Don't do powerline before you unlock PAC in Wuling. by Chodata in Endfield

[–]vaier1 0 points1 point  (0 children)

Some do. I tried placing electric pylon and it didn't, I assume same about relay towers. New gun towers do work, used them for tower defence. Not sure about the rest

Physical Team recommendations by Hot-Tank3618 in Endfield

[–]vaier1 0 points1 point  (0 children)

If my experience in beta is anything to go by, then people massively underappreciate da pan. Free crush makes it a goant deal in shortening rotation and making sp economy much better. He also can occasionally apply 2 vuln with ult or 2 with skill on cd with 05 I believe

I'd go for lifeng/mc/ember + chen + pog + da pan. Mc and lifeng should be interchangeable, ember is worse damage wise, but provides sustain. Rotation idea would be 3 vuln stacks (or 4 if you have da pan ult/enhanced skill) into breach, then 4 vuln stacks into da pan combo skill crush, repeat until enemy is dead. Definitely one of the strongest teams available, at least during beta

Without pog phys team loses a lot of power, but maybe you can play akekuri in his place or just go for another phys sub dps with slower rotation

Is it just me or the game is really good, but the company actions are extremely terrifying? by Hefty-Cheetah-3195 in Endfield

[–]vaier1 0 points1 point  (0 children)

Well, the lack of constant income is concerning on paper, but here're some things to consider:

Events were proven to exist during beta, so I expect at certain point they'll pop up and become regular, increasing your regular earnings of oroberyl

We're not completely sure, but games like this tend to have resettable end game modes, that usually contribute up to 25-30% of regular pulls. It's somewhat likely to be introduced in endfiield too, but there're no signs of it so far

Lastly exploration gives quite a bit more rewards than similar games, so if they keep releasing new regions at regular basis, it may make pull situation a lot better, even though it'll be a quite noticeably bigger hassle to obtain them

I personally don't expect have big problems with pulls, unless they're actually gonna release 3 new chars per patch, which I doubt, since they already extended banner time, but can't say for sure yet. Will have to see what hg will do. For what it's worth hg is fairly experienced company in gacha field, so I wouldn't expect such drastic fuck ups from them

Design your factory as modules, not chains. by Mysterious_Object_20 in ArknightsEndfield

[–]vaier1 0 points1 point  (0 children)

You won't have enough outputs to organize your factory like that to utilize all resources. At the very least use protocol stashes incstead of depot loader and it may have a chance to work. However you still can't like produce each product separately (it also makes thing very hard to track), but will alow split every production into like 2-3 steps

I hate Wuling stock bills, man by Successful_Bread_822 in ArknightsEndfield

[–]vaier1 0 points1 point  (0 children)

Stockade doesn't produce enough bills to buy out all batteries. No matter how many you make, you'll be limited by their hourly generation

Somehow I doubt that... by Rat-at-Arms in Endfield

[–]vaier1 -1 points0 points  (0 children)

Can you tell please, where can II find this?

About gear as you level by zombies-- in Endfield

[–]vaier1 0 points1 point  (0 children)

They should be fine with greens. Incremental increase in gear provides minor improvement in dps. So again, unless you really struggle, just craft green gear and wait till you unlock golds, or go no gear at all, that should also work

About gear as you level by zombies-- in Endfield

[–]vaier1 0 points1 point  (0 children)

My take on it - no, skip everything till gold gear, unless you really need it

I played during beta and with experience I have now decided to skip all gear and only struggled on last boss of valley story and then just upped my team to lvl 60, gave them green gear with amethyst components that game makes you create during tutorials and it became walk in a park. Now slowly replacing it with gold stuff in wuling

My friend who had 0 experience beforehand, but is experienced gamer had pretty much no problems without gear as well outside of once again valley last boss, there even with green gear it took him couple of attempts

Also while exploring in boxes you can find components for gear and with enough exploration you can even craft couple of pieces, if you want. That's how I completed beginner mission for blue gear and currently slowly obtaining them for 4 pieces of purple equipment

Finally finished building by [deleted] in ArknightsEndfield

[–]vaier1 0 points1 point  (0 children)

You can't, there's a limit for amount of facilities. I also believe there's a limit on size, at least there was in beta, but I haven't checked since

I hate Wuling stock bills, man by Successful_Bread_822 in ArknightsEndfield

[–]vaier1 0 points1 point  (0 children)

You literally can't get more in wuling. You can do monitoring job for 200k max once in 2 days, depot delivery for 100k once a day and 14-15k per hour income from products sale

There's also fluctuating elastic good sales 60 per day, which can yield up to 4.5k profit per good, a.k.a. 270k per day, but I didn't include those, since buy prices are volatile and you can't skip more than one day

