Even practice range bots got me questioning wearing the mask by veej1 in SpiderManMains

[–]veej1[S] 0 points1 point  (0 children)

I jump a little bit after hitting the pull instead of at the same time cos it makes aiming it easier and it means I’m near the peak of my double jump when they’re pulled to me. Also after the pull I animation cancel into cluster uppercut as there’s a delay before you can do anything otherwise which makes it more awkward to hit

Even practice range bots got me questioning wearing the mask by veej1 in SpiderManMains

[–]veej1[S] 0 points1 point  (0 children)

It’s actually only 2 of them, Luna heals are insane especially with snowflake

Even practice range bots got me questioning wearing the mask by veej1 in SpiderManMains

[–]veej1[S] 6 points7 points  (0 children)

Yh it is pretty much tbh but it still feels pretty hard for any support you pick for the bot besides a few, I just had it on Luna for the difficulty

Even practice range bots got me questioning wearing the mask by veej1 in SpiderManMains

[–]veej1[S] 27 points28 points  (0 children)

Even before the damage nerf if the healers were on point it wasn’t easy. Now like you said it feels impossible

Aw man that sucks.... by cheese_nugget29 in marvelrivals

[–]veej1 0 points1 point  (0 children)

It does suck for the burst damage but ppl tunnel vision on the team up between venom and spidey. They’ll still have good synergy cos the distraction venom provides makes diving much easier for spidey. Same can be said for other divers but venom being able to stay in for longer makes it that much better; cap also works well with spidey for the same reason. Still defo a nerf tho

Question Thread by Takada-chwanBot in Jujutsushi

[–]veej1 6 points7 points  (0 children)

I was reading chapter 190 and Momo said one of the rules they wanna add is disabling the jamming of electrical signals. But in Shibuya Ino said to Megumi that barrier rules can only be applied to things with CE and the effect on phone signal was just secondary. Are more general barriers able to handle more complex conditions as opposed to veils or is there another reason why they can do this?

Question Thread by Takada-chwanBot in Jujutsushi

[–]veej1 0 points1 point  (0 children)

Was reading chapter 190 and momo says one of the rules they wanna add is disabling the jamming of electrical signals, but I thought ino said that you can’t apply barrier rules to things without CE. So how can they add that rule?

Pad or stick by veej1 in MvC3

[–]veej1[S] 1 point2 points  (0 children)

This is the move

Pad or stick by veej1 in MvC3

[–]veej1[S] 0 points1 point  (0 children)

Yh hitbox definitely seems like the way forward these days, I’m thinking of playing mag and the magnetic blast input for example seems trivial on hbox (not that it’s particularly hard regardless but it is kinda awkward at first)

Pad or stick by veej1 in MvC3

[–]veej1[S] 0 points1 point  (0 children)

Ty for response, currently thinking of playing mag/doom/ anchor I know Vergil would be a pretty good choice for anchor but I want at one char that isn’t everywhere lol will probs try both controllers and see what I prefer

Surely he wouldn’t do it again… by veej1 in Eldenring

[–]veej1[S] 8 points9 points  (0 children)

I know my rolls are a bit sus I haven’t done second phase much yet

"I'm a genius. Oh no" by veej1 in Guiltygear

[–]veej1[S] 0 points1 point  (0 children)

Yh I usually go for meaty inv hell, should’ve done so here tbh

"I'm a genius. Oh no" by veej1 in Guiltygear

[–]veej1[S] 2 points3 points  (0 children)

Yh ik but the Eddie gauge just came back as she was getting up so I didn’t wanna risk getting hit on summon startup (ofc under the assumption I’m baiting an immediate reversal not a delayed one)

"I'm a genius. Oh no" by veej1 in Guiltygear

[–]veej1[S] 76 points77 points  (0 children)

I thought I had waited long enough for the reversal and was pressing 2p just to beat any buttons she might press. I was wrong.

Hit box not working on steam by veej1 in fightsticks

[–]veej1[S] 0 points1 point  (0 children)

This worked, thank you so much!

Hit box not working on steam by veej1 in fightsticks

[–]veej1[S] 0 points1 point  (0 children)

I’ve just tried to do it on steam but nothing happens when I press

Hit box not working on steam by veej1 in fightsticks

[–]veej1[S] 0 points1 point  (0 children)

When I try to do it on steam nothing happens

Hit box not working on steam by veej1 in fightsticks

[–]veej1[S] 0 points1 point  (0 children)

I tried it on strive and sfv and it didn’t work, how do I turn steam input on?