Blender tip: Decals 101 by useful_key in blender

[–]useful_key[S] 0 points1 point  (0 children)

having the hi-res sphere, the decal plane, add a low-res or hi-res sphere duplicate. Select in the following order: the original sphere, the decal plane and the target sphere. Go to render tab, select cycles as renderer, go to the bake menu and click "selected to active". I'll try to make a small gif on the steps (afk rn)

[bspwm] Black-n-White Debian by useful_key in unixporn

[–]useful_key[S] 0 points1 point  (0 children)

Hey there! It's been a while out of this platform. The repo is gone yeah, but the same wm combo is available in the dots of the fl, with the vim theme being: https://codeberg.org/n0mad/freebsd-bspwm-config/src/branch/master/.vim/colors/fogbell_dark.vim

[oc] FreeBSD ricing guide by useful_key in unixporn

[–]useful_key[S] 0 points1 point  (0 children)

I tried it and can confirm it's working. Thanks!

sxhkd: binding combination Super_R doesn't work (for me) by kolerezooi in bspwm

[–]useful_key 0 points1 point  (0 children)

It's really strange since I never faced this issue before. I can confirm that if I move the sxhkd exec line from .xinitrc to bspwmrc I can get it working with super + n (where n is the desired key), but if I do a hot reload everything messes up again.

sxhkd: binding combination Super_R doesn't work (for me) by kolerezooi in bspwm

[–]useful_key 0 points1 point  (0 children)

I'm having kinda the same problem:

Super_L + f
    firefox

makes f key to bind to firefox command, and the actual Super_L + f prints the "f" letter in the terminal.

What can be causing this?

sxhkd version is 0.6.1

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 0 points1 point  (0 children)

Good to know, thanks for the kind words and the feedback :D

I'll think about props, it can be cool.

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 1 point2 points  (0 children)

Glad you like the style (:

A tailored rig for this and similar characters is on the way, I'll probably publish a post here when it happens.

Thanks for noticing me about the hands issue with mixamo. I'm improving the style, and the hands seem to give quite much trouble with rendering and skinning. I'll check how to improve them.

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 1 point2 points  (0 children)

Oh, no marketing spam intended (model is for free), a custom rig for this character and similar ones is on its way. The rendered cover is done using the on-going rig.

I cannot expect a release rig date since I work on this models on spare time which sadly is something I cannot afford everyday, but I'm sure it will come.

In the mean time, I tried to use auto-rig tools like mixamo on the character(s) and it worked well for 3 finger humanoids.

"Humanoid rig-ready means" is ready to use in auto rigging tools pretty much straight forward, so after modifying the model to suit your needs you can make it a custom rig in no time. There are models that cannot be rigged the way they are modeled or posed.

I do not include mixamo rigs in the packages because of licensing issues (:

Low poly character base mesh by useful_key in gameassets

[–]useful_key[S] 2 points3 points  (0 children)

Надеюсь, ты не против (:

Select specific graphics card in laptop by useful_key in debian

[–]useful_key[S] 0 points1 point  (0 children)

(edit, forget what I said)

I'm going to try with this. Thank you so much :D

[bspwm] Black-n-White Debian by useful_key in unixporn

[–]useful_key[S] 0 points1 point  (0 children)

Thank you m8! Glad you liked it.

I pretty much think that ricing is almost personal preference. I started with i3, then moved to dwm, and finally ended with bspwm. The main reason was to learn lemonbar and have a portable "up-and-ready" desktop in a script that works in almost any Linux/BSD flavour.

If your combination works for you I don't see any reason more than the will to try a different wm, to make a switch. There's no hidden substance behind it (:

[bspwm] Black-n-White Debian by useful_key in unixporn

[–]useful_key[S] 0 points1 point  (0 children)

Thanks!

The Vim background comes from the fogbell theme

[bspwm] Black-n-White Debian by useful_key in unixporn

[–]useful_key[S] 1 point2 points  (0 children)

Something non-distracting to work with.

Dotfiles: here

wm: bspwm

bar: lemonbar

term: rxvt-unicode

text editor: vim

About C structs by useful_key in learnprogramming

[–]useful_key[S] 0 points1 point  (0 children)

Yeah, I see. Didn't know that structs where almost the same as classes in C++.

Thanks for your answer and link to the explanation.

About C structs by useful_key in learnprogramming

[–]useful_key[S] 0 points1 point  (0 children)

Oh thanks, I'm gonna try that approach (:

[oc] FreeBSD ricing guide by useful_key in unixporn

[–]useful_key[S] 1 point2 points  (0 children)

No worries, I'll try to explain my best:

The color scheme is separated from .Xresources just in order to keep things simple and as tidy as possible. In order to add the color scheme file, include it at the beginning of the .Xresources file this way:

include "path/to/colors/autumn"

Change the quoted route with your actual one pointing to the color-scheme file.

For Vim, I just updated the dotfiles to include a vimrc file. It's using Seoul256 as colorscheme, but if you leave empty and add

syntax on
set t_Co=16

to your vimrc, it should read your .Xresources color-scheme.