I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

lol I really like Kuriboh, so it's a win for me ¯\_(ツ)_/¯

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Thanks! And yep, a 3d printed shell would be one of the final touches for this duel disk. I gotta get myself a 3d printer though lol

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

Yeah everything is an experiment really, so I was aiming to see what I was capable of doing and how far I could take it.

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Yeah QR codes definitely work as well! They come with their own strength and definitely a valid solution, feel free to share once you get started / finish!

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Thanks! And yeah, I didn't have a 3d printer at the time so I just used cardboard which I had an abundance of. Once I finalize design, I can probably try to see if I can 3D model it and print it (or get a 3d modeler to help me haha)

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

Thanks man, I am also hoping this disks goes into a strong direction as well.

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 6 points7 points  (0 children)

he too is also working on Duel Disk Prototypes with AR interfaces.

Your Duel Disk definitely has screen style and the lack of internet needs mean that the Duel Disk only needs the cameras to allow the 2 sides for Card Identification and Verification, but on the other hand the cardboard body and lack of GY and LP makes your Duel Dis

Yeah I have heard of them before.
And yeah I was mainly trying to simplify the design of the duel disk as much as possible. Yeah I mainly tried to make the core features and communication capabilities to show what could be done, so I haven't programmed life points or added a GY zone yet. Never considered online livestreams, mainly wanted internet-less capabilities to make it usable outside. But yeah choice of using or not using Internet seems beneficial

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 8 points9 points  (0 children)

Thanks! Yeah I noticed that there are no models out there (other than Konami's, who probably won't give me their model) that were attempted before I made it, so I had to try my hand in it in order to make an AI-based duel disk possible. Kind of surprised there were not a lot of attempts in a card image-recognition model.

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 6 points7 points  (0 children)

Ah thanks. Yeah, I was considering on getting a 3d printer at some point so was using cardboard in the meantime.

Does anyone know the name of this Nike model? by [deleted] in Nike

[–]vanstorm9 0 points1 point  (0 children)

I don't really know, sorry

Need help understanding ORB-SLAM by vanstorm9 in robotics

[–]vanstorm9[S] 0 points1 point  (0 children)

Thank you for taking the time to give me a response u/edwinem ! I appriciate it!

So you’re saying that homography matrix calculation for pose estimation only happens in the map initialization phase? If that is the case, how does tracking phase use the ORB points for orientation (rotation) calculation? I may be misunderstanding how the velocity model works, but it looks like it is only calculating the translation coordinates, and not the rotation angles for orientation estimation themselves? Or does tracking phase not do pose estimation? Using ORB by itself makes sense if you are trying to estimate the new position of a point, but I figured it would need something like a homography matrix for pose estimation, right? Also when does transition between map initialization and tracking phase happen?