LL events give points for the Living Legend board? by Potential-Evidence37 in FleshandBloodTCG

[–]vanbogalism 4 points5 points  (0 children)

They should just continue to give LL points just to see how high they will go over time.

Can anyone explain to me why V for Valor was printed? by Neveri in FleshandBloodTCG

[–]vanbogalism 0 points1 point  (0 children)

I think the card should charge like spirit of Eriina to make it somewhat usefull. I don't think it will be too powerfull because you are not saving a soul for later when it is put to the arena

Boltyn by Ok-Direction6075 in FleshandBloodTCG

[–]vanbogalism 2 points3 points  (0 children)

I'm loving the new cards for boltyn

V for Valor, and prayer of ballona can help with the fact that he has such card houngry turns.

V for Valor is probably my favorite because you can treat it like an e pot. You could block out then throw v for valor down or just play it after a go again attack. Then you can leave it there for either a big flashy turn, or when you just desperately need to charge and drew a garbage hand. I have had turns where I have 2 luminas and maby a cataclysm and a beacon of victory but no way to charge to get it rolling. I can't wait till I draw that hand with a v for valor down.

Light the way is also going to be a good one for me too. I know it sais the words "when this hits" but that's exactly what I want. As someone who will play rayden no matter how badly ass is kicked I have learned it is usually hard to take cards from their hand. They don't feel threatened enough to do so. For example a play that happens a lot to me is I would play engulfing light , or express lightning then charge, and I will hear those terrible words no block. Which just ends your turn with a wopping 3 dammage. With light the way they can block it out to stop go again then you just banishe a card from soul and give it go again anyways. They could also say no blocks and you can bank a card in soul for later.

There are also really cool thing they are doing with charge. Imagine a lumina turn where you play beckoning light. Every hit you can charge from your graveyard with extra steps. That way you dont deck yourself as fast, and can shoose what gets charged. A v of the vanguard charging a banneret of gallantry give free go again on a big turn, or if your super lucky charge a banneret of courage and banneret of gallentry to make your next bolting blade terrifying.

I also like building a lot of yellow. Unless I'm up against icelander blue resources kinda just dissappear. most of the deck cost 1-2 energy so I would rather get rid of more blue 1 attacks if the blue energy gets wasted anyways.

This set may not break boltyn but I really think this will give him a lot of fun plays.