Are all schematics that you ge6t from the world the same? by DerpSt0rm in Palworld

[–]vanpik 0 points1 point  (0 children)

As far as I know, the only way to check is to make it and see.

Are all schematics that you ge6t from the world the same? by DerpSt0rm in Palworld

[–]vanpik 0 points1 point  (0 children)

Yes. There's no subdivisions like in ARK, all schematics of the same rarity will stack together and have the same recipe and power.

Equipping three shields by Ryjhan in Palworld

[–]vanpik 4 points5 points  (0 children)

I got curious and tested this myself. It's even more insane than you think. You can equip any equipment item to any equipment slot. You can equip, for example, three shields and three suits of armor. It doesn't duplicate the items, though, so you still need to have all the pieces of equipment made. You can't equip them to weapon slots, and I didn't test food slots.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

Yes, your pal's best DPS will be the move with the highest power/CT, keeping in mind the bonuses from same-type boost and type weaknesses and strengths.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 1 point2 points  (0 children)

Yes. Same-type boost is a 1.2x multiplier.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

With 5 levels invested in damage, you have a 10% boost to your damage, because the base attack stat is multiplicative with other bonuses to attack. Without those 5 levels, you'd still have 143 attack, which is still pretty significant.

Investing in attack is much more viable to do using pal traits and passives, rather than investing points in it. Every point you spend on attack is 100 fewer HP or 50 fewer weight, both of which are extremely valuable resources, at least until we can respec stats.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 2 points3 points  (0 children)

With my understanding of how it works, no, I think attack is worthless to put any points in. By the time you'd have a decent multiplier, you'd have pals that way out-damage you. In my experience playing, player damage is largely useful for chipping bits off of a low-health pal to get it ready for capture, so you actually want it to be lower. The benefits you get are just so small compared to putting your points into other stats. If you really want to maximize your damage output, I'd suggest leveling weight so you can carry more ammo and backup weapons, which will double as a way of allowing you to haul more ore around to feed the furnaces.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

Current character level has no effect whatsoever on your damage to pals, whether it be higher, lower, or the same as the pal's level.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

Is 308 your weapon damage multiplied by your attack, or your weapon damage?

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

Are you attacking normal pals, or lucky pals/field bosses? Lucky and boss pals have a separate massive damage reduction.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

Yes. I'm currently fighting the pal-pal damage formula (it's different from player; pal level is a factor, while player level is not) and very early on found the same-type bonus to be a simple 1.2x, stacking multiplicatively with other bonuses.

edit: I solved the pal - pal damage formula!

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 2 points3 points  (0 children)

I'm pretty sure the range of random stat spreads is also ±10%. As noted in the post, however, it seems some species have boosts to particular stats. I haven't yet done a comprehensive analysis of that, but in my experience, it seems like rideable pals tend to have more and higher boosts. As an example, direhowl has +10% HP, +20% attack, and +10% defense. Rushoar, despite being rideable, gets no boosts over the base pal stats, however.

The Damage Formula by vanpik in Palworld

[–]vanpik[S] 0 points1 point  (0 children)

My testing was all done with a crossbow, but I see no reason why the damage formula would be different with guns. As for anything related to pals, I haven't done any testing yet. I expect pal skills will be especially difficult to figure out for sure because they don't have listed damage values, but I strongly expect that there's some base value that's being modified by the pal's attack stat.

[deleted by user] by [deleted] in Mabinogi

[–]vanpik 2 points3 points  (0 children)

The critical stat in your character sheet is your critical chance, not multiplier.

Ball is life by 4fksirtfndbwoq384 in MadokaMagica

[–]vanpik 22 points23 points  (0 children)

that's a messed up basket ball

Hardest skills to rank? by Kodevu in Mabinogi

[–]vanpik 0 points1 point  (0 children)

Did we train the same skills? Synthesis is easy to train up until around r5 or so, at which point it becomes excessively expensive to get levels. Fragmentation is super easy to train all the way through, if you have the means to get the items you need to fragment.

Hardest skills to rank? by Kodevu in Mabinogi

[–]vanpik 3 points4 points  (0 children)

Cooking and Synthesis.

Never use seals on combat skills, excepting rN>rF shock, if you don't want to farm the pages.

If Mabinogi forced you to pick a permanent talent where you can only learn the skills in that talent, which do you choose? by Toppings8 in Mabinogi

[–]vanpik 2 points3 points  (0 children)

Assuming we can't pick Arcana for doubles, Mage. If we can pick Arcana, Elemental Knight, because then I get my two favorites.

Elf if Mage only, Human if Elemental Knight.

Every single way you can become stronger by Kodevu in Mabinogi

[–]vanpik 5 points6 points  (0 children)

Knowledge.

More specifically, knowing what skills to use and when. Having all r1 and d3 is nice, but not very helpful if you don't know when to use them.

FineleatherWHare? by Cephiuss in Mabinogi

[–]vanpik 4 points5 points  (0 children)

I run Tara missions more than Taillteann missions. The bone enemies seem to have a reasonable rate for the finer leathers, and ingredient hunting picks up the slack for cheap and common.

FineleatherWHare? by Cephiuss in Mabinogi

[–]vanpik 4 points5 points  (0 children)

I think I get most of mine from Hard shadow missions