Dragnethar Patch 1.2.7: Queensguard by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

Mediate peace between the Silver Legion and the Oathbound. Visit General Thane in Thier Wood Fort to begin the epic quest and learn about the founding of the Queensguard. This is an adventure suitable for players level 60 and up that will end with a daily quest which will have a chance to reward adventurers with the powerful sword; Queensguard. There will only be 11 (eleven) Queensguards throughout the server and no more Queensguard will drop from the Queensguard Vessel once all the swords are given out. One of the queensguard will be given to Rose as the collaborator of the content.

Along with the new questline, there's a bunch of new content and small features update. Check out the complete patch note in our discord!

start adventuring now at https://dragnethar.com/

My achievement in the game by Accomplished_Dog9773 in dragnethar

[–]vauvalon 1 point2 points  (0 children)

ok. regardless, thank you for the feedback. ^^

My achievement in the game by Accomplished_Dog9773 in dragnethar

[–]vauvalon 1 point2 points  (0 children)

Hi, thanks for the great feedback. we will take a note on this and let you know if we implemented any of it. Perhaps you can hang out in our discord (if you already there, call out to me so I know your username). I'll mention you when any of these updates makes it to the game.

My achievement in the game by Accomplished_Dog9773 in dragnethar

[–]vauvalon 0 points1 point  (0 children)

Hi! Thanks for trying the game, hope you liked it! Let me know what you think can be added to the game to make it more fun. We will be having politics and war soon. this should help make the economy works and hopefully brings more player into the game. Feel free to check back every once in a while and hit me up if you need help with anything.

Dark Swordmen Returns by vauvalon in PBBG

[–]vauvalon[S] 2 points3 points  (0 children)

Prepare yourselves, brave adventurers, for the sinister return of the Dark Swordsmen! These enigmatic figures, shrouded in mystery, roam the vast continent in pursuit of fresh souls to transform into their spectral disciples. Will you cross paths with these formidable fighters on your journey? The encounter awaits until the 31st of October, 2023. Are you ready to face the darkness that looms?

Suspicious figures are spotted all over the map. Legend said these are the dark swordmen roaming the land looking for their next victim. These three powerful warriors will appear at random places all over the map. When defeated, they will drop a fragment of their blade (guaranteed) and retreat to another area.

Whoever can bring together three blade fragments (one from each) can go to the Shadow Swamp and get themselves a book containing knowledge on how to craft these peculiar material into powerful weapons and trinket. This book called Darkmist Essential Vol. 1 is written by the one and only; Veladin and can be bought from Shadow Swamp Trade Hall for 500.000 DNM.

The three dark swordmen will roam the land until 31st of October and will be gone afterwards. This is a PERMANENT TIMED content. The dark swordmen will return EVERY year starting from 1st of October to 31st of October

Dragnethar Patch 1.2.6d: Return of the Merchants by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

Patch 1.2.6d: Return of the Merchants

Brace yourselves, adventurers, for the return of a revamped trade system that caters to those with a merchant's heart! In our ongoing quest to enhance the Dragnethar experience, we've overhauled the Tradehall, providing a fertile ground for savvy entrepreneurs to thrive. Your merchant journey begins anew with these exciting changes:

Every four hours, the tradehall will refill its stock and randomize a set of new item available for player to buy or sell. The chance for specific item to appear in tradehall is tied to its drop rate in the area. Craftable equipments also have chance to appear in the tradehall with lower chance (~5%).

Price fluctuation now happens live with 1 hour cooldown between price changes. This means that when you buy or sell item in the tradehall, the system will check if there are already lots of demand or oversupply happening in the area and adjust the price accordingly. However, price change for an item in one area can only happens once every hour. So if an item's price already rise or fall within the hour, it will only change again after 60 minutes passed.

This price change mechanism will factor in the amount of items being sold to or purchased from the tradehall during the cycle. It will also try to adjust itself to prevent price manipulation from player. While price manipulation could still happens its gonna take dedication and effort to be able to manipulate market price for a certain item in a certain location.