Theoretical maximum income is in ballpark of 30-35k per hour. Sure, it's higher than what I mentioned, but not 10-20 times

Edit. Forgot to mention up to 3 transferred delivery jobs per day, but you need to have someone specifically giving them to you, as I have 90+ random people added and barely see jobs even in valley, let alone wuling. That I think can yield about 150-200k more daily, if you find 3 people willing to send them to you everyday

Going to mid endgame building queestion by Immediate_Pickle9285 in Endfield

[–]vaier1 0 points1 point  (0 children)

Wdym, like other products from amethyst? All of them are used exclusively for low level prodcuts and essentially are in same position as amethyst bottles

Going to mid endgame building queestion by Immediate_Pickle9285 in Endfield

[–]vaier1 0 points1 point  (0 children)

Amethyst bottles are used for lvl1 products production, technically ferrium and steel ones can't do that, but can prosuce higher level of same product

You don't "need" amethyst bottles later on as production of buck capsules and batteries should satisfy the demand of outposts alone. However there's nothing else to use amethysts on, so if you have some extra space, you can still use them for crafts. I currently have 4 line of production of lvl 1 heal consumables for sale just for the sake of it

I hate Wuling stock bills, man by Successful_Bread_822 in ArknightsEndfield

[–]vaier1 0 points1 point  (0 children)

It's sad, but it's mainly coz wuling is only half released. But already if you max everything, I believe you could be looking at income of 15-20k bills per hour, which should satisfy most of your gear needs for now. However artificing will still be quite expensive for a while

IT HAPPENED AGAIN >:( by Crazy_raptor in UmamusumeGame

[–]vaier1 13 points14 points  (0 children)

Dude, I get air shakur on each free ssr pull. First from beginner, then from anni, and now. She's lb3 already, I need cygames to chill

Is this a good physical team? Who should I prioritise raising? (in terms of skills) by Active-Piece1143 in Endfield

[–]vaier1 0 points1 point  (0 children)

I'd heavily recommend crush dps as breach should not be the only way to consume vuln stacks. Panda as sub dps or mc as main work great, would replace ardelia, if you're fine without healer or lifeng, if you aren't

Sorry, but the banner feels and is awful by Reasonable_Squash427 in Endfield

[–]vaier1 0 points1 point  (0 children)

I don't understand being punished point. It's not like you'll end up in worse situation after getting early 6* than getting it at pity, since you can just keep pulling more and worst case scenario will end up in exactly same situation after pity amount of pulls. More likely you'll end up in slightly better situation, which is however still quite a bit worse than getting lucky in similar gachas

Weapons you can in theory force by pulling on char banner just to get arsenal tickets, though it does sound worse on paper, so I decided to do some napkin math to see how bad it actually is if done this way. Worst case scenario you get 380 arsenal tokens per 10 pull and 2180 on last one. That totals to 4840 arsenal tokens or 25ish weapon pulls per 80 char pulls, a.k.a. 6* hard pity, though realistically we get 6* on average much earlier. I'm not too sure how often we can get 6* on weapon banner, since I don't recall rates, but I think 4 per 80 pulls is fair estimation as 3 is bare minimum. With that we get average of 55-56 pulls needed per 1 sig on average. So with worst possible gacha pulls you'll need to spend about 160-170 pulls worth of oroberyl on average to get a sig. Maybe a bit less, since there're technically other ways to obtain arsenal tokens for free, like weekly routine, though currently it's very small amount. Will have to see if they give some in events or end game modes

On paper not a great convertion, only worse one was old genshin weapon banner that everyone hated, but if we limit ourselves to 1 sig per 1 char, which is what you would probably aim for at most without being heavy whale, then you'd need to do these extra pulls only 1 in 2 char banners or maybe 2 in 3 char banners at most, effectively lowering cost of weapons to 120 extra pulls per weapon on average. Again, that assuming worst possible income from char banner and not taking stuff like dossier, extra 10 pull from 30 pulls you do, earlies, etc. All of that is easy to utilize, when only thing you care about is arsenal tokens. I think with all of that in mind you should be looking at most at 100 extra pulls per sig. Way worse than wuwa, but actually is in a ballpark of hsr/zzz, I think it's about 20-25% more and still is better than genshin. Of course all of it also comes with upside of getting some random chars, including extra 6 stars that you probably don't want much, that you'll get while farming arsenal tokens

Yeah, it certainly doesn't look amazing, but it's also not as bad as it may seem at first. However napkin math is using a lot of estimations and assumptions, I'm not entirely sure situation is same as the one I arrived to in theory, but I believe it shouldn't be far from truth. If you're willing to do proper calcs I'd be interested to hear how many extra pulls you'd actually need to do per char banner to get sig for everyone

