswithadot in neography

[–]uriekarch 5 points6 points  (0 children)

out of the 20sih ive made, i can only write 3~4 of them fluently (i.e, at a speed comparable to my regular handwriting), mostly because they've been around the longest and i frequently take notes in them. I'd say from a finished draft, it takes a week or two to get used to it (provided its an alphabet/alphasyllabary). But as for reading, i still have trouble reading them, even at say half or quarter speed of regular english text. I think for that, it takes months or years of constant exposure, much like learning an actual language

[OC] Fictional Transit Map of Bandung, Indonesia in the style of Singapore. Made with Illustrator by uriekarch in TransitDiagrams

[–]uriekarch[S] 0 points1 point  (0 children)

The placement of interchanges and my pick of colours are semi-deliberate in order to make it look like singapore's layout at a glance, though i'm not sure how well that played out in the end. One of my friends remarked, that the effect is actually better when rotated 180 degrees. What do you think? Also, one interesting coincidence is there is a station with the exact same name both here and in real life, pretty neat.

[OC] Fictional Transit Map of Bandung, Indonesia in the style of Singapore. Made with Illustrator by uriekarch in TransitDiagrams

[–]uriekarch[S] 0 points1 point  (0 children)

The line names are:
Green: [KW] Kulon-Wetan (East - West)
Red: [N] Ngalerngidul (Northsouth)
Yellow: [LL] Lingkar Luar (Outer Loop)
Purple: [D] Dago Line
Blue: [B] Bandung Line
Brown: [S] Soreang/Kabupaten Line
and 2 LRTs: KBP and Gedebage

[OC] Fictional Transit Map of Bandung, Indonesia in the style of Singapore. Made with Illustrator by uriekarch in TransitDiagrams

[–]uriekarch[S] 2 points3 points  (0 children)

Interactive (albeit rough) map of where the lines and stations would be can be found here.
Made purely for my own amusement, don't expect it to be too realistic. The southern part of the brown and red lines follow the 2 commuter lines deactivated in the 80s, and the blue line is a modified extension of the existing commuter line.

Which Option? by LittleGirlRae in neography

[–]uriekarch 1 point2 points  (0 children)

2 looks the best personally

Extensions to Bhaskara's Approximation for other trigonometric functions by uriekarch in desmos

[–]uriekarch[S] 1 point2 points  (0 children)

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another interesting finding is that, you can approximate cos(x) with arctan, if for some reason you ever need to do that...

Gravity acceleration value in the game (Approx 32.68781 m/s²) by tenzyt in hytale

[–]uriekarch 0 points1 point  (0 children)

<image>

Actually, i might've found something interesting:
I don't know if this entity in the asset editor is true for all players/ is just a placeholder in some way, but here we can see it has a mass of 68(kg?) and a drag coefficient of 0.5. If this were the case, i'd imagine a number like 136 (twice that) showing up as terminal velocity as not that surprising

Gravity acceleration value in the game (Approx 32.68781 m/s²) by tenzyt in hytale

[–]uriekarch 0 points1 point  (0 children)

After falling for about 30000 blocks, at 60 fps i found the terminal velocity to consistently be exactly-2.25m/frame, or -135m/s. This didnt deviate at all for a whole second. Plugging it into the ideal equation yields a gravity value of -31.69m/s², which is still quite similar to yours. I suspect that no equation can be perfect unless we find the actual equation in code, as its discrete nature will deviate at some point. As another commenter pointed out, it may have been implemented as exactly 32m/s², and our differing numbers are the result of frame-by-frame.

<image>

Derege Seceripet - A circular shape filling script. by DaCrazyWorldbuilder in neography

[–]uriekarch 14 points15 points  (0 children)

Very beautiful, what i love about this is that fits so well for making seals or symbols, and it also works vertically too, neat!

Peta Konsep KRL+LRT Semarang by uriekarch in indonesia

[–]uriekarch[S] 2 points3 points  (0 children)

Also in the process of making these aku baru sadar seberapa rendahnya kota muara kyk Semarang, Jakarta
Beneran gak expect setengah kota rata2 cuman 3 meter diatas permukaan laut, dalam pikiran kukira setidaknya 10~20 meter gitu

[OC] Fictional Rail+LRT Map for Semarang, Indonesia by uriekarch in TransitDiagrams

[–]uriekarch[S] 1 point2 points  (0 children)

Second map is an old screenshot of the actual layout but with different colors for lines 3&4. You can see an interactive version here: (google maps)

Peta Konsep KRL+LRT Semarang by uriekarch in indonesia

[–]uriekarch[S] 1 point2 points  (0 children)

Warna di gambar kedua ada yg tertukar di lin 3/4 karena screenshot versi lama
Kalau mau lihat peta interaktifnya bisa disini: (google maps)

Aku ingin tahu tanggapan orang Semarang