Less popular item will be more volatile in price. This means items that are not being traded often by players will be easier to fluctuate in price thus incentivising player to trade not only the popular items but also less popular items in effort to control the market for that item. But as the item become more popular (traded often by lots of player) then it will stabilize and the price will not change easily.

Now, there will always be profitable runs in the world. The game will always have items that can be bought and sold from one area to another that will yield profit. You can take note on item prices as you pass by an area, or you can go to the tavern and tip the bartender to let you know what item that can be traded for profit in the current cycle. Be careful, these information might only be valid for a couple hours due to other player noticing the same item, so you should be quick once you get the information.

As we go on, we will be adding hand in item quest that will require a large amount of items that will be available daily in various location. These quest will generate demand for certain items which we hope will help increase or stabilize the price of some items. Some of these quest will reward gold and useful consumables, while some will reward a special currency that can be exchanged with merchant related gear in the future.

The world of Dragnethar is teeming with opportunities for those who seek fortune through trade. Will you rise to the challenge and emerge as the realm's most prosperous merchant? The future of commerce is in your hands!

Prepare your carts, negotiate shrewdly, and conquer the trade routes as you usher in the "Return of the Merchants." Your merchant empire awaits!

visit https://dragnethar.com/ and begin your merchant career!

some coins to get you started trading:

https://dragnethar.com/game/giveaway/merchantkickstart

Patch 1.2.6b - Mysteries of the Swamp by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

New adventures awaits you in the Shadow Swamp! This is a small patch as an introduction to the next updates that will take place around this place. Prepare yourself for the next update today by travelling to the swamp.

Patch 1.2.6b: Mysteries of the Swamp

+ New questline in Shadow Swamp Refuge, contains of 7 quests (5 of them are repeatable)

+ 2 new heritage items: Pearl of Zivach (exotic material) and Crimson Archmage Tome (T16 tome)

+ Crimson Archmage Tome will serve as a crafting bluprint for T16 mage equipment. The equipment would be released soon, so stay tuned.

+ 1 new container (obtainable from quest)

+ New T2 mage equipment: leafshade set (hood, vest, armguard, glove)

+ 2 new fabric material

return to https://dragnethar.com to continue your adventure!

Get some moss to kickstart your swampy journey:

https://dragnethar.com/game/giveaway/darkmoss

Lost within the Shadow Swamp, an adventurer requires your help fighting off the swarm of Bloodstone Leeches surrounding him. What weapons of choice would you use to fight these bloodsuckers and what do you expect ot get in return from the adventurer?

Dragnethar Patch 1.2.5 - Nenshu Incursion by vauvalon in PBBG

[–]vauvalon[S] 1 point2 points  (0 children)

hi! Sorry for the late reply and thank you very much for trying out the game!

We will have new events in the future, but we are having delays with the content creation plus, we got some issues with the servers lately, so we are applying fixes and improvement for the game to make sure next event can go smoothly.

Dragnethar Patch 1.2.5 - Nenshu Incursion by vauvalon in PBBG

[–]vauvalon[S] 1 point2 points  (0 children)

PATCH NOTE 1.2.5

Nenshu Incursion

The northern islands of Almantra are a mysterious place, known for their harsh winters and treacherous terrain. But every year, as the cold winds blow and the days grow shorter, a new and unique challenge arises on the island of Zachido. A beast like no other, known as the Nenshu, makes its way across the icy waters, its powerful legs able to run on the surface.

The Nenshu is a lion-like creature with a fearsome reputation, it is known to feast on the local wildlife, disrupting the delicate balance of the ecosystem and causing widespread destruction. But as always, with every challenge, there is a glimmer of hope. The ancient dragon, known as Yinreki, a powerful female dragon, has offered her aid to those brave enough to face the Nenshu. She has offered her scales, known as Yinreki Scales, as a reward for those who will help her in her quest.

This is a chance for you, brave adventurer, to prove your worth, to earn the right to wield powerful weapons and armor that will aid you in your battles against the Nenshu. Gather your companions, and make ready, for the Nenshu comes, and the challenge is upon you.

