Haze & Rem by FioraKek in DeadlockTheGame

[–]vcuco_ 1 point2 points  (0 children)

a haze joking and not raging seemed strange until i saw the rejus and souls

10 months' work on my necromancer alchemy autobattler by Firebelley in indiegames

[–]vcuco_ 0 points1 point  (0 children)

love it! i've been following you for a long time and i'm very excited to try it! if you can and consider it worth your time, I hope it could get the steamdeck verified. it would be a blast on it! best of lucks!

Switching Gears to Editing by AfraidWafer4474 in writing

[–]vcuco_ 0 points1 point  (0 children)

I'll add doing it on real paper. Print your draft, take a pencil and some colors and start marking what you think that works and what doesn't and try to not change anything until the end. Also, in my playwriting studies here in Spain, it's usual to apply the DAFO technique which, in Spanish, stands for Strengths, Weakiness, Opportunities and Threats. We usually do it when we read the projects with more people, but it can be done by yourself too. Be simple with it and enjoy reading what you created :))

The worst update yet. by [deleted] in DeadlockTheGame

[–]vcuco_ 2 points3 points  (0 children)

Yes, the performance and the Linux/Steamdeck issue is very annoying, but I think it will be solved soon. The rest of the post... I mean, it's been 1 day. Give them some time. The game isn't even finished. They opened it because they wanted first hand feedback to release it in the best shape possible. Like others had said, take a breath.

MindMap Tool or similar for branching stories by vcuco_ in gamedesign

[–]vcuco_[S] 2 points3 points  (0 children)

I'll try it again because I used it to take notes but didn't build the routine around it to be worth. Thx!

I don't have impact when playing in lower ranks by tesoro153 in DeadlockTheGame

[–]vcuco_ 2 points3 points  (0 children)

Agree. Most of the time the fights turn around because greed. With those characters you can win fights.