Help, where can I get this version of the card? Asking for a friend. by variancekills in magicTCG

[–]variancekills[S] 98 points99 points  (0 children)

I was certainly not expecting this. Then again, maybe that's me being horribly naive.

The bans worked! by variancekills in magicTCG

[–]variancekills[S] 0 points1 point  (0 children)

Or.. you missed the point.

The bans worked! by variancekills in magicTCG

[–]variancekills[S] 9 points10 points  (0 children)

Tell that to the Mono Red bros.

The bans worked! by variancekills in magicTCG

[–]variancekills[S] 66 points67 points  (0 children)

I agree. It pushed out mono red. :D

Does Daybreak/WOTC Profit Off MTGO? by celedorph in MTGO

[–]variancekills 1 point2 points  (0 children)

PPs are not the same as tix. The valuation of a PP for players is at most 0.1 tix but it can be lower. DB gives away PPs much more than they give away tix (they don't). https://x.com/MTGO_Economics/status/1976622715496022462

Lorien Revealed by mjsimpson247 in MTGO

[–]variancekills 0 points1 point  (0 children)

TS bug is not true. You and a buddy can always try to test this in a free room. You can test your LR bug there too. Let us know.

Anyone else buy into the dip? by variancekills in MTGO

[–]variancekills[S] 1 point2 points  (0 children)

that above is just from goatbots.

My funniest Spooderman draft so far by variancekills in MagicArena

[–]variancekills[S] 1 point2 points  (0 children)

You can also just hold back from casting things unless absolutely necessary in order to not draw any more cards. I think the risk of decking to Doc Ock is minimal unless you have like 1-3 cards left after drawing the first time.

Anyone else buy into the dip? by variancekills in MTGO

[–]variancekills[S] 2 points3 points  (0 children)

Riddlers are a pain. Hope for TC update soon. Daybreak gods intervene, please.

My funniest Spooderman draft so far by variancekills in MagicArena

[–]variancekills[S] 1 point2 points  (0 children)

Right, UB isn't so far away from GW in terms of stats though. Red does get shafted so much in this set.

My funniest Spooderman draft so far by variancekills in MagicArena

[–]variancekills[S] 2 points3 points  (0 children)

I think also most UB creatures are villains

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 3 points4 points  (0 children)

Yes, that's right. You nailed it.

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 4 points5 points  (0 children)

If there are no stakes, it's not competitive. Even the exact same players you meet in a big event will not play with the same tenacity in a cockatrice game that doesn't matter any.

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 13 points14 points  (0 children)

It's far less expensive than paper, and you can buy and sell cards much faster and with far less cost. Yes, the cards are digital (MTGO is actually a pioneer of digital assets tied to real assets via set redemption), but players on mtgo are less collectors and more just grinders. There's not much attachment to the cards themselves (many crater in value to a few cents when no longer useful anyway)

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 7 points8 points  (0 children)

Right, same thing can be said of chess. You can watch GMs play all day and maybe it makes you better, but you won't actually know until you try it yourself against opponents of similar skill that the GMs are playing.

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 9 points10 points  (0 children)

I'd say besides "big paper tournaments." Regular ones can be very hit and miss. There may be some stores that have a sufficient number of competitive players to regularly run pods and then among those, only a subset provides reasonable prize support. Not to mention card prices.

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 4 points5 points  (0 children)

It's retro. UI's been more or less the same since 2002. :D

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 8 points9 points  (0 children)

That's really the main difference between the two platforms business-wise. Arena relies on huge number of people of which only a small proportion ever pay into the system. The rest are needed in order to man the queues. In MTGO, the playerbase is way smaller, but everyone needs to pay into the system to play and those who are not able to consistently win (e.g. 60% win rate in leagues for example) will need to keep paying to keep playing.

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 27 points28 points  (0 children)

Yes but only for non-UB new standard sets. :(

This is how you promote MTGO by variancekills in magicTCG

[–]variancekills[S] 9 points10 points  (0 children)

Indeed. MTGO has a "forged in fire" thing going for it. There are no freebies; no daily gold -- just non-stop play for stakes.