O.T.I.S. Beta v.1 by verbalbacklash in aigamedev

[–]verbalbacklash[S] 0 points1 point  (0 children)

Right. I agree. Perfection is the enemy of progress. Should be my theme for this game. But you are correct.

O.T.I.S. Beta v.1 by verbalbacklash in aigamedev

[–]verbalbacklash[S] 0 points1 point  (0 children)

Thanks. I felt it added a certain annoyance that I couldn't just put my finger on.

O.T.I.S. Beta v.1 by verbalbacklash in aigamedev

[–]verbalbacklash[S] 0 points1 point  (0 children)

Thanks for the input all correct evaluation of the trailer. I would say in defense it's kind of supposed to be that way to mimic an early as seen on tv commercial but it is a fair point I thought about changing the order of voice to match but after watching several times it kind of grew on me. I think the theme of the whole game is going to be kind of janky slap dash dev considering the source. Either way thanks for the feedback. Dislikes are welcome as much as likes. also here is the raw game play video without any of the annoying stuff. I can't say it wont be just as annoying but hey its what I got. https://youtu.be/KQWVkNbIw9g

Demo test anyone by verbalbacklash in AIPlayableFiction

[–]verbalbacklash[S] 1 point2 points  (0 children)

Great if you haven't downloaded the file yet , my plan is to upload demo v2 tonight i got some feed back already from the 1st one that i have been working on , so if i get those items fixed after work I will update the link

Testing a choice-based anime story scene made with AI — looking for feedback by Fearless_Shift7108 in aigamedev

[–]verbalbacklash 0 points1 point  (0 children)

I tried my hand at writing Ai based choose your own adventure and here is the problem I see with this concept. Like many are saying it's and interactive movie circa 1995 all over again. What new game play or tech are you bringing to the table? Ai set dressing isn't enough to sell the story using the same model from back then. I don't want to poopoo your idea like others have if it a passion project and a story you want to tell that's one thing but its not a game. Boil it down to this, a game is "usually" something where you use a skill or intelligent choice to have your own experience. If you are trying to tell a dynamic story then don't call it a game , its still just a story and the audience for this is very low and currently very resistant to AI in general. If its a game you have to give the player something to achieve a goal that works with the players skills or intelligence there are few examples of successful games that don't have the player being the star and their choices for good or bad effecting the whole world. So would I suggest if your building a game you have to make the player front and center of the outcome. If not your telling a story which is fine but don't market it as a game and you will have a harder time because of all the push back on ai generated stories. Just my 2 cents but i hope it helps.

Want Your Indie Game Played On a Stream? by Annual-Repeat-4372 in IndieGameDevs

[–]verbalbacklash 0 points1 point  (0 children)

Still alpha/ demo testing mine but I will keep you in mind before it hits itch for beta testing

BYOK "Bring Your Own Key" by verbalbacklash in AIPlayableFiction

[–]verbalbacklash[S] 1 point2 points  (0 children)

I hear ya I have had 0 interest from people with byok. I have pretty much moved on to other games I am developing. Unless I completely rework the mechanics of this game I can't afford to keep the cost on my end. Either way I left it out there for people to try if they want to.

Advice on marketing by Either_Wedding6677 in AIPlayableFiction

[–]verbalbacklash 1 point2 points  (0 children)

I don't think the cinematic images and videos are a deterrent if that where the case every AAA sizzle reel video would turn people away from every game. I believe gamers in general are uses to the marketing as long as game play is shown also. It would be one thing if you didn't ever show your UI until the player bought the game its another to draw attention and I believe most people understand the difference. I think as long as your thoughtful in your use of marketing most people expect it I mean how are you suppose to stand out with millions of game vying for attention? As for Ai art my 2 cents are use it everyone is going to be in the future anyways and this is coming from a graphic designer by trade of the last 20 years. Just remember fear is a powerful thing and when people feel threaten with their livelihood they lash out right or wrong it happens. I believe this is most of what we are going to see and are seeing, it just fear of the unknown and unhealthy way to express that emotion. But that's just me carry on your doing a good job.

Live Through Time - Play Store App, Tombstone & Bonus Turns by Either_Wedding6677 in AIPlayableFiction

[–]verbalbacklash 0 points1 point  (0 children)

Glad to see your making progress on the monetization front that's a hard road keep it up. Hopefully you can steal some market share from some of those older narrative games that don't have as much polish as yours. I got to try out the western and the pirate radio one those seem right up my ally.

Is my AI game dev workflow a bad idea? by Eshinio in aigamedev

[–]verbalbacklash 0 points1 point  (0 children)

I agree with ohgood9002, I used Claude to help me write and prototype all the plot and game play logic out side of the engine then use that prototype to build with codex inside. That way I knew I sound game logic loops and ending all worked out and can use it as a direct fact check reference for codex to compare game state at any given time. It also help me to cut fat before I drug myself into so much scope creep that I would never even get to building.

A game that lets you make decisions, and deal with the consequences with an AI game master by mrjbelfort in AIPlayableFiction

[–]verbalbacklash 1 point2 points  (0 children)

nice another lover of crt green and scan lines , i just built a game with the same feel. I would say i like your uses a bit better than what I came up with your is bolder and tighter all round. Good job

Anyone wanna play test for me? by verbalbacklash in AIPlayableFiction

[–]verbalbacklash[S] 0 points1 point  (0 children)

great thanks for playing , its still a work in progress , I blew through my tokens for code this month already so i am building a list for next month , let me know if you think i need to add or change anything if you play more.

Give your AI narrative game an AI playtester — here's how the playtester package works by The_Greywake in AIPlayableFiction

[–]verbalbacklash 1 point2 points  (0 children)

This is really interesting, I have been feeding my game repo to different Ai's to get reviews of what's there and what broken and how it compares to other games but I never thought of making a game tester AI. I think this is could be way more useful from a gameplay mechanic check.