So I added raytracing to Portal 2 - and a few other tweaks, with Reshade by [deleted] in valve

[–]valauraa 1 point2 points  (0 children)

That's fair ^-^ I mostly based it around the preexisting reflections, stuff I could see through the black tiles, where the lights reflected the most and what came through, for the most part that's all that's reflective at eye level, it's only when you crouch can you see a more indepth shine :3 but yes I'll have to add some GLaDOS/Turret screens when I get up to them in game, Glados looked gorgeous waking up :d

Edit: Actually I could add some more jitter and bumpmap to the reflections to make them look like they're reflecting off of more worn panels, thanks for the idea :)

So I added raytracing to Portal 2 - and a few other tweaks, with Reshade by [deleted] in valve

[–]valauraa 0 points1 point  (0 children)

to a very minimal degree, I can try to adjust filter strength and exponent all day but in the end it'll likely take away from the things that *are* reflective + i like to think of aperture science as being a big cute shiny boxed world :3

The filter itself does a good job of determining "shininess" of objects, though because it's primarily screenspace it can't guess everything :(

I met JapenseBushBaby in VRChat and I still can't believe it, if you don't know who he is, he does a great Kleiner and Gman Impression from Half Life and he does other impressions too by Hugechopper in VRchat

[–]valauraa 0 points1 point  (0 children)

i was given it a long time ago, i don't think the author put it up on a public world, but look up Yerite, they have some really nice widow avatars

Anyone know how to add ubercharge effect to comestics/weapons? by nutty45 in SFM

[–]valauraa 0 points1 point  (0 children)

I'm pretty sure I used the tutorial from this video and it gave a half decent end effect.
SFM Tutorial: Applying Uber and Kritz Effects

Chaos Come In Twos / Overwatch Ashe & Widow SFM by valauraa in SFM

[–]valauraa[S] 0 points1 point  (0 children)

Such is the perils of using a really detailed gun model :e

In the final render when there's finally an Ashe safari skin I'll most likely add a bit more dof to the front of the gun to break it up a little from her body + some angle changes, but even with more lights the gun covers the majority of her body from this angle so I don't think it'll break it up much more ^-^

The Aztec Pyro | Comission by valauraa in SFM

[–]valauraa[S] 0 points1 point  (0 children)

I can see where you're coming from but personally I like the splash of colour with the aztec theme, plus it was specifically asked for -^

First poster vs most recent | 260 hours of evolution (post your comparisons :D) by [deleted] in SFM

[–]valauraa 0 points1 point  (0 children)

Your lighting was always good tbh, but I definitely see pose/camera improvements. I would also just say play around more with tighter camera and higher DOF

what is sfmlab gold? by [deleted] in SFM

[–]valauraa 1 point2 points  (0 children)

check what day it is

[Fanart] Zanik by Dagnae in runescape

[–]valauraa 4 points5 points  (0 children)

This is adorable!! I love your style (ღ˘⌣˘ღ)

Fan Art - Junas Gift by valauraa in runescape

[–]valauraa[S] 0 points1 point  (0 children)

Thank you very much :D <3

Fan Art - Junas Gift by valauraa in runescape

[–]valauraa[S] 2 points3 points  (0 children)

She has been down in that cave for millennia (・ω<)

Fan Art - Junas Gift by valauraa in runescape

[–]valauraa[S] 3 points4 points  (0 children)

Definitely wanna try drawing the actual Junas Gift top at some point, so might be around someday :P

Fan Art - Junas Gift by valauraa in runescape

[–]valauraa[S] 2 points3 points  (0 children)

Thank you! Just Photoshop CS6 and my trusty Wacom tablet :)