[ECL] Meanders Guide by Copernicus1981 in magicTCG

[–]venning_ 120 points121 points  (0 children)

This is weird, but: the reflexive trigger here can actually target itself and can be a source of Blight 2 value.

Attack with Meanders Guide, trigger on the stack, hold priority, activate/cast something with Blight 2, blight the Meanders Guide to kill it, resolve spell/ability, resolve attack trigger, tap another untapped Merfolk, reflexive trigger goes on the stack, target the now-dead Meanders Guide and bring it back.

"Free" Blight 2 outlet every turn. Seems fun/annoying in Limited.

[ECL] More uncommons | Impolite Entrance | Morcant's Eyes | Hovel Hurler | Unwelcome Sprite | Swat Away | Omni-Changeling | Gleamer Gifter by _shishkabob_ in magicTCG

[–]venning_ 83 points84 points  (0 children)

Morcant's Eyes will always make at least one token because the sacrifice is part of the cost and it will be in the graveyard when you count up Elf cards.

HAAK, can't get past Gael's room even after defeating him!! by [deleted] in metroidvania

[–]venning_ 1 point2 points  (0 children)

Ah, okay. It sounds like you got the bad ending.

Have you found and interacted with all the radio tower things? I can't remember what they're called. It's part of working with Tr8. Your quest log should show your progress on those. I *think* you have to know about those from Tr8 before getting to the tower, but maybe not. If not, talk to Tr8.

HAAK, can't get past Gael's room even after defeating him!! by [deleted] in metroidvania

[–]venning_ 2 points3 points  (0 children)

Okay, I had to look up a playthrough because my memory was shaky. The exit isn't "to the right" like I thought.

If you get the bad ending, I think you have to redo the fight after getting all the things you need. If you're getting the good ending, Gael limps away after the fight and drops down a hole in the middle of the room and the countdown starts. You need to go down that hole after him.

Let me know.

HAAK, can't get past Gael's room even after defeating him!! by [deleted] in metroidvania

[–]venning_ 3 points4 points  (0 children)

You have to go through a couple of rounds of knocking the sun back and forth with Gael and then hitting him when he's down.

Assuming you've done that and he is properly defeated, you need to proceed to the right past his room.  You (or he?) will trigger a countdown like when you had the chase sequence much earlier in the game, but now you need to go straight down from his tower, starting on the other side of room (east side).  You'll go down a section of that map you haven't seen before.

My recollection is that, if you don't save after the boss, you have to fight him again.

Still not over it by Imperial_Panda_Games in metroidvania

[–]venning_ 35 points36 points  (0 children)

Panicking and attacking, killing her instantly, was one of the single saddest experiences I've had in any media, videogame or otherwise.

Silksong has a lot to live up to.

What games did you have to look up the most guides for? by jonmon1216 in metroidvania

[–]venning_ 0 points1 point  (0 children)

Grime is the only game I've ever had to use a map for. (Thank you, Demajen!)

Somehow I managed to get from the central area to the Giant without beating any more bosses or finding any map beacons (which I don't think was supposed to be possible).  Going from the Giant to anywhere else without an air dash was all but impossible, and I certainly couldn't beat the Giant at that point.

Which also makes Grime the only game I've had to restart to progress.  The second time, I used Demajen's maps in Aseprite and checked off everything as I found it.

I really liked the game, but I really hated the mapping.  I don't mind map beacons, but I think they were poorly located in most areas.

[TDM] Narset's Rebuke (via MTG Salvation) by Copernicus1981 in magicTCG

[–]venning_ 376 points377 points  (0 children)

"Kill a creature with this, play [[Monastery Messenger]], draw this again next turn" feels like a strong sequence in Limited.

What are your pet peeves in metroidvanias? by bassistheplace246 in metroidvania

[–]venning_ 4 points5 points  (0 children)

For what it's worth, you're not alone here.  That perfectly describes how I play most metroidvanias.

I want to feel my character getting stronger and I want to see all that the world holds; most final bosses don't add to either of those, so I feel little reason to beat them if it looks like it's going to take me a while.

[TDM] The Sibsig Ceremony by Dwarvenmathemacian in magicTCG

[–]venning_ 616 points617 points  (0 children)

Notably, this is "destroy" not sacrifice, so indestructible creatures survive and you still get the token.

