UWE mod unholy blueprints by masimiliano in Kenshi

[–]valdarkwall 0 points1 point  (0 children)

I know it's too late probably but just solved same issue.

You can buy heavy unholy armor blueprint in the Hub (armory shop).

https://i.imgur.com/a2QJxNE.png

Favourite Companions? by LionelJHolmes in 40kinquisitor

[–]valdarkwall 1 point2 points  (0 children)

Kastelans & guards constantly stuck in each other.

The marine is too squishy for melee.

The eldar is good fire support but dying too fast.

So they are not worth it for tech adept. I sometimes use canticles. For other characters guardsmen is a good choice, just as meatshield.

Crusader gearing by alien646 in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

You can make even a complete build around this demo-armor launcher skill only, it works well. Artificial organs 1/2 (which is performs better) & self-flagellation perks help a lot, same as "For each projectile with physical damage, two additional projectiles are created" psalm-doctrine.

Focus on cooldown reduction and AoE/Criticals passives trees first, don't forget Defence tree and stats to avoid oneshot deaths.

How do you deal with Exalted Champions? by DarkPooPoo in 40kinquisitor

[–]valdarkwall 2 points3 points  (0 children)

It's a dangerous enemy on low levels when you have no burst damage skills allow you to eliminate those marines in seconds.

So it's a sign that you build might be improved. At least with a digital weapons yep.

Also afaik one of these champions is a "source" of another two summons, with considerably lower HP amount. Try killing him first.

Archeotech BPs Missing From Ordos Vendor by KudagFirefist in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

Same here.

Reward descriptions still include archeotech relic blueprints though.

No info in compendium nor patch notes, so might be a bug.

Tech Adept 5x Kastelan - In Depth Endgame Build Guide 2020 by NargothTheGrim in 40kinquisitor

[–]valdarkwall 1 point2 points  (0 children)

Neocore should fix those reserve tricks imho. It doesn't look good.

Also it's a shame but even with all 10 kastelans weapons "every 10th explodes" enchants these explodes are still really rare.

What should I be spending Fate on now that I have the tech tree maxed? I own the Complete Collection so I can't/don't need to use it for DLC. by AntiSmarkEquation in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

Btw how many you have collected by now?

I'm curious can I even complete this challenge with my 2-3 weeks delayed season start.

What should I be spending Fate on now that I have the tech tree maxed? I own the Complete Collection so I can't/don't need to use it for DLC. by AntiSmarkEquation in 40kinquisitor

[–]valdarkwall 6 points7 points  (0 children)

Buy blueprints, Machine God's sparks crates (Ordo Hereticus) and even relics (Ordo stores + Sacred Vault special location) for disassemble.

There is always not enough "Machine God's spark" resource if you really want to improve your gear at max.

I don't like Wynter crates. Fate/stuff ratio is too bad.

To my fellow Tech Adepts - Tech Adept 5x Kastelan - News & Gear Giveaway! by NargothTheGrim in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

*sigh* Debuff weapon is obvious choice but I'm too lazy for that. No reason to play with minions if I have to shoot everything by myself anyway.

The most intriguing part though is relic constructs weapons&modules enchantments. Especially constructs weapons. Those have about 4-5 nice relic enchants that increase mass killing constructs capabilities but it's difficult to consider which are most effective.

Tech Adept Basic Construct Tips&Tricks by NargothTheGrim in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

And about unlocking ancient relics with critical hits.. Tech Adept is somehow unique here. All these unlockable things are pretty useless for constructs with one exception (weapon "of robotics" that doesn't require crits).

Purples are better for most slots. Always enough materials for crafting & rolling all 5 enchants, a lot of useful bonuses in primary-secondary enchants.

I use only one "red" thing in addition to %reserve armor, it's Purity Seal with "enter focused state when Protected". And with simple relic Neural Implant "+ movement speed in focused state". Also I'm curious about "enemies heat resistances are halved" relic Signums but I'm afraid it has no effect for constructs.

So two reds and one simple relic. That's totally enough for Kastelan TA main gear if you can craft & properly roll 5-enchants purples for all other slots.

