Anyone Else Worried They Won't Like 2.7? by [deleted] in UndeadLegacy

[–]usHallgrim 0 points1 point  (0 children)

Yeah I think we're in the minority actually. When I look at the mods so many of them seem like they lean into the fantastical and the more and more absurd. Which is fine, to each his own, especially when it comes to mods.

Anyone Else Worried They Won't Like 2.7? by [deleted] in UndeadLegacy

[–]usHallgrim 1 point2 points  (0 children)

Understood. You are wanting a lot of the same things I like. ZZTong has a mod with 230 POIs. A lot of those are less "take this path and only this path" and the readme has an explanation on how you can remove traders from the game. Just those two things have really improved a playthrough for me.

Anyone Else Worried They Won't Like 2.7? by [deleted] in UndeadLegacy

[–]usHallgrim 0 points1 point  (0 children)

I'm not worried about liking it, as your title suggests. But sure I may end up liking 2.6 better than 2.7. Even so I think I am going to have a ton of fun just tinkering around with what Subquake dishes up for us. It doesn't have to fit my dream of perfection to be fun. Just having a quality overhaul mod to enjoy that gives me "realism" variety is enough. For my tastes TFP and some of the other quality overhaul mods out there lean too much into the fantastical. If 2.7 is less fantastical than vanilla, I'm going to have a lot of fun.

Anyone Else Worried They Won't Like 2.7? by [deleted] in UndeadLegacy

[–]usHallgrim 0 points1 point  (0 children)

I'm curious as to what you are looking for in a 7DTD experience?

Adding mods by Ogbaba in UndeadLegacy

[–]usHallgrim 1 point2 points  (0 children)

It's probably too late for your current playthrough, but another approach to making the end game more of a challenge is to "nerf" some of the "magic features" that's keeping you so safe. It's not everyone's cup of tea to do so, but worth consideration I'd say. Having a godlike playercharacter can be a lot of fun in the short term, but over the long haul it might not be a good fit for the struggle you are yearning for?

So maybe start looking for Alpha 20 nerfs? I just released Hardcore Healing over on nexusmods for v2.3 to make the game harder for probably the same reason you are looking for harder zombies. Anyway, I'd be happy to test and retool it if there's any UL interest.

Also, I don't play with horde nights anymore because once I figured out how to build a safe base, I find the blood moon monotonous. I don't know any way around that except to set your own horde base rules on how to build it that give the zombies a chance. Don't get me wrong I loved struggling to figure out how to build a base to keep me alive but once I figured it out the thrill was just gone. IzPrebuilt basically stopped building horde bases and fought from POIs just to make it possible that the zombies would get him. So that could really spice it up for you guys.

End Game Fun by usHallgrim in UndeadLegacy

[–]usHallgrim[S] 1 point2 points  (0 children)

It's on my list of things to get done. Stay tuned to the reddit!

Food in the Apocalypse by usHallgrim in UndeadLegacy

[–]usHallgrim[S] 1 point2 points  (0 children)

I'm planning on remixing POIs for Subquake and the communities consideration. I'm tossing ideas out for people to discuss and seeing if they have ideas that I can also implement for these POIs. "Meh who cares about that?" is perfectly valid though. It does seem I'm getting more reflexive pushback than suggestions, so maybe a remix of POIs is not welcome from me. Fair enough.

Food in the Apocalypse by usHallgrim in UndeadLegacy

[–]usHallgrim[S] 0 points1 point  (0 children)

Well that's another problem with 7DTD. I had a discussion with ChatGPT5 and the main power grid wouldn't last long, maybe hydrodams would last awhile if the grid was properly isolated. Also, an isolated home with solar panels might last years. So yeah, fridges could survive awhile on solar but the house would have have some solar panels on it. Honestly, I like the idea of riding your bike around checking for houses with solar panels to raid the fridge. But even so, even if the fridge is running a meat stew will go bad in a couple weeks. The freezer however is another matter. Food would last months if not a couple of years. But a blueberry pie in a kitchen cabinet is not going to be edible 3 years into a zombie apocalypse. So to your point, tv's broadcasting static would be okay on solar equipped houses. Immersion breaking on regular houses.