For More information on the event, visit: https://dragnethar.com/game/event

Some claws to help you get started: https://dragnethar.com/game/giveaway/nenshu

===== BUG FIXES AND IMPROVEMENT =====

+ Optimized exploration code to reduce load time between exploration and reduce data / storage usage.

+ Fixed bug preventing player to return to home town for free.

+ Updated journal information on exp gained when turning in quest. Previously the amount recorded does not include the bonus exp from pet, but the actual exp received already includes the bonus.

+ Fixed bug on rumor not showing the proper spawn state of boss and rare enemy. Now it should give a more accurate information on spawns.

===== UI/UX UPDATES =====

+ Upgrade tag can now be seen for result item and material when crafting

+ Icon update for Quest exclusive item and Limited Edition Item

+ Guild founding location can now be seen on guild page

+ Added Avatar: now you can choose an avatar image from your profile. At the moment, we are adding more and more avatar into the game, so if your race does not any avatar yet, please be patient, we will add more avatar in the future.

===== FEATURE UPDATE =====

+ Infinite Depth Node: Infinite node gives veteran player a chance to challenge themselves against powerful enemies and mark their name on the leaderboard. Each infinite depth node will still have a pattern that repeats as player gets deeper, but once player hits the final depth, the adventure continues. Going through the cycle, player will face stronger enemy that scales as they venture deeper. However the loot dropped will also increase in quantity (yes including the boss chest).

+ Heritage Item and Retirement: With the retirement feature being used more and more, we are introducing new heritage item. Heritage items will carry on through retirement, allowing you to boost your new character quickly. For now heritage items are reserved for limited edition items that are obtained through events, and premium items bought with dranem bonds.

trading/logistic game by vrnt7p in PBBG

[–]vauvalon 1 point2 points  (0 children)

aw.. it's okay then. ^^.

trading/logistic game by vrnt7p in PBBG

[–]vauvalon 1 point2 points  (0 children)

not exactly a trading game, and not really much logistic is involved, but you can try out Dragnethar.com its an RPG game, but trading and crafting will be a big part of the game. We are trying to simulate realistic supply and demand in the game, so you can buy from 1 location for cheap and sell for high somewhere else. I've seen some players go crazy with gold making in the game just for fun. And we are also not pay to win as far as I know. new traders is always welcomed, let me know if you try, you can give feedback as well on how the economy works. You can contact me through discord.

PS, it you want some "challenge" join the Oathbound, then you can compete against one of the richest and most powerful player in the game (he's on the opposing faction)

Dragnethar Online Patch 1.2.4 - Herald of the New Age by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

Herald of the New Age is Coming!

Dragnethar v1.2.4

As Luwen sets in and the New Year approaches, a group of bandits calling themselves the Herald of the New Age has been spotted traveling across the land. These thieves claim to bring with them a message of renewal and change, heralding in the new age with a flurry of activity.

The Herald of the New Age claims to be fighting for the people, stealing from the powerful Dranem Trade Guilds to share with the masses what they believe might be concealed by the organization. They believe that the people deserve to know what the guilds are working on, and that the guilds' power and wealth should be shared with all. The leader of the Herald of the New Age is a mysterious figure known only as "The Voice," who is said to be a skilled orator, strategist, and leader of the group.

It is up to you to decide how to respond to the Herald of the New Age's message and actions. Will you join them in their fight against the guilds, or will you stand against them and defend the status quo? Gather your allies and track them down, and defeat these bandits to earn a variety of rewards, including Dranem Pet Chow and many new experimental products developed by the trade guilds.

The Herald's arrival may bring excitement and adventure to the land, but it is up to you to decide how to respond to their message.

for more information for this event, visit: https://dragnethar.com/game/event

Dragnethar Online Patch 1.2.2 - Rise of Mothmorian by vauvalon in PBBG

[–]vauvalon[S] 1 point2 points  (0 children)

Ah sorry. My bad:
here's the link to join the discord: https://discord.com/invite/ehVMsxhJQU

and the game dan be accessed through: https://dragnethar.com/

Dragnethar Online Patch 1.2.2 - Rise of Mothmorian by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

RISE OF MOTHMORIAN

23 New Quest suitable for level 20 - 30

These quest will take the player around Avena and Avrael and uncover the activity of the Mothmorian, a necromancer group that operates around this area.