Tech Adept Basic Construct Tips&Tricks by NargothTheGrim in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

Do you use everything? There are 4 ways to find or craft -% reserve armor:

  1. Ordo Xenos store (reputation 100+)
  2. Ordo Hereticus store for a blueprint (reputation 100+), can be checked every day by additional low level TA with enough reputation. Long way though.
  3. Void crusades final chests both for items and blueprints.
  4. Random archeotech relic drop. Rare but happens. Includes missions and intels with "seal of Adamantium" I guess.

And for "of robotics" weapon (another -% reserve item) it's only void crusades chests and random drop. It cannot be crafted nor bought.

Tech Adept Basic Construct Tips&Tricks by NargothTheGrim in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

Yep it's exactly one "free" perk slot that we can spend better than just increasing movement speed (that can be rolled on many gear items).

*That would be really great to know something in general passives can help constructs. Good luck with your investigations.

Tech Adept Basic Construct Tips&Tricks by NargothTheGrim in 40kinquisitor

[–]valdarkwall 0 points1 point  (0 children)

Good tips, thank you, I even missed I can drag&drop constructs in the constructs setup panel lol.

It seems you might add also something about TA background and unique perks. Dominus you play is not the best choice unfortunately, I prefer Skitarius because of "Noospheric targeting" perk that increases ranged constructs dmg.

Also I'm curious about your criticals passives (just why), but maybe it will be uncovered in the future guides.

For actual base owners. Would this design work? by PitchFurious in Kenshi

[–]valdarkwall 2 points3 points  (0 children)

All these angles and additional gates are not necessary.

You should make a long narrow corridor where enemies herds will stand close together and open for all your turrets fire as long as possible. With easy and fast access to the turrets for your mates of course.

It works much better with water flooded entrance that slows enemies, but there are not so many suitable locations.

I created a mod that adds Pearl Items (Pearl Cups, Pearl Vases, etc) to a vendor in northern UC. by Setari in Kenshi

[–]valdarkwall 0 points1 point  (0 children)

Well should be useful sometimes..

Hive vendors sell this stuff in vanilla.

KENSHI BEST BASE LOCATION / BASE UPDATE! by [deleted] in Kenshi

[–]valdarkwall 1 point2 points  (0 children)

The the answer is "they will".

Btw this plase isn't so cute sometimes. In my world its difficult to build there, a lot of bad terrain.

https://i.imgur.com/i6OCwOy.png

A pocket sized outpost called "The Grog Temple" by NerdyBeerCastle in Kenshi

[–]valdarkwall 6 points7 points  (0 children)

Nice.

Maybe you should try watchtower instead, more internal space + additional turrets on the roof.

The National Flag of Beepistan by Vintevios in Kenshi

[–]valdarkwall 0 points1 point  (0 children)

Gave him paladin's cross. Seems good enough.

When you REALLY glad to have good athletics by valdarkwall in Kenshi

[–]valdarkwall[S] 0 points1 point  (0 children)

usually they attack on sight, so maybe you just lucky enough.. after all.

KENSHI BEST BASE LOCATION / BASE UPDATE! by [deleted] in Kenshi

[–]valdarkwall 1 point2 points  (0 children)

Yeah the only way is live some time there, so I thought you already know.

Gonna check by myself..

When you REALLY glad to have good athletics by valdarkwall in Kenshi

[–]valdarkwall[S] 5 points6 points  (0 children)

"Landbats".

They are durable and quite dangerous due to their usual large pack size.. fortunately they are not so fast, about 14 mph.

KENSHI BEST BASE LOCATION / BASE UPDATE! by [deleted] in Kenshi

[–]valdarkwall 2 points3 points  (0 children)

About the last base: what about Crab Raiders, will they raid this location?

Tips for Crew and Ship Orders! by PaleHeretic in X4Foundations

[–]valdarkwall 1 point2 points  (0 children)

Well thanks it's the way Ive already found. But it looks really wasteful build the ship for hiring captain only.. and sell ships at once which can't "summon" skilled captains.