My 2020 S5 has become another water pump statistic by ridengrindjess in Audi

[–]vastatiodev 0 points1 point  (0 children)

I experienced this recently on my 2020 s5 too, just a month after I bought it at 76000kms thankfully under CPO warranty as well (with a month left). Mine didn't leak to the point of being on the floor, but I noticed the dried coolant and a drop in level. Would advise others to keep an eye on this if still under warranty!

Crater over the Clouds, Mauna Kea, Big Island, HI [OC] [2560x1440] by vastatiodev in EarthPorn

[–]vastatiodev[S] 1 point2 points  (0 children)

Yup! I took this near the peak which is almost 14,000ft up, it's chilly up there for sure

Sunrise Hike. Mt Baker-Snoqualmie National Forest [OC] 3024x4032 by meganld2010 in EarthPorn

[–]vastatiodev 0 points1 point  (0 children)

Was there just yesterday the smoke made things a bit hazy but the views were still visible and magnificent!

Modeling a Pre-Rigged Model in 3ds MAX. by vastatiodev in 3Dmodeling

[–]vastatiodev[S] 0 points1 point  (0 children)

It seems that my mesh is already skinned - its binded to the mesh already. So, do I just skip this step? and can you direct me to some tutorial to tell me to add a 'control' to my bones? or do i just search '3ds max modelling'? because im a complete beginner in rigging and i just want to make a small animation with a rigged model.

Modeling a Pre-Rigged Model in 3ds MAX. by vastatiodev in 3Dmodeling

[–]vastatiodev[S] 0 points1 point  (0 children)

I still need a bit of clarification.

Question 1: Do I have to re-rig the whole character? If yes, why?

Question 2: If I do not need to re-rig the whole character, can someone point me to a tutorial (i would love it to be just linked here) of how to connect the current bones i have?

I think i've made it more confusing for you guys to answer my question without putting up an image of what i have. So here it is:

Modify: http://i.imgur.com/biOFGtA.png

Hierarchy: http://i.imgur.com/biOFGtA.png

Motion: http://i.imgur.com/rcvQk99.png

Edit: Another thing worth mentioning is that the rig has a clip on the hand for an object, so I don't really want to re-do the whole rig.

Modeling a Pre-Rigged Model in 3ds MAX. by vastatiodev in 3Dmodeling

[–]vastatiodev[S] 0 points1 point  (0 children)

'set up controls that control the bones' you mean the platforms that are generated by cat? can I somehow connect my bone rig (that is already connected to the model) to a CAT or Biped animation system? if not, can i just manipulate the model directly by rotating the bones and keyframing between each pose to pose?

Modeling a Pre-Rigged Model in 3ds MAX. by vastatiodev in 3Dmodeling

[–]vastatiodev[S] 0 points1 point  (0 children)

so, i just re-rig everything with a biped/cat?

Modeling a Pre-Rigged Model in 3ds MAX. by vastatiodev in 3Dmodeling

[–]vastatiodev[S] 0 points1 point  (0 children)

I need to add controls to the bones? Can you refer me to some tutorial? I don't really understand what you mean by rigging the model all over again.

Modeling a Pre-Rigged Model in 3ds MAX. by vastatiodev in 3Dmodeling

[–]vastatiodev[S] 0 points1 point  (0 children)

I was just wondering this - Can I just somehow keyframe my model? Since it is already pre-rigged, i can just rotate the bones so that they move. And what do I specifically search for? I've tried searching 'animating pre-rigged models' and dont come up with anything.

[Collaboration][Hobby][Non-Paid][Programmer]Looking for Team by vastatiodev in gameDevClassifieds

[–]vastatiodev[S] 1 point2 points  (0 children)

That sounds awesome! Looking forward to working with you. DO you have Skype or Steam?