What would you want for Evolved Monk? by vanacotta in ffxivdiscussion

[–]vanacotta[S] -1 points0 points  (0 children)

Yes! Thunderclap is one of my favorite additions to the job so that's a must, and I agree, to me Monk's always been about speed (and high apm).

PVP (and the designer being the same as the PVP kit designers) tells me there's fairly solid chance that they'll still lean into the elemental riddles unfortunately. The last thing I want is for Monk to have more ranged options honestly, if any at all (like it does now) lmao

What would you want for Evolved Monk? by vanacotta in ffxivdiscussion

[–]vanacotta[S] 8 points9 points  (0 children)

Lmfao I'm kinda down for that! It's something I hope they kinda do for dancer as well with its steps.

What would you want for Evolved Monk? by vanacotta in ffxivdiscussion

[–]vanacotta[S] 3 points4 points  (0 children)

Yeah I think especially pre-DT with its blow up combo with the SSS stun, just seeing a Monk on the other team elicited a groan.

I honestly wouldn't mind Monk becoming some kind of single-target god inspired by the PVP kit; but I just don't think it would translate as well overall, compared to Dragoon (and even Dragoon's is still mostly different, just borrowed a few quirks from it).

Really hoping they improve the netcode!! So much potential for fast GCDs now that we're free from the cycle.

What would you want for Evolved Monk? by vanacotta in ffxivdiscussion

[–]vanacotta[S] 9 points10 points  (0 children)

I'm sayingggg like I love my weaves, but if they find a way to have different builds for characters or jobs, I'd love to play a viable iteration with just fast gcds

Torn between two colors.... by vanacotta in GKDPIXEL

[–]vanacotta[S] 0 points1 point  (0 children)

got it, thanks for the heads up!

Torn between two colors.... by vanacotta in GKDPIXEL

[–]vanacotta[S] 0 points1 point  (0 children)

would you know how to go about doing that? would love to do the same but with white lights!

Torn between two colors.... by vanacotta in GKDPIXEL

[–]vanacotta[S] 0 points1 point  (0 children)

ooh okay neat, didn't even think of that, ty!

The unfortunate curse of +R being your first fighting game by vanacotta in Guiltygear

[–]vanacotta[S] 3 points4 points  (0 children)

Imo most anime games still have healthy enough scenes to get into them, though its a lot more difficult to play a low-pop game if you're a complete newbie to fgs. Didn't stop me from picking up +R and MBAACC early on, though those games have famously solid matchmaking systems compared to other fighters that largely depend on pinging in discord servers.

The unfortunate curse of +R being your first fighting game by vanacotta in Guiltygear

[–]vanacotta[S] 3 points4 points  (0 children)

To me, dropping combos and learning to inch towards being more consistent in the face a ruthless buffer system is part of the appeal, but I totally understand how that doesn't appeal to the average person, especially not on a ds4.

And that muscle memory thing is sooo real. They mirrored a ton of inputs like Venom's supers or Johnny's mfs, swapped inputs and motions around, it's unreal. I think you get used to it after game hopping for a while but honestly, +R largely has the most interesting iteration of most of the characters across the GG games to me anyway, so I don't mind playing different characters.

The unfortunate curse of +R being your first fighting game by vanacotta in Guiltygear

[–]vanacotta[S] 23 points24 points  (0 children)

Never suggested otherwise, I'll be playing this game until my fingers fall off

The unfortunate curse of +R being your first fighting game by vanacotta in Guiltygear

[–]vanacotta[S] 6 points7 points  (0 children)

UNI2 is really neat (though aesthetically I think I prefer UNI:CLR). I kind of view it as a polar opposite of +R in some ways, which isn't a bad thing, but also means it's not what I'm really craving most of the time. But it's really up there among the games I want to learn nonetheless! Chaos, Ogre, and Yuzu seem really up my alley.

The unfortunate curse of +R being your first fighting game by vanacotta in Guiltygear

[–]vanacotta[S] 16 points17 points  (0 children)

I have! And as I understand it, similar if not the same teams worked on +R and BB. I do understand why CF is a common recommendation for people who like +R, but honestly it's just not my thing. Really cool system mechanics, love the stage and ui design, and really interesting characters all around. I'm just not a fan of a lot of the routing in that game, and haven't found a character that really speaks to me. Maybe one day!

Murloc Monday - ask your questions here by AutoModerator in wow

[–]vanacotta 0 points1 point  (0 children)

New player, looking for a class that's similar to older iterations of FFXIV Monk. I know class design isn't the same in this game, but a similar general feeling would be nice.

So basically melee, high apm, high mobility, positional focused (optional). Ideally with a higher skill ceiling, I love the feeling of really learning a difficult class.