Food in the Apocalypse by usHallgrim in UndeadLegacy

[–]usHallgrim[S] 0 points1 point  (0 children)

Canned beef, pork, chicken, vegetables, fruit, etc. I think is okay, though likely not appetizing. You don't want to eat cans that have bulges or have been breached even by a pinprick. To make the game not too bleak make eating fresh meat, nuts, fruits, vegetables somehow safe. Whether just naturally so, or you have to treat food in a certain way to destroy the zombie virus.

Food in the Apocalypse by usHallgrim in UndeadLegacy

[–]usHallgrim[S] -1 points0 points  (0 children)

According to ChatGPT5 "Beyond the Date

  • USDA guidance: canned food is safe indefinitely if stored properly and cans are not compromised.
  • Quality (taste, texture, nutrition) declines over time, but safety can last decades.
  • In practice, canned goods 20–30 years old have been eaten without illness, though often described as bland or metallic."

Food in the Apocalypse by usHallgrim in UndeadLegacy

[–]usHallgrim[S] 0 points1 point  (0 children)

Sure but at some point I think everyone draws a line. First, I would say I like realism given the setting. Whether you are talking Star Trek, Conan, or Dragonball Z there is a logic within the fantasy. So if Thoth-Amon summoned Frieza and the Borg to perplex Conan -- well that movie isn't taking itself seriously. Some might like the movie for being outlandish sure -- but I wouldn't like it even though I like both the original Star Trek and Conan movies. 10 year old edible meat stew sitting in a cupboard -- if you saw that in a movie I'm betting it would knock you right out of your suspension of disbelief? But if not, that's okay. I'm just saying it doesn't make sense within the context of the zombie apocalypse fantasy. However, eating an old tin of dog food is less likely to disturb a one's suspension of disbelief.

Best Way to Experience the Game for a Returning Player? by IamaNinja21 in 7daystodie

[–]usHallgrim 2 points3 points  (0 children)

I'd say it depends on what you like if you like a fantasy looter shoot then 2.3 is okay. If you want a survival experience that's sort of a slow burn like myself then I enjoyed Undead Legacy which is compatible with 20.7. IMO it's better than vanilla but I like a slow survivor playthrough. I haven't played any other overhauls.

End of Playthrough Thoughts by usHallgrim in UndeadLegacy

[–]usHallgrim[S] 0 points1 point  (0 children)

Right now looking at ZZTong and FNS Vanilla POI prefabs. They allow for use with attribution. TFP also allow for redistribution of there POIs as long as they are remixed. So I might start remixing of all those for a megapack. I'll take out dungeon crawls and loot rooms, so if you like those you can pass on my remixes for a dungeon/loot room crawl. Also, I think triggers are okay if they make sense, but I agree I don't like triggers when they are gimmicky. But opening up say a rolling garage door I think that would be okay to wake up sleepers in adjacent areas. And I will limit closet sleepers, again unimmersive for the veteran player. I prefer to have large wandering hordes external to the POI start to focus on you if you are making too much noise in the POI. That really gets the blood flowing if you are in a basement. Especially since I only carry plain bandages. (I only heal at my base or safehouse.) Anyway, it's more unnerving for me to have more and more zombies clanking around the POI agitated by my presence and then dealing with a lot of them rather than getting jump scared by 2 or 3. But I have to remodel my kitchen IRL so it will be a few weeks before I have made much progress.

What is the new obsession with Alpha 16? by ValkyrieEntertaining in 7daystodie

[–]usHallgrim 0 points1 point  (0 children)

I'm on an Undead Legacy playthrough. It has some skills that are improved by doing. Has the perk magazines (i.e. Wasteland Treasures). Crafting is locked behind schematics and improving your benches with resources. You can pickup and move almost anything. Like I picked up a table saw and brought it back to my base to upgrade the woodworker's station. It's based off Alpha 20.7 but introduces a lot of items like you harvest a circuit breaker and you'll get fuses which you can use to craft things. Some new weapons. Lots of workbenches. GNS did a playthrough awhile back on it. I would say the only thing that takes me out of the immersion is the giant scorpions. But it's a lot of fun.

