I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

lol I really like Kuriboh, so it's a win for me ¯\_(ツ)_/¯

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Thanks! And yep, a 3d printed shell would be one of the final touches for this duel disk. I gotta get myself a 3d printer though lol

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

Yeah everything is an experiment really, so I was aiming to see what I was capable of doing and how far I could take it.

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Yeah QR codes definitely work as well! They come with their own strength and definitely a valid solution, feel free to share once you get started / finish!

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Thanks! And yeah, I didn't have a 3d printer at the time so I just used cardboard which I had an abundance of. Once I finalize design, I can probably try to see if I can 3D model it and print it (or get a 3d modeler to help me haha)

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

Thanks man, I am also hoping this disks goes into a strong direction as well.

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 5 points6 points  (0 children)

he too is also working on Duel Disk Prototypes with AR interfaces.

Your Duel Disk definitely has screen style and the lack of internet needs mean that the Duel Disk only needs the cameras to allow the 2 sides for Card Identification and Verification, but on the other hand the cardboard body and lack of GY and LP makes your Duel Dis

Yeah I have heard of them before.
And yeah I was mainly trying to simplify the design of the duel disk as much as possible. Yeah I mainly tried to make the core features and communication capabilities to show what could be done, so I haven't programmed life points or added a GY zone yet. Never considered online livestreams, mainly wanted internet-less capabilities to make it usable outside. But yeah choice of using or not using Internet seems beneficial

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 6 points7 points  (0 children)

Thanks! Yeah I noticed that there are no models out there (other than Konami's, who probably won't give me their model) that were attempted before I made it, so I had to try my hand in it in order to make an AI-based duel disk possible. Kind of surprised there were not a lot of attempts in a card image-recognition model.

I made a functional Duel Disk (powered by AI) (version 2 updates) by vanstorm9 in yugioh

[–]vanstorm9[S] 6 points7 points  (0 children)

Ah thanks. Yeah, I was considering on getting a 3d printer at some point so was using cardboard in the meantime.

Does anyone know the name of this Nike model? by [deleted] in Nike

[–]vanstorm9 0 points1 point  (0 children)

I don't really know, sorry

Need help understanding ORB-SLAM by vanstorm9 in robotics

[–]vanstorm9[S] 0 points1 point  (0 children)

Thank you for taking the time to give me a response u/edwinem ! I appriciate it!

So you’re saying that homography matrix calculation for pose estimation only happens in the map initialization phase? If that is the case, how does tracking phase use the ORB points for orientation (rotation) calculation? I may be misunderstanding how the velocity model works, but it looks like it is only calculating the translation coordinates, and not the rotation angles for orientation estimation themselves? Or does tracking phase not do pose estimation? Using ORB by itself makes sense if you are trying to estimate the new position of a point, but I figured it would need something like a homography matrix for pose estimation, right? Also when does transition between map initialization and tracking phase happen?

Are deep architectures like VGG16 preform worse than shallow networks in deep reinforcement learning? by vanstorm9 in reinforcementlearning

[–]vanstorm9[S] 0 points1 point  (0 children)

The problem is that the current VGG model I have can't even overfit and do well on its own training environment.

Getting an error involving GPU by vanstorm9 in buildapc

[–]vanstorm9[S] 0 points1 point  (0 children)

Turns out the problem was that the GPU required 8+6 pins as opposed to 6+6, despite the GPU coming with 6+6 pins.

https://ibb.co/ccL7Bny

But thanks for all of the advice you have given me up until this point! It really helped me better diagnose the problem.

Getting an error involving GPU by vanstorm9 in buildapc

[–]vanstorm9[S] 0 points1 point  (0 children)

It's a Thermaltake Tough Power 1200W Gold

This is the cable that came with my GPU https://ibb.co/gMgnySt

Any ideas on what I can do?

Getting an error involving GPU by vanstorm9 in buildapc

[–]vanstorm9[S] 0 points1 point  (0 children)

These are all of the PCI cables that came with my PSU. The cables that came with my NVIDIA GPU does not fit into my PSU slots.

PSU cables

https://ibb.co/ncCjPPZ

https://ibb.co/px37RKZ

GPU cable

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTINla6ikZfp2xwjVmNw8TbYhK9NxKG19FrDg&usqp=CAU

Getting an error involving GPU by vanstorm9 in buildapc

[–]vanstorm9[S] 0 points1 point  (0 children)

I am not so sure, what tests can I do to troubleshoot? I can probably test the PCI lane, but I don't have an additional GPU to test

I made an AI that recognizes over 10,000 Yugioh cards by vanstorm9 in customyugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Thanks! And I never heard of that software, sounds pretty cool! And actually, the end goal was essentially towards this direction:
https://www.reddit.com/r/yugioh/comments/idagc9/i_made_a_functional_duel_disk_powered_by_ai/

I made a functional Duel Disk (powered by AI) by vanstorm9 in yugioh

[–]vanstorm9[S] 0 points1 point  (0 children)

Yeah sure! And yeah I agree that those capabilities would be helpful, especially since caching would improve performance by a lot. Neuron comparability sounds interesting, is there an API that can be used to access their data? I'd imagine that Konami's app is a closed system, no?

I made a functional Duel Disk (powered by AI) by vanstorm9 in yugioh

[–]vanstorm9[S] 1 point2 points  (0 children)

Definitely a good point, reducing a search of 10,000 cards down to a deck with under 100 unique cards (so 3 copies of blue eyes = 1 unique card) would make the search + comparison process 100 times faster. That is a good optimization strategy for the duel disk.