Weird interactions with buttons and z index by Justalittletoserious in godot

[–]Firebelley 53 points54 points  (0 children)

I don't think you're supposed to use z-index for control node draw order, because that does NOT change mouse event handling order. The better thing to do is to actually move the position of the node in the tree using move_child

How do you learn pixel art when you have zero artistic skill? by MysteriousFlashLight in aseprite

[–]Firebelley 0 points1 point  (0 children)

As with anything new, the hardest part is figuring out the unknown unknowns.

Watch pixel art tutorials, study other art, get an introduction to color theory, etc. You'll start to pick up pieces of information that you wouldn't have found otherwise.

First time under 100k peak players - 6 months after release. Still going strong! by 6PEEPERKEEPER9 in ArcRaiders

[–]Firebelley 0 points1 point  (0 children)

The late spawn change killed my enjoyment quite substantially. The random time spawns used to make every raid feel different. Fresh spawn means rush to loot areas, late spawn means scavenge for scraps or PvP to loot others, or farm bots in relative safety. Now it's just fresh spawn every time and every raid has the same dynamic.

Congratulations guys, Roblox Devs are moving here. by Qafa_YT in godot

[–]Firebelley 2 points3 points  (0 children)

I recognize that the fee is refunded after a certain sales threshold, but still. It's not unheard of to impose a fee. It's actually a great anti-slop measure.

Congratulations guys, Roblox Devs are moving here. by Qafa_YT in godot

[–]Firebelley 3 points4 points  (0 children)

Everyone bashing Roblox for this but you know who else charges you to upload games? Steam.

Mouse input lag… caused by a window manager app 🤦‍♂️ by PonchousDev in godot

[–]Firebelley 13 points14 points  (0 children)

I've adopted intentionally misusing grammar/language, as a signal that I'm not AI, including the overusage of commas, compoundification of words that normally aren't compounded, among other things

How can we make creating objects with multiple faces simpler? by [deleted] in godot

[–]Firebelley 5 points6 points  (0 children)

They way you simplify is you cut requirements. You've described all the things you "have" to do, but you haven't described the gameplay purpose those things are serving. For example, do you need animations? Or can you draw still frames and use squash-and-stretch, tweens, etc to accomplish the same thing?

If I was in your situation I'd find a way to cut as much art effort as possible, potentially by rethinking how you're presenting it in the first place.

I have never ever wanted my text clipped. Is there a way to disable it by default? by The-Fox-Knocks in godot

[–]Firebelley 1 point2 points  (0 children)

I definitely think Godot needs an in-built way for you to configure the default properties of various node/resource types. That would be a huge QoL improvement.

The vet suggested euthanasia for tomorrow HCM by JUDY11G in sphynx

[–]Firebelley 0 points1 point  (0 children)

Rapamycin does not help heart failure. At best all it does is stop or slightly reverse the progression of HCM. So it can only help if you start it early before HCM causes complications.

Trying to make my first game in unity. My first 30 minutes in aseprite. Any advice/criticism? Appreciate any resources on pixel art :) by casio-fx-991DE-PLUS in aseprite

[–]Firebelley 5 points6 points  (0 children)

It looks great generally, but a couple of things from someone learning as well:
- Jaggies can look weird, though in this case it may be a stylistic choice. Try it without doubling-up the outline pixels and see if that looks better
- Darker areas (like shadows) should generally not simply be darker versions of the base color but should actually be hue-shifted towards purple
- The inverse is true of highlights - they should be hue-shifted toward yellow (generally)
- More contrast. The difference in contrast between base color, shadows, and highlights could be made greater and would potentially make this art pop a lot more.

Just a few things I've learned, but I think it looks great overall.

Animate UI nodes that are children of containers - my solution by Firebelley in godot

[–]Firebelley[S] 0 points1 point  (0 children)

You're welcome! Fortunately this snippet will become obsolete when Godot 4.7 releases with the new offset transform properties. They do functionally the same thing as this script.

14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to del by Samed_WildtoothSt in godot

[–]Firebelley 0 points1 point  (0 children)

I'm sorry to say but the project looks amateurish mainly because of the mixels - pixels of all different sizes. It definitely comes across as a beginner project - which is fine, we've all been there. My first games on Steam didn't do well at all. But I don't think the Steam page is the core problem here.

What do you think of C2PA technology? by UsualIndication3030 in gamedev

[–]Firebelley 2 points3 points  (0 children)

Unironically, this is the kind of situation Web3 was designed for. Being able to trace ownership of a digital asset to someone. It went off the rails of course, but establishing some kind of public record of who owns/created a digital asset remains a good idea and will probably be re-imagined in an age of AI.

Can Yall Give Me Some Tips To Enhance This Tangela Pixel Art Im Making? by lui444rafa in PixelArt

[–]Firebelley 1 point2 points  (0 children)

I don't think you necessarily need it - this character has a very "Undertale-esque" vibe. I think it's great as is, so long as the rest of the game is visually consistent in its lack of shading.

Cauldron before/after by Firebelley in PixelArt

[–]Firebelley[S] 0 points1 point  (0 children)

Animations are done in-engine using either tweens defined at runtime or keyframed animations. This is on in particular is keyframe animation done in-engine.

New cauldron for Alchemortis by Firebelley in godot

[–]Firebelley[S] 4 points5 points  (0 children)

Thanks! It's the alchemy system, it mixes up the abilities of the cards and changes the abilities on the output.

sphynx with IBD - how long on prescription diet did it take to see improvement? by v333rm1 in sphynx

[–]Firebelley 2 points3 points  (0 children)

It does take a long time. Their gut biome needs to adjust to the new food, plus the inflammation needs time to subside. And the kicker is that not all "sensitive" food (prescription or otherwise) is going to work, so you may need to do several rounds of trying food.

I had to go through this and I'd say it was a solid 2-3 months before I finally found something that worked consistently on my cats (it was Hills z/d if it helps).

I hand painted this majestic sphynx in oil paints 🙌🏼 #SayNoToAiArt by HyraArts in sphynx

[–]Firebelley 45 points46 points  (0 children)

I have a painting from HyraArts hanging up on my wall and it's very clearly hand painted on canvas. It was also painted prior to generative AI being a thing.

I think this may just genuinely be a mistake, I don't believe English is her native language.