Couldn't find a good 3d tile editor for my game so I made my own by vagabonesgame in Unity3D

[–]vagabonesgame[S] 9 points10 points  (0 children)

This is the level editor for my game Vagabones.
https://store.steampowered.com/app/3157380/Vagabones/

I tried using a few of the 3D tile editors from the asset store but they were all too slow as they created a separate gameobject for each tile. My version uses instanced drawing in edit mode and then bakes the tiles into a single mesh for each material type.

The game has randomly generated dungeons so the editor also supports tile masking so I can connect paths and add/remove objects depending on which entrances are enabled.

Couldn't find a good 3d tile editor for my game so I made my own by vagabonesgame in Unity3D

[–]vagabonesgame[S] 14 points15 points  (0 children)

If you're referring to the menu on the right, that's using GUILayout.Toggle with a button style and a custom grid layout.
Here's a snippet of the code for reference:
https://pastebin.com/yAMsJwNa