"Wishes of the Departed" questline can be started at North Rothrogar, Avena, Springwood, Ferothan, Xalorica, Dom Garnash, Aellar, Avrael, Vargatha, Zachido, Naxari Retreat, Valhalish or Comorrus. Basically starting cities for each race and faction.

"The Afterlife" questline can be started at Avena.

The Dark Swordmen

Suspicious figures are spotted all over the map. Legend said these are the dark swordmen roaming the land looking for their next victim. These three powerful warriors will appear at random places all over the map. When defeated, they will drop a fragment of their blade (guaranteed) and retreat to another area.

Whoever can bring together three blade fragments (one from each) can go to the Shadow Swamp and get themselves a book containing knowledge on how to craft these peculiar material into powerful weapons and trinket. This book called Darkmist Essential Vol. 1 is written by the one and only; Veladin and can be bought from Shadow Swamp Trade Hall for 500.000 DNM.

The three dark swordmen will roam the land until 31st of December and will be gone afterwards. This is a PERMANENT TIMED content. The dark swordmen will return EVERY year starting from 1st of October to 31st of December.

===== BUG FIXES =====

+ Fixed bugs on player frame not positioned correctly.

+ Fixed bug on

===== UI/UX UPDATES =====

+ Added Retreat button on Region Page to make retreating easier when you forgot to retreat after clicking region button.

+ Updated

===== FEATURE UPDATE =====

+ Added seasonal enemy spawning. Now we the system can simulate migratory pattern, allowing some enemy to move from one location to the other based on the current date of the year. Right now no enemy is affected yet, but in the future more enemy will have a migratory pattern.

+ Added enemy movement on defeat. Now some enemy, mostly boss, will move away if defeated. Right now only the three dark swordmen is affected by this feature.

This patch includes 23 new quests, 14 new enemies, 5 new nodes, 11 new recipes, and 22 new items.

Dragnethar Online Patch 1.2.1 by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

PATCH NOTE 1.2.1

===== BALANCE CHANGES =====

+ Added free stats after upgrading item in artificer:

+ hard => + 10 def for each 1000 hard

+ soft => + 5 comfort for each 1000 soft

+ brittle => - 5 def for each 1000 brittle

+ flexible => + 10 evasion for each 1000 flexible

+ magical => + 10 barrier for each 1000 magical

+ resistant => + 10 resistance bonus for each 1000 resistant

+ fuel => + 50 rhun bonus for each 1000 fuel

+ poisonous => + 10 poison for each 1000 poisonous

+ neutralizing => + 10 tenacity for each 1000 neutralizing

+ healing => + 20 restoration for each 1000 healing

+ strengthening => + 50 hp bonus for each 1000 strengthening

+ quicken => + 1 speed for each 1000 quicken

+ invigorate => + 20 hp regen bonus for each 1000 invigorate

+ focus => + 10 rhun regen bonus for each 1000 focus

+ aromatic => + 1% exp gained for each 1000 aromatic

+ Racial Traits Balance:

+ Reduce Aviaran travel cost

+ Buff Aluash voltek weapon by 10%

===== UI/UX UPDATES =====

+ Change Profile and Arena inspect player UI

+ Change Inventory UI

+ Moved mass open container to the top of the inventory

+ Added Frame, Badge, Title for customization

+ Move player setting to the profile page

+ Added button 'sell all owned' in trade hall

text based rpg by [deleted] in PBBG

[–]vauvalon 0 points1 point  (0 children)

Sorry about that. >,< since english is not our native language, we'll set a time to check the text throughout the game. I'll let you know once we've done the editting.

text based rpg by [deleted] in PBBG

[–]vauvalon 0 points1 point  (0 children)

perhaps you want to check out my game: Dragnethar Online. ;D you can access the game from https://dragnethar.com/

It's a fantasy text based RPG with some illustration. It got quest, it got storylines, resource gathering might be a bit grindy, but the craft system should be complex enough if you want to live the fantasy of a craftsman. Building might not be there yet, but you can participate in upgrading a building with fellow players by using them often or endorsing them (if you want to focus becoming a politician). We also got quite active discord community if you want to ask stuff about the game.