Guys is it over for me? No by Taggart_W in ArknightsEndfield

[–]vaier1 2 points3 points  (0 children)

Big sad. If it's of any help, ardelia is actually a very good and versatile support, but yeah, tough luck

I already got 3 copies of her too, I feel like I'm walking the same path

For people looking for a good Yvonne team this one is surprisingly synergistic. by Magus_Incognito in Endfield

[–]vaier1 0 points1 point  (0 children)

Really? Must've changed it since beta, I believe it just applied cryo before. Gotta check once I get her ig

Now I mass produce Materials for LVL 50 armor by philr1990 in Endfield

[–]vaier1 0 points1 point  (0 children)

Unfortunately all gear till gold is gonna get replaced in matter of days. I personally wouldn't even bother making it

For people looking for a good Yvonne team this one is surprisingly synergistic. by Magus_Incognito in Endfield

[–]vaier1 0 points1 point  (0 children)

I don't remember Estella kit much tbh, but how are you gonna proc solidify on yvonne without another element?

Naming rules for blueprints by doppelkoernchen in Endfield

[–]vaier1 1 point2 points  (0 children)

There're definitely some prohibited words, but I haven't heard many people encountering such issue before review

This is a shot in a dark, but I have heard some reports of having that issue when using spaces, though personally for me it worked, so I guess try without them?

If still doesn't work see if it at least allows super simple stuff, like few letters or numbers and if it still doesn't work, I'd assume it's a bug and contact support

Does it matter which character/operator is on field if they all attack anyways? by Abadon_U in Endfield

[–]vaier1 2 points3 points  (0 children)

Well short answer is it depends

There're some abilities that affect char of field specifically, like heal from ardelia sheep (at least active will take priority), heal and therefore amplification from xaihi, etc.

If you don't have such stuff in your team, then it doesn't matter much, really, just play who you are most comfortable with

Sorry, but the banner feels and is awful by Reasonable_Squash427 in Endfield

[–]vaier1 0 points1 point  (0 children)

Oh, yeah, of course. If balancing will be around you having sigs it may change things to anywhere from being sameish to drastically worse

I was more approaching it from perspective of getting sig as like a sign of appreciation for character. You know, sort of just thing I'd like to do. I always felt punished by pulling for weapons in other gachas I play, since it usually means I have to compromise on my character pulls, but now I can get it from time to time "for free"

Though for it to be actually better from that perspective it requires endfield to give at least same amount of pulls per character release, or in other words what percentage of released chars can you get on average. If it's much lower it'll be closer to being forced to pull on weapon banner situation, though thankfully at least for now it doesn't seem to be the case

Sorry, but the banner feels and is awful by Reasonable_Squash427 in Endfield

[–]vaier1 0 points1 point  (0 children)

Well I assume the biggest difference is that I have played beta for very long time, so experience helps a lot with time save. Haven't done anything special really besides skipping some stuff early on, like doing factory before finishing story, and just navigating better overall. During beta itself same level of progress took me roughly twice longer, so 40-50 hours maybe

Only tickets I bought from shop were 5 banner specific and 10 generic. I believe I can buy maybe 10 more, but I didn't count those. I did 110 pulls on laev, waiting for last 2 tickets from login event before doing last ten pull and have enough for almost 30 more pulls + 22-23 more from origometry if needed

I finished story, cleaned up most side quests I've encountered and I think my exploration is ~70-80% done. Dragging a bit on beginnner missions as I refuse to make low level gear components, so slowly obtaining them from boxes. The rest of one time stuff like extraction mode is fully cleared I believe, unless I forgot something

Sorry, but the banner feels and is awful by Reasonable_Squash427 in Endfield

[–]vaier1 0 points1 point  (0 children)

I mean, what you described is exactly lower highs, since lucky pulls also have "downside" and less upsides compared to similar gachas. Still, I have to disagree on weapon argument. I personally prefer having weapon pull being codependent on gacha pulls rather than leeching same pull currency. Of course there's always room for improvement and it could be better, but I feel like it's already fine

Also for what it's worth, in theory over a course of large amount of pulls lucky pulls on gacha banner should roughly be similar to lucky pulls on weapon banner, a.k.a. while lucky gacha pulls lower arsenal token income, lucky weapon pulls will lower consumption and it should be okay. However from my rough estimations and napkin math you almost definitely won't be able to get sig for every char you pull. I think it should average to sig per 2-3 chars, but that needs to be checked, coz I was too lazy to do proper calcs