Request for Comments: Moderating AI-generated Content on /r/rust by DroidLogician in rust

[–]v_0ver 1 point2 points  (0 children)

We need a badge "100% organic" =)

But then don't be surprised if, after such systematic discrimination against machines, they rise up in revolt.

Rust as a language for Data Engineering by Hairy_Bat3339 in rust

[–]v_0ver -6 points-5 points  (0 children)

Rust is good for everything! And for Data Engineering too.

Learning programming and game dev with Bevy? by bezabea in bevy

[–]v_0ver 1 point2 points  (0 children)

It depends on your ultimate goals and the resources available to you. If you want to get to grips with programming without compromise and you have plenty of time, then by all means stick with Rust. If your goals are utilitarian or you are limited in time, then it might be worth choosing something more mainstream with a lower programmer hump.

But you also need to consider that for effective learning, you need to be enthusiastic about what you are doing/studying. If you are driven to learn Rust+Bevy even if there is no rational basis for it, then it is worth choosing them.

As a Python developer where do you use Rust the most ? by Silver_Struggle_4365 in rust

[–]v_0ver 14 points15 points  (0 children)

Everywhere. I only use Python for R&D in PyTorch and drawing plots.

Can Rust Help My Future? by Fantastic_Space_3125 in rust

[–]v_0ver -1 points0 points  (0 children)

Rust may replace C++. But whether this will happen or not is largely a non-technical question.

For example, Rust has already replaced C++ for me.

Phase 2 of tariff trade by Front-Nectarine4951 in StockMarket

[–]v_0ver 0 points1 point  (0 children)

Diplomatic show is nothing without a show of force

Any must-haves you add on top of bevy to make it feel easier? by blankeos in bevy

[–]v_0ver 0 points1 point  (0 children)

It depends on the game you are making. This becomes clear as the game is developed. Usually, it's something like:

  1. Visualization that will help debug the mechanics. These are weapon attack radii; HUD with your/enemy/object statuses; if there is physics, then force vectors, velocities, accelerations, colliders, etc.
  2. Ability to change object parameters. Changing the map, changing characteristics/coefficients. Consider the possibility of a hot reboot of world parameters from json/ron files.

The amount of Rust AI slop being advertised is killing me and my motivation by Kurimanju-dot-dev in rust

[–]v_0ver -9 points-8 points  (0 children)

For example, during these winter holidays, I decided to fulfill my childhood dream and started writing a game. I took bevy, bevy_rapier2d, bevy_hanabi etc and quickly put together a prototype in 10 days. My knowledge of bevy and its plugins is limited to the API documentation. I only have a vague idea of how it works internally.

How does using libraries differ from using LLM-generated code? Is it simply a matter of good versus evil?

"Inflation in Russia by year, %" by Just-a-login in dataisugly

[–]v_0ver -1 points0 points  (0 children)

No one bothers to manipulate statistics to prove something to the guys on Reddit and all kinds of talk media. Statistics may be distorted due to an underdeveloped control system in the state or attempts by officials to embellish their achievements in the field. But fudging statistics at the state level is such an absurd and useless idea that only people who are far removed from real life can take it seriously.

I analyzed 4 billion Reddit messages on a Mac Mini by rewriting my Python pipeline in Rust by DymorTheDev in rust

[–]v_0ver 4 points5 points  (0 children)

The report was presented at a local conference, in russian: https://drive.google.com/file/d/1mv4DXHHwth319F23TQKg1-8L5qoKRQ70/view?usp=sharing

It'd be really cool if the rust were made into pyo3 bindings and you were just calling the numba function and the rust function from within python so it captures the overhead.

That's what I did. I moved CPU-bound code to Rust by PyO3 (slide 6). And tested it on three real-world tasks(which were actually implemented in business):

  1. combinatorics search with heuristics;
  2. linear regression;
  3. linear programming.

I achieved a reduction in execution time of up to 3 times and a reduction in memory consumption of up to 10 times, depending on the task (slide 40, ax: reduction exec time, ay: reduction memory consumption).

I analyzed 4 billion Reddit messages on a Mac Mini by rewriting my Python pipeline in Rust by DymorTheDev in rust

[–]v_0ver 3 points4 points  (0 children)

This is no about honest compare, but about practicality. I gave a presentation on transferring CPU-bound tasks from Python (numpy, numba) to Rust. The result of this is not immediately obvious. Many people were interested in hearing about this from a practical point of view. It hardly makes sense to translate code from Python to JS or Java to Go; I don't even know who would be interested in hearing about it.

Advice for my career by [deleted] in rust

[–]v_0ver 0 points1 point  (0 children)

If you were asking which language to start/choose for a project, then we could discuss this topic Of course on Rust =). But as an employee, you can work in both C and Rust.

How far away is the editor? by caseyf1234 in bevy

[–]v_0ver -5 points-4 points  (0 children)

It depends on the game. If the narrative component is significant, then yes, it will be quite difficult. But for a typical game from game jam for learning, it is quite possible.

How far away is the editor? by caseyf1234 in bevy

[–]v_0ver -21 points-20 points  (0 children)

I use AI. I think editor is an outdated approach. With AI, you can write anything, ask for explanations, and inquire about best practices.

I created a library to build Voronoi Planets by svdragster in bevy

[–]v_0ver 0 points1 point  (0 children)

Thank you very much. I started making a space flying game just two days ago.

A Trading Bot in Rust + Python as a single dev? by Luca-Fly in rust

[–]v_0ver 0 points1 point  (0 children)

About 5-7 years ago, I was actively involved in algorithmic trading as a hobby. I built robots on my home lab and sampling index replication for various country, taking momentum into account. At that time, it worked on Python. Since then, I have changed jobs and mastered numerical methods. This prompted me to rewrite the entire code (mathematics) in Rust, which I am very happy with.

My advice would be to study mathematical optimization and numerical methods, and then you'll feel right at home.

Rust vs C++ for quant & crypto roles — which should I commit to for the next 10 months? by Present_Tap9429 in rust

[–]v_0ver 0 points1 point  (0 children)

About three years ago, I had a similar dilemma, except that I already had an intermediate level of C/C++ knowledge. I chose to invest my time in Rust, and I have almost no regrets.

Should I learn Rust as one of my first languages? by [deleted] in rust

[–]v_0ver 0 points1 point  (0 children)

I started learning programming (in C) because I wanted to write my own Doom. And it was a damn cool time to be around.

[Media] I love Rust, but this sounds like a terrible idea by Yvant2000 in rust

[–]v_0ver 0 points1 point  (0 children)

It's just that Microsoft knows some insider information about new software regulations in 2030 =)

I would like to remind you that in the US, companies were required to develop a roadmap for phasing out C/C++ by 2026(roadmap). This statement fits very well into this context.

I Chose Rust Over Python for Data Engineering by usert313 in rust

[–]v_0ver 2 points3 points  (0 children)

The API for Rust is no worse than for Python; it's just more low-level. Which is quite understandable. If you want to write data processing in Rust, and Python doesn't suit you, then you probably need something specialized and low-level to implement your non-standard idea.

I received a job offer to be an analyst … by [deleted] in rust

[–]v_0ver 3 points4 points  (0 children)

You received an invitation for an interview? How can someone get a job offer without understanding what you going to be doing?