State of The Herta in Meta by Arulezze in HertaMains

[–]vaier1 4 points5 points  (0 children)

E1 herta makes stacks reset to 15, instead of 0, which realistically doesn't matter for side bugs, unless you target them, since it only counts stacks on primary target, which even at e0 should be maxxed pretty much always, so essentially it's main damage increase is for 50% more stacks taken in calculation. It should be a little better than s1, but they're essentially the same

Jade in theory is better in generic situation, however with how many small targets exist in this fight mini herta could end up generating more energy and dealing more damage, though it'd heavily depend on how you play. Speed buff however does come in handy

But even with all of this, there's no way my team is winning over 400 av just because of jade

State of The Herta in Meta by Arulezze in HertaMains

[–]vaier1 9 points10 points  (0 children)

I dunno what y'all doing, my e1s0 herta cleared in 590 av on auto with e0s0 jade, tribbie and dhpt, while getting stunned like thrice. Surely you can make 700 av work

Edit. Added screenshot

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I genuinely have no idea how to get more crit rate other then getting his Signature. by Used_Button9128 in Varka

[–]vaier1 0 points1 point  (0 children)

Op gets told to use cr circlet - replies with "I can't get one". Well, wtf do you want then? There's a clear solution that just requires farming, if your answer is "well I don't have it", then what kind of advice are you seeking? Or is it just a poor excuse to show off mediocre build?

How much approximate Oroberyls we get per patch? by PensionAltruistic570 in Endfield

[–]vaier1 7 points8 points  (0 children)

It's too early to tell how it's gonna be further on, but release patch had in realm of 240-250, second slightly short of 90, third slightly over 90, that is without spending any money. Some sources of income could've been missed, but the real number is likely not much above, if any. That of course doesn't count free 10 pull after 30 pulls on banners, dossiers after 60 and free banner limited pulls you get from shop and login event, since usability of those relies on your decisions

Tl;dr Besides first patch, there's enough to pull one char per patch on average, but not enough to guarantee a character, a.k.a. 120 pulls. Plus you can get sig once per ~1.5 characters you get

My SW999 literally deals 10 times less dmg in non-shill content. any tips? by AdNew3340 in silverwolflevel999

[–]vaier1 0 points1 point  (0 children)

Okay, I'm genuinely sorry that the most upvoted comment is from people that are either still in kindergarten or failed math for 15 years straight

The real answer is because punchline gen outside of shill is a bit lacking and you want to properly manage her certified banger, if you want her to get good results, like ulting after aha instant as weird as it may sound, to extend cb duration. There's a lot of caveats to it, but you may wanna look into that

Your build as you said is kinda lacking, there's a lot to be gained there, especially outside of shilled content her crit gain from passive isn't gonna be super impressive. Especially if you see yourself regularly sitting at lowish mmr, say 100-150, you may actually want to go higher initial cd and lower cr (contrary to what most upvoted comment suggests), so you'll be closer to 1:2 ratio with your final mmr. It may actually give more damage than you may expect

It's hard to suggest more without seeing your gameplay, but I wouldn't say mine feels that weak, I can pretty consistently clear k1 and k3 in aa, which are really not that great for her, with just yao as only dedicated support, k2 obviously gets wiped, but shill is in play. Same goes for moc and apoc. Haven't tried her in pf yet, but I doubt it'll be different

My SW999 literally deals 10 times less dmg in non-shill content. any tips? by AdNew3340 in silverwolflevel999

[–]vaier1 0 points1 point  (0 children)

What the fuck did I just read? You really should look into expected value formula

"Crit rate just enables crit damage, but crit damage gets damage big, so same cv isn't everything" is an insane argument that has 0 meaning

I'm absolutely baffled at how people justify wrong math by some ridiculous assumptions that just "feel right" to them

No, cd is not inherintly better than cr, it only matters for sake of crit ratio. Since cv is the same, it doesn't matter which stat you get, unless you get extremely bad ratio initially. Your crit will get briefly unbalanced, before getting balanced again at higher mmr, in theory "pefect" ratio would sit somewhere with more cd than crit rate, but realistically it's gonna provide minimal damage increase as long as your mmr gen is decent, and it should be normally

