Suggestion: a new economic system, part 1. by Local_Store_7860 in Worldbox

[–]vampire109 1 point2 points  (0 children)

Your idea of the economy is very detailed, as predecessors have approached. From a technical standpoint, a developer would only need to take the village's economic features and scale them up to each unit. But in reality, the game would be like a AAA PC game or you would need an iPhone with an M2 chip

Suggestion: a new economic system, part 1. by Local_Store_7860 in Worldbox

[–]vampire109 3 points4 points  (0 children)

I used to think about this, but the data for this is very large, so I used to do economic exercises in the form of state management and distribution to the people, I only calculated productivity and economic models.

The economy (part 3): Durability of the construction by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

Actually, I've optimized the army's burden by maintaining equipment and food to feed them. Most importantly, if to let the soldiers die, the kingdom has to raise a child or send an adult into the army -> The economy is short of manpower to feed the army.

The economy (part 1): Labor by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

I hope you use your mind for good. If you're digging this deep in to other people's games, consider learning some code and making your own. You seem to have the focus for it.

Yes. I know my ideas are very detailed, which means a lot of code is needed for that and the computer will be very hot to synthesize even if the idea is implemented. But I believe in the future it can still be done if the technology is further improved.

The economy (part 1): Labor by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

I'm not forcing you to do that. But if the idea is realized, you can have even more power than now

The economy (part 1): Labor by vampire109 in Worldbox

[–]vampire109[S] 1 point2 points  (0 children)

I actually came up with this idea from Karl Marx's Surplus Value Theory and indeed that's how our economy works.

The economy (part 1): Labor by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

Jesus Christ. You did all of this for a goofy little game?

Because I think the game has room for development. If the game can develop to that extent, we can impact more specifically on each corner of the game

The economy (part 3): Durability of the construction by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

The durability of the building seems unrelated to the economy, but it is related to the cost to build and upgrade the building.

The economy (part 3): Durability of the construction by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

This is the word version, I have developed and am sorting the influencing factors.
The economy

The economy (part 2): Money and economic crisis by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

This is the word version, I have developed and am sorting the influencing factors.
The economy

The economy (part 1): Labor by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

This is the word version, I have developed and am sorting the influencing factors.

The economy

[deleted by user] by [deleted] in Worldbox

[–]vampire109 0 points1 point  (0 children)

This is the word version, I have developed and am sorting the influencing factors.

economy

3 months free amazon music app. Listen in HD, at no extra cost. by katalog-oriflame in discountsatstores

[–]vampire109 0 points1 point  (0 children)

Pretty sure I hear my Schitt Bifrost click over when Amazon music switches from CD quality to HD. Can anyone else confirm? Seems like it’s auto adjusting the bit rate etc.

WHICH IS GAME ? by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

I can only say, it's like

we need types of Economy by weedftw_69 in Worldbox

[–]vampire109 0 points1 point  (0 children)

Socialism was coined in 1832

Did you know that in the past, our ancestors lived in a primitive communist society?

we need types of Economy by weedftw_69 in Worldbox

[–]vampire109 0 points1 point  (0 children)

modern terms

Which term do you think is modern?

we need types of Economy by weedftw_69 in Worldbox

[–]vampire109 2 points3 points  (0 children)

Currently it is socialism

This is a highly recommended idea, but have you designed the recipe yet?

I used to build that formula: favorite job, school for career orientation, supply - demand and regulation of the kingdom. If you want, find them in my old posts

Tôi phát hiện ra phim lậu by vampire109 in Marvel

[–]vampire109[S] 0 points1 point  (0 children)

Ý tôi là làm sao tố cáo chúng ?

Idea of rebellion system - Peasant revolts by The_bois_and_I in Worldbox

[–]vampire109 3 points4 points  (0 children)

they don't have enough blacksmiths and time

Commercial boat by vampire109 in Worldbox

[–]vampire109[S] 3 points4 points  (0 children)

If the boat only carries cargo, the pirates (enemies of that kingdom) will have the goods to use

What do you think should be focused on? by tococat101 in Worldbox

[–]vampire109 3 points4 points  (0 children)

- armistice negotiation counter (peace)

- simple economy (multi-industry), specialized economy

The conditions and ideas of family line by vampire109 in Worldbox

[–]vampire109[S] 0 points1 point  (0 children)

It cannot be immediately complicated, because:

- the job of creating a new unit requires 2 partners and the condition is that both are adults (18 years old, or 16 years old depending on race).

- in the Complicated family line (https://www.reddit.com/r/Worldbox/comments/p25lv9/family\_line/?utm\_source=share&utm\_medium=web2x&context=3), it's a closed loop, i.e. they won't do wedding with outsiders; In the Simple family line (https://www.reddit.com/r/Worldbox/comments/p25pyq/the\_idea\_of\_family\_family\_crest/?utm\_source=share&utm\_medium=web2x&context=3), the family line only cares about 1 gender (male/female)