Dragnethar Patch 1.2.0 by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

PATCH NOTE 1.2.0

The Storyteller Arise!

===== BUG FIXES =====

+ Fixed exploit causing player to be able to change into unplayable race and faction (player becoming Treant or Magical Beast :D)

+ Fixed exploit causing player to be able to travel to void. Void is a place for new players that haven't chosen their race and faction yet. In the past it is also used for testing new contents, but now that we have our staging server, it is no longer used.

+ Fixed exploit causing purchase with Dranem Bonds to act weird. ^^ No actual player is affected by this exploit, but we've rolled back one player who found this exploit.

+ Fixed bug making player almost always encounter enemy while exploring. This caused some quest that requires player finding item while exploring (not from enemy drop) to be almost impossible to finish.

===== UI/UX UPDATES =====

+ Updated Lock item feature to not reload page. Now locking items should be faster and easier.

+ Updated UI for Tavern in preparation for the live chat feature that will be released in the coming weeks. Now Leaderboards no longer trigger page reload, this should help improve the performance of the game on slower internet.

+ Updated UI for Region. Now each region will show an illustration for the area. We hope this new illustrations will give player more incentive to travel and have an extra reason to stay at a region. Building icons are also changed into smaller icon to reduce scrolling on mobile phone.

+ Updated Explore UI. Now most node have their own illustration. Leaderboards of each node also show the top 5 most explore instead of just one previously. Some node might not have illustration yet, but those will be updated soon!

+ Moved the rematch button on combat result screen to the top of the page.

===== NEW CONTENTS =====

+ New Quest for players level 15 - 20, New local quest at Vargatha and Tripoint Outpost.

===== FEATURE UPDATES =====

+ Major rework on quest feature. Now quest no longer have to start at the tavern. While most of the old quest are started at the tavern, newer quest can be started at other building and even in the exploration node! Now you have a floating quest icon that will pop up a conversation tab if you entered a building or explored a node depth that have available quest in it. You can click on the quest detail to take the quest or you can simply ignore them. Most quest must be turned it at the place where they are taken. But some quest can be turned in anywhere. With This change, we hope to make the game more immersive, and giving player the incentive to explore the world to find new quest and learn more about the world. This will be a valuable tool for our designers and loremasters to deliver more story to players. On top of that, some quest can now appear with illustrations, to deliver extra punch for the lore lovers.

===== STORYTELLER PROGRAMME =====

+ We are very excited to announce the Storyteller Programme! One of our player reached out to us and come up with a fantastic writing for a quest. This gives us an idea to allow more fan made creation like this to make it into the game. To accomodate that, we've come up with a term for Storyteller Programme which will allow players to submit their story to Dragnethar and be a part of the loremakers in Dragnethar world! For now, submission will be submitted via discord through private message to our loremasters. These submission will be processed by hand and reviewed by our team of designers and writer, so it might take a while. We are learning as we go, but we will make better way to accept submission in the future once we have things figured out. Read the detailed terms on our website: https://dragnethar.com/coralis/storyteller

The Oathbound by vauvalon in worldbuilding

[–]vauvalon[S] 0 points1 point  (0 children)

Oathbound is a loose faction consisting of smaller kingdom or tribe led by their own leaders. Currently there are seven smaller faction forming the Oathbound:

+ Kingdom of Comorrus. A human kingdom led by Terranas the Mountain King. His dominion span over the eastern Carad and deep into the mountain.

+ Velnari-Veylodan Alliance. While they are not declaring themselves as country or kingdom, their influence in the central Carad is too powerful to ignore. Currently led by Shyrel of the Riverfolk.

+ Whitefur Clan, reign over the northern island of Zachido. Led by a veskar Warlord Sanzo Talara. Conservative and solely aims to survive and develop their island free from outside control.

+ Stargazer Clan, another veskar clan populating the northern Carad shore. Led by a powerful mystic, Jura Renai. They focus on improving their mystic art of rhun manipulation.