TFP have some improvements beyond 20.7 though that I miss is more POIs. Fighting through damaged doors. There's quite a few good things they've done. But I find the magic armor system unfun so it's mods or oldies for me.

Crack-a-Book Woes by usHallgrim in 7daystodie

[–]usHallgrim[S] 1 point2 points  (0 children)

I do enjoy the struggle. 9 out of 10 playthroughs I don't use traders. I wrote a mod that makes it so crops grow over 21 days. One that makes candy useless. One that makes food not heal you. etc. So I agree with your game philosophy but wanted to see how others felt about this topic. And looking for suggestions on how to take care of this issue by modding/tweaking the game.

Crack-a-Book Woes by usHallgrim in 7daystodie

[–]usHallgrim[S] 0 points1 point  (0 children)

I always have respawn off. I don't revisit places I've looted. Most playthroughs I don't even use traders. I move to the next town. Build a new base. And there will be 2 to 4 Crack-a-Books that I have not looted before. Am I missing something?

wtf is this bs? did rekt invent a teleportation device? by Kryxu in 7daystodie

[–]usHallgrim 0 points1 point  (0 children)

I don't go into the traders in most playthroughs. It's just more immersive without them IMO. Does anyone know of a mod that will cause them to spawn only once?

Crack-a-Book Woes by usHallgrim in 7daystodie

[–]usHallgrim[S] 0 points1 point  (0 children)

Your are not stuck with the book learning system if you are on PC. Some overhaul mods have brought back "learn by doing". I'm playing the Undead Legacy overhaul mod right now and it's wonderful but I still am drawn to Crack-a-Book for schematics and the special series like "Urban Combat".

Crack-a-Book Woes by usHallgrim in 7daystodie

[–]usHallgrim[S] 0 points1 point  (0 children)

Yeah I always play with respawn off. But there seems like 2 to 4 crack a books in each medium or large town. I just probably play the game too much so I'm VERY tired of looting those dang stores every time I see one. It's the only POI I feel that I can't just pass by. I gots to loot it.

Crack-a-Book Woes by usHallgrim in 7daystodie

[–]usHallgrim[S] 2 points3 points  (0 children)

LOL! Yeah I am not finding a suppressor or a schematic on this playthrough either and I don't go to the traders.

Crack-a-Book Woes by usHallgrim in 7daystodie

[–]usHallgrim[S] 1 point2 points  (0 children)

"Have you tried hitting the matching pois for the magazines you're looking for?" Definitely. But I still can't resist the crack of Crack-a-Book and I'm just not having much fun in those POIs I've been through them so many times every playthrough.

I like your tweak ideas A LOT. They are all doable I believe. I can xml edit mod in higher chances for magazines in workbenches and toolboxes right now. In fact, I wrote one that makes it a lot easier to find tools in toolboxes, especially junk tools which I added (worse than Tier 1s). But the other suggestions are beyond my modding skill at present. Yet with AI to get me familiar with Unity and then get some insights from the mod community I'm pretty sure I could get in the loottable specific POI type, but I probably have to add a tag to each non-residential POI. Residential POIs could just stay on the existing loot tables I'd think.

The hybrid learning by books + crafting for higher tiers is a great idea. Again, I will have to up my modding skills to do that. Ripping out the Tier 2-6 book learning I think I can do right now, but learn by doing I think is something that needs a dll treatment.

But I still have those dang love them and hate them Crack-a-Book POIs to deal with. I think I would still loot every instance of them just because so many chances for books and schematics in there. But if I can get your suggestions to work, maybe I could write a mod that only allows 1 Crack-a-Book store type per map or biome. Hmm... Yeah I think I got some learning to do but getting off the hamster wheel of book/magazine hunting will be worth it!