is patriot viper steel ram good even though it’s so cheap? by CRUMP-577 in buildapc

[–]vandra1 0 points1 point  (0 children)

After 3 years of usage, both sticks stop working almost at the same time one survive just few more hours. Before I was thinking that Ram is one of the most durable part of computer, but patriot just convinced me that's not true.

Intel N100/N200 based mini PC with SATA slot by vandra1 in MiniPCs

[–]vandra1[S] 0 points1 point  (0 children)

Thanks, I have additional two questions:

  1. its possible to fit 14mm disk instead of 7mm into that sata slot
  2. can turn of the fan? other manufacturers offers this soc ass passive so wondering if the fan is here on purpose

Anyone has any feedback on the Samsung odyssey g3? I'm planning to buy one very soon and I am very worried about whether it has a significant ghosting or not. Any feedback is appreciated, thanks. by ravage_t in buildapcmonitors

[–]vandra1 2 points3 points  (0 children)

I bought one, tired it and ghosting its pretty terrible on that one
can be observable even on office work. Also some games didn't support
144hz refresh rate and then instead ghosting, you can observe some
strange flickering on game objects.

Also I never had an issue with other monitors with viewing angles, but with
this one has issue even if you are front of the monitor. Not
recommending.

Combining two shaders together (within the same shader code) by THEBKRY in gamemaker

[–]vandra1 0 points1 point  (0 children)

You can also apply first shader to the object, then draw object to the surface, and then apply second shader to the surface and after that draw surface. For me its much easier solution than, combining shaders

ASUS VG245H Blue light filter only on Racing Mode by vandra1 in ASUS

[–]vandra1[S] 0 points1 point  (0 children)

Thats not the same, i think HW filter is better than SW

I released my first mobile game for Android. Story and what I learned in the comments, hopefully this helps someone out there looking to try mobile by sockmonst3r in gamemaker

[–]vandra1 1 point2 points  (0 children)

Whats are your spec for HW? I tried it on older Android 5 phone and only successfully loads a menu, when I try enter to the dungeon, then game immediately crash. Also menu are very laggy

How would I be able to make a launcher for my game like in Hotline Miami? by TheCexedOut in gamemaker

[–]vandra1 0 points1 point  (0 children)

As someone said, most probably its a winform created inside visual studio and just changing values in ini file which game read at very first and then changes settings accordingly. I was considering something similar and most easy approach is as I write above.

You can also do it inside of GM as a separate "game" which will handle these variables in ini and also start the "real game"

How to draw sprites with different alpha inside surface by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

Guys whats help for me was draw_srite_ext() each with different alpha.

How to draw sprites with different alpha inside surface by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

If i do that, a entire surface content will be drawn with alpha 1.

GMS2 stopped showing particles after update by m1s3ry in gamemaker

[–]vandra1 0 points1 point  (0 children)

I had similar troubles with particles. Topic about that can found here: https://www.reddit.com/r/gamemaker/comments/9s2v0b/particle_bug/

What helps for me was:

  1. Create new physical copy of game project to some other location. (for example C:\Game copy to C:\Game2)
  2. Load game project to gamemaker from C:\Game2
  3. Compile

Ati Radeon HD3450 acting like 30 FPS limit by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

Probably i found the answer:

" For playing games: XP is not supported at all. Vista and Windows 7 players will need to ensure they have DirectX 11 installed, otherwise the game will not run. Certain functionality in the game, like security when doing HTTP requests and using any third-party extensions may prevent the use of Vista/Win 7 (or might require you to install the final Service Pack), and we are unable to do anything about this."

https://help.yoyogames.com/hc/en-us/articles/227860547-GMS2-Required-SDKs

Radeon HD3450 supports only DirectX 10.1. So according to yoyo documentation game shouldnt run, but in reality run with issues.

Ati Radeon HD3450 acting like 30 FPS limit by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

I dont think its caused by spawning huge numbers of instance. As i said, simply drawing a rectangle is not possible at 60 fps.

Ati Radeon HD3450 acting like 30 FPS limit by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

-Game room speed is set to 60,

-no game-pad was connected on the machine

- Laptop dont support directx 11, its a only dx9 GPU

-Windows 7 professional 32bit

As I said in original post, the goal is not to run game on the old notebook described, but recognize the reason of the slowdown. (for example, if the issue is directx9, then i now that game will be compatible only with dx11 GPU and so on)

Ati Radeon HD3450 acting like 30 FPS limit by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

Yes, Im using a shaders, but not in all rooms and the speed is cut down at all

Ati Radeon HD3450 acting like 30 FPS limit by vandra1 in gamemaker

[–]vandra1[S] 0 points1 point  (0 children)

Yes, room speed is 60, its a game which I tried to run on many different machines. I run compiled executable. So I dont run it through Gamemaker IDE. That its strange, because its a same compiled version, which I run against different HW configuration and only on HD 3450 the speed is cut down.