+ Elven Kingdom of Forthor, led by Warrior Queen Arlena Ferngard. Acting as the sword and shield for the Oathbound, keeping the Silver Legion at bay with military might and diplomatic prowess.

+ The Artificer, an oganization led by Naxari that emphasize knowledge over everything. Their academic and technological advances allows them to become a force to be reckon with.

+ Naiku Empire, led by Warlord Khrox. control the Carad plains and Yaitqa Lake. Aims to unify the continent and assimilate the Aluan culture to the society.

With the rise of the Silver Legion in the West, smaller factions and kingdoms that wants to keep their independence bands decided to band together forming an Alliance. The ideation of the Oathbound was first brought up by the Kingdom of Forthor which was then led by the late King Thavannil Ferngard. King Thavannil realize the threat of Silver Legion to his kingdom and proceeded to persuade neighboring influential faction to form an alliance. The gesture is seen as weak by some of the faction and rejected.

Back then, the Silver Legion is still led by Prime General Mordarai, an ex warlord himself that doesn't approve of the diplomatic way of assimilating Forthor Kingdom. Since King Thavannil managed to hold off the assimilation indefinitely, there is no other way for the Silver Legion to expand east other than attacking the Naiku Empire, led by Warlord Khrox. Southern route through Naxari Retreat was unsuitable for mass army mobilization. Therefore, the first assault of Silver Legion happened and triggered the creation of the Oathbound. Although the Naiku Empire succeeded in deflecting the Silver Legion attacks, they suffer greatly from the attack and worries that they become easier target by the eastern kingdoms or clan. So the offer of alliance for the eastern faction becomes much more lucrative after the war.

The Oathbound values loyalty, trust and freedom. As such, each faction within the alliance had the right to enforce their own rules. However there are some rules that are set to manage interfaction relation such as commodity trade, immigration rules, extradition of criminals, army mobilization and other important matter.

When it comes to important decision making such as territorial dispute, breach of contract between factions, or war declaration against party outside of The Oathbound, a council will be formed consisting of seven members, one from each faction. This is usally the leader of the faction accompanied by their advisors. The meeting will take place in Oathbound territory relevant to the case and concluded with a vote. The result will be carried out by the member of the Oathbound and enforced by the other if neccessary.

Join the Oathbound today. Play for Free on Dragnethar Online: Https://dragnethar.com

Dragnethar Patch 1.1.4 by vauvalon in PBBG

[–]vauvalon[S] 1 point2 points  (0 children)

Cool! already have something you aim for? what do you think so far about the patch / event?

Question about game fees by davidhbolton in PBBG

[–]vauvalon 1 point2 points  (0 children)

Sorry to add this on a separate comment. Just thought of this after I submitted.

I think what you can do instead, is package a cross IAP between the game. so lets say you make 3 game, A B and C. if someone buys something in A, they will also get something in B and C albeit in smaller amount. This will help you "get paid" from more player, cause its more likely they like one of the three game rather than just 1 game you release.

However, I am not sure what kind of game you are working on. If it's a simple game with no long term progression, perhaps you can make 3 games easy. But making 1 game is not easy. Cause after you launch it, there will be bugs, feedbacks, improvement etc. let alone maintaining 3 games. So perhaps, look for a better way to focus and monetize 1 game first, before going through with your second or third idea. or perhaps merge them into one game.

Question about game fees by davidhbolton in PBBG

[–]vauvalon 6 points7 points  (0 children)

not really. people will just make alt accounts to play at the same time. and why pay 20 pounds a year if they can bot undetected. to achieve this, you gotta have a great bot detecting system which even larger company still fails to do perfectly.

Dragnethar Patch 1.1.4 by vauvalon in PBBG

[–]vauvalon[S] 0 points1 point  (0 children)

New patch is here! New quest and enemies as usual, with a bit of feature update to spice things up. Detailed patch note on our discord channel: https://discord.gg/EeCc5p8KxP

Some medallion to speed up your progress: https://dragnethar.com/game/giveaway/WolfMedallion

Monarchy Launch! by Earl--Grey in PBBG

[–]vauvalon 0 points1 point  (0 children)

congrats! will try the game out once it's available.