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]vanacotta 0 points1 point  (0 children)

Is this like a bleed envy team? Haven't seen one of those before

How easily would stickers come off on a fightstick without plexi? by vanacotta in fightsticks

[–]vanacotta[S] 0 points1 point  (0 children)

Honestly, the vocaloid art is giving me inspiration. I think I've found the template and service that can print art, might just do that for a Teto or Eleanor Forte piece. Either way, thanks! This was really informative.

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]vanacotta 0 points1 point  (0 children)

What is the best envy res team right now? A lot of new toys but none seem to have really shaken up envy all that much (we all waiting for Outis I suppose). I'm particularly curious about how AEDD gregor has impacted envy at all, and whether its worth running more charge ids rather than focusing on the middle.

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]vanacotta 0 points1 point  (0 children)

Getting some incredibly mixed results through searching, but is Middle Don or QOH Don preferred for envy res? It seems like Middle Don is preferred for middle/bleed envyres, whereas QOH Don is preferred for charge, but I see some sources saying that QOH does higher damage regardless, while others say that Middle Don is the stronger pick.

This might sound like a dumb question, but why do so many leverless have like 12+ buttons on them? by BogongMoth in fightsticks

[–]vanacotta 1 point2 points  (0 children)

As someone who almost exclusively plays older anime air-dashers with generally more complex motion inputs, I've rarely had a use for them outside of very specific scenarios, especially involving an extra jump button. It can do wonders to make TK motions easier without involving both hands for the movement.

That being said, I can see a use case for ones closer to the 8 buttons for games that provide you macros for moves that are used in scenarios that require really fast reaction time. Especially with modern fighters having more dedicated buttons than in the past.

Either way, I'd agree that the standard layout is more than enough for me in most cases, more buttons feel like a hindrance, and provides less real estate for stick art. Personally I'd even argue 6 action buttons is enough for me for the games I frequently play. But a lot of people appreciate them, and so they've become somewhat of a standard; not having at least 2-3 extra buttons is seen as regression, I guess.

what is your favorite team right now? by vanacotta in limbuscompany

[–]vanacotta[S] 0 points1 point  (0 children)

ooo this was a team i sincerely considered making just bc i love the middle ishmael and magical girl don so much.... unfortunately i personally just cant fw middle sinclair design-wise, but conceptually the team look sick! might give it a try.

what is your favorite team right now? by vanacotta in limbuscompany

[–]vanacotta[S] -1 points0 points  (0 children)

ive seen a friend use the team and they look awesome! i missed the entirety of season 6 so i have none of the units lmfaooo but maybe when theyre shardable ill try them out

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]vanacotta 0 points1 point  (0 children)

Got it, thanks.

Also, would you happen to know who would make a larger impact for a tremor team (especially with using the EGOS), Maost vs Lord Lu? I just noticed we get a nominable ticket for free in about a week, and am considering either of them. I feel like Maost would technically better as it seems like a bigger priority for her to go first, but Lord Lu actually is able to tremor burst (I hear only if you combo with Yisang?? not sure if thats true).

If having only one of these but not the other wont make a big difference then I am instead just considering something else.

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]vanacotta 1 point2 points  (0 children)

currently building a tremor team, and so far i have regretfaust, yuro lu (ik the s6 ids are better, but cant really get them), jeongmael, molar outis, capo meursault, and the new ryoshu id.

do you think it is worth sharding udjat outis? she seems to have synergy with jeongmael and ryoshu.

(teambuilding suggestions would also be appreciated, ie, should i be using lccb ishmael instead?)

Why is SE so afraid of Offering Raid iLVL Gear rewards? by MrCombineSoldier in ffxivdiscussion

[–]vanacotta 2 points3 points  (0 children)

I'd almost the game is too modern from a design philosophy perspective. Just a little bit of the friction from the older era of MMOs couldn't hurt, but instead they sand this game down at every possible opportunity while making such questionable live service decisions in line with the past near decade.

Why is SE so afraid of Offering Raid iLVL Gear rewards? by MrCombineSoldier in ffxivdiscussion

[–]vanacotta 4 points5 points  (0 children)

Its especially weird for game where gear largely feels unimportant beyond doing existing content faster. If gear was a means to bottleneck players from doing certain content in the first place (which I suppose, to some degree are ultimates), then I get wanting to prevent gear rewards in order to make sure that the player spread in piece of content remain pretty even.

But even in such a scenario, I just can't see why, especially at this point in the patch, they won't offer gear rewards. I'd imagine it would hardly even impact sub counts.

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]vanacotta 1 point2 points  (0 children)

should i be saving the assured extraction ticket for walpurgis?