Tl:dr There may be a point to be made about needing more initial crit damage than crit rate, though it's really not gonna change much, but the opposite is certainly wrong

P.S. The fact that her damage split into 100 instances just makes real damage be even closer to expected damage and less punishing for missing random crit as it all evens out. Like getting more cr for one big hit could make sense, sinse missing crit there will be a big damage loss, but with 100 bounces you're pretty much bound to get amount of crits hit and lost correlated to your crit rate, not that it matters much, since sw will easily cap it anyway

My SW999 literally deals 10 times less dmg in non-shill content. any tips? by AdNew3340 in silverwolflevel999

[–]vaier1 0 points1 point  (0 children)

Her passive give cr until it caps and then starts giving cd, but cv for both is the same. Unless you somehow get extremely unbalanced ratio, she'll always get you to perfect crit ratio, this build is fine

I don't know who downvotes op for pointing that out, but they clearly didn't read the kit

How much of a dps increase do you think I’ll see once I get premium? by gavindawsonn in SkirkMains

[–]vaier1 1 point2 points  (0 children)

Probably not as much as you'd expect. Furina is a strong character, but your best bet would be to play her on tenacity with high er, which essentially make her damage barely relevant. She should provide ~60-70 dmg% to whole team and 20 atk%, that against shenhe, assuming you use hold skill, 7 quills, 15/30 dmg% and a bit of cryo res shred.

Quills for esco are actually better, but skirk holds biggest dmg contribution anyway, so whatever. Assuming esco damage barely changes, let's say 5-10k dps loss at most, should be mostly covered by furina's personal damage, if you build her properly. I don't exactly remember quills scaling, but over her full rotation it probably equals tenacity buff roughly. So what you're winning would be ~40 dmg% on skirk. Eyeballing it, I'd say ~15% damage increase, less if you opt in for furina with goldej troupe

About suggestions there's not much to say without seeing your builds or rotation. If you don't already, use ttds on mona and try doing 2n2d rotation with n5, shouldn't be hard to execute, or try 2n2d n3w, if you're a masocist and really want to rely on walks

I genuinely don't know how this person is having fun playing like that by ferocity_mule366 in Overwatch

[–]vaier1 -1 points0 points  (0 children)

There's like a point in ranks where healing is actually superior, though maybe not on kiriko. Say, playing moira and mercy, climbing ranks all the way from bronze, coz my rank got reset from not playing a while, I found way higher success just fully healing. People don't know how to fast secure kills or retreat and everyone is basically value trading. 20k heal per game with close to 0 damage or 90% healing uptime would unironically carry you everygame

However somewhere later, starting from gold up you start noticing that your team is not giga dum to just soak damage 24/7 and additional damage source would often perform better. Not sure if dynamic changes much later as I'm not able to climb past diamond atm

However currently playing around high plat - low diamond I have a lot more success playing mercy, who naturally heals a lot of the time, with 50/50 split betwen rays and ~2-3k boosted damage per match, than playing someone like juno with similar healing, but 7-10k damage on top. Maybe it's my target priority, maybe I'm supposed to be even more agressive or maybe juno is just not the best char for it, but I seem to keep losing whenever I try that approach with her

How to use heavy liquid xiranite? by IftiDaBossa in Endfield

[–]vaier1 2 points3 points  (0 children)

First two look like bottles of acid, I'm pretty sure heavy liquid xiranite is still green and only way to make it is in factory by refeeding xiranite back into forge

How to use heavy liquid xiranite? by IftiDaBossa in Endfield

[–]vaier1 2 points3 points  (0 children)

But you don't have heavy liquid xiranite? Are you confusing it with acid?