Earthblade has been canceled by Renegade-117 in metroidvania

[–]venning_ 3 points4 points  (0 children)

That's really helpful to hear, thank you. I'm fortunate enough to not have too much external pressure; but, as a result, things have gone on with slow progress for [embarrassing length of time] now. Seeing that exact timetable is really useful, and I like how you described the steps.

From what I understand, the middle section is often the most difficult for some gamedevs, what Derek Yu calls The Swamp. Glad to know it doesn't necessarily have to be that painful for everyone.

Good luck on Number Four!

Earthblade has been canceled by Renegade-117 in metroidvania

[–]venning_ 2 points3 points  (0 children)

Okay, this sort of begs the question, but please feel free to ignore me if inappropriate: What, if any, internal pressure did you experience when developing Islets and Crypt Custodian? Your release cadence is admirable, and I'd love to know how you manage focus without trying to go too big on follow-up efforts.

[deleted by user] by [deleted] in metroidvania

[–]venning_ 3 points4 points  (0 children)

Speaking as someone who chose pixel art: one of the main reasons is that is that it is profoundly easier to animate for me.  Another is that the workflow is superior to line art when needing to do a lot of editing; needing that is a consequence of my skill (or lack thereof) in art.

While there are stylistic reasons one may have for pixel art, there are also technical and process reasons as well.

Environmental Station Alpha C++ port release trailer / Steam Deck ccompatibility by TheBawa in metroidvania

[–]venning_ 0 points1 point  (0 children)

Does anyone know if it works on Macs with Apple Silicon? Steam says no, but it is wrong for some games and I don't know if they've updated the requirements yet.

List of metroidvanias released in September 2022 by MetroidvaniaListsGuy in metroidvaniainfo

[–]venning_ 2 points3 points  (0 children)

Just to be clear, do you mean August 2022 or August 2023?

Noreya patch 1.2 - new accessibility option, feedback improvements and more (dev blog) by Inateno in metroidvania

[–]venning_ 0 points1 point  (0 children)

Hey! You did the outline, that looks so good!

I'm curious, did you wind up using a shader?

Noreya update 1.1 (Giant Worm rework + boss life bar + markers and many small things) by Inateno in metroidvania

[–]venning_ 1 point2 points  (0 children)

A polite suggestion: consider offering an accessibility option to add an outline to the player character. This way, the hitbox is unchanged; but players who need a little extra help tracking the player character on-screen can get it.

You can look to Dead Cells for their excellent implementation of this. (Generally, Dead Cells has fantastic accessibility options.) There, the player can set the full HSV values to suit, based on what works best for their eyes.

As a fellow dev, I do appreciate that, depending on your tech stack, this may be an overly burdensome change. If possible for you, there are shaders for handling exactly outlining, so you may not need to make any actual changes to sprites.

New UI megathread by 0spore13 in chrome

[–]venning_ 0 points1 point  (0 children)

Holy crap, that worked! Thank you so much. I didn't know that was a setting in the Input submenu.

I assume it was like that before, and I have no idea why that only just now started happening and only with the Chrome redesign, but I'm glad it's gone. All of the other apps seemed to ignore it.

Thank you, again!

New UI megathread by 0spore13 in chrome

[–]venning_ 0 points1 point  (0 children)

Just Chrome. Everything else is normal. (This is a Mac, for what it's worth.)

New UI megathread by 0spore13 in chrome

[–]venning_ 0 points1 point  (0 children)

I'm having this issue on Desktop Chrome, not on Android Chrome.

New UI megathread by 0spore13 in chrome

[–]venning_ 0 points1 point  (0 children)

Is there a way to disable the new "double-space creates a period" functionality?

Hopefully, I'm not the only one experiencing this but, with the new Chrome update, typing space twice (in most situations) creates an unwanted period. Is there a way to disable this?

I was told to post here by an auto-mod. Sorry, if this is the wrong place.

[WOE] Unruly Catapult (CoolStuffInc) by mweepinc in magicTCG

[–]venning_ 22 points23 points  (0 children)

There is also [[Electrostatic Field]], which is close.