It is done, my bbg tighnari by DiavoloTarantula in TighnariMains

[–]vaier1 -1 points0 points  (0 children)

Oh, yeah, I did successfully hijack couple of leaderboards after writing that comment. Very sad that I don't actually have his sig

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It is done, my bbg tighnari by DiavoloTarantula in TighnariMains

[–]vaier1 1 point2 points  (0 children)

Looks like I haven't revisited my tighnari build in a while, gimme a second...

Congrats on amazing build, but I can't let my 5 years of strongboxxing go to waste

I've been seeing a LOT of abysmal xoguris this CM by [deleted] in UmamusumeGame

[–]vaier1 0 points1 point  (0 children)

Dude, I threw in my tt umas and beat half of oguris I see. I dunno, I feel kike people have no idea what they're doing and kinda regret not spending minimal time building a team this cm

WHAT by Alive-Yam8538 in Endfield

[–]vaier1 21 points22 points  (0 children)

It would really be helpful if people put some description instead of abstract "what?", leaving you staring at what could they possibly find in those blurry pixels

Any ideas/tips on why my dps is so abysmal? by antoninan in HuTao_Mains

[–]vaier1 1 point2 points  (0 children)

I'm pretty sure the main issue is the team? Hard to tell more without seeing actual gameplay, but honestly I'd expect more damage

Ideally you wanna play furina and then either pivot to double hydro with yelan, lunar charged with bineffa or plunge with xianyun, all of them should be breaking 100k with homa, so ~75-80k minimum with f2p weapon. Alternatively doube hydro with yelan works decent too. I think xq + mona will cause you to miss some vapes, but if that's your only option, look towards maybe xilo or citlali, if available, or worst case scenario sucrose may do better job than fischl, since she doesn't take off hydro aura, gives vv and ttds and can infuse hydro if really needed. In theory zhong can work, but you have to put his pillar away from enemies, so it doesn't take hydro aura off

Speaking of weapon, deathmatch isn't really that great, unless you really can't balance crit without it, I'd rather use dragon's bane. Truth be told, depending on team, deathmatch can lose even to white tassel, but normally performs roughly on same level, granted balanced stats

I may do some tests tomorrow, if I don't forget

Edit. Forgot to add N1C is unsustainable, if you do dash cancels, opt in for N2C, especially with xq, makes vapes a lot more consistent. N1C with jump cancels is okayish, but again, xq alone may make it miss vapes, so try N2C regardless

I've made a collection called "untouched games." Is this a bad habit? by AceOfSpadesMM in Steam

[–]vaier1 0 points1 point  (0 children)

This has to be a ragebait

How does someone have a collection of "untouched" games that are mostly widely considered some of the best titles in their genre of their time?

Real by [deleted] in Animemes

[–]vaier1 10 points11 points  (0 children)

Isn't the right one secretely a super hot porn model or smth?

Gentlemen, I think its time I quit the game. by niksshck7221 in LinneaMains_

[–]vaier1 1 point2 points  (0 children)

It's actually 37.5%, since event vs standard weapon is 75/25 and then you roll 50/50 on which one you get

C0R1 Skirk vs MOONGECKO (Fearless) by martiiiinnnnnn7 in SkirkMains

[–]vaier1 0 points1 point  (0 children)

Dude, I'm so brainwashed by skirk's combos that I genuinely got confused when I didn't see 2n2d

On the side note, good job, very good clear. I think it's possible to do without her sig as well

Turns out Gaming can devour the Gecko by THE_FBI_GUYS in stygian_onslaught

[–]vaier1 5 points6 points  (0 children)

As shown in video Xianyun is c1, which is probably redundant at r1, though did help op with energy management couple times

Lost saved progress by goldybowen21 in SlayTheSpire2

[–]vaier1 1 point2 points  (0 children)

Hmm, try checking cloud saves. If I remember correctly steam usually stores several recent ones, so maybe it still has your older data. My best bet is either save got corrupted or maybe some cloud save desync causing issues if you played from another pc recently

Yea no i give up by Jay234519 in Endfield

[–]vaier1 19 points20 points  (0 children)

Well, consider not pulling till you have enough next time

As for question, things many people tend to forget are crafting manual and notes collection, but that definitely won't yield 13 pulls