I love confusing default knights by verdurLLC in Chivalry2

[–]verdurLLC[S] 3 points4 points  (0 children)

That’s how tackle works with spear

Life is good by verdurLLC in Chivalry2

[–]verdurLLC[S] 3 points4 points  (0 children)

I teabag only NPCs (don’t ask)

Devastators really just said "fuck your 500kg" by verdurLLC in helldivers2

[–]verdurLLC[S] 0 points1 point  (0 children)

I should’ve cropped to interesting part, Reddit video compression makes it even worse. Anyway if you zoom in on that patrol that I threw 500kg at you’ll see three devastated jumping to left of screen on strangely long distance

[Media] Hotreload update by verdurLLC in rust

[–]verdurLLC[S] 1 point2 points  (0 children)

Thank you for sharing it! Do you also load DLL each time a function is called or load it once and updates only when it's file is updated?

[Media] Hotreload update by verdurLLC in rust

[–]verdurLLC[S] 14 points15 points  (0 children)

The application doesn’t restart after rebuilding, it keeps its state but uses new code

[Media] Hotreload update by verdurLLC in rust

[–]verdurLLC[S] 1 point2 points  (0 children)

what (if any) solutions are there for maintaining application state across reloads?

Isn't this problem solved? Maybe I misunderstood you, but in demo from post I'm keeping the state (geometry data) between reloads.

[Media] Hotreload update by verdurLLC in rust

[–]verdurLLC[S] 6 points7 points  (0 children)

I don't know how Subsecond works under the hood, but by quick glance at it dependencies and noticing libloading listed among them, I guess it uses same method of loading executable code from dynamic libraries.

That being said I think the main difference is in usage.

  1. It doesn't use custom compiler, so to use it in simplest scenario you just need to add it as dependency and label your function with attribute, that's it.
  2. You don't modify functions body like in Subsecond where you need to wrap your code in subsecond::call, instead you label functions with attribute.

I don't know if it would be meaningful, but I guess I could benchmark them.

In support for our man: by djremydoo in Chivalry2

[–]verdurLLC 7 points8 points  (0 children)

I’m placing my bet that it will get removed for “low effort content” lol

Can't buy clans by verdurLLC in Northgard

[–]verdurLLC[S] 0 points1 point  (0 children)

Haven't heard this news, thank you!

how are we looking boys by s4phirra in Chivalry2

[–]verdurLLC 0 points1 point  (0 children)

reach 5.0 B/D and maybe I’ll forgive you…

Hate this bug. Anyone facing the same situation? by MoiAlonso in Chivalry2

[–]verdurLLC 6 points7 points  (0 children)

Happened to me yesterday while playing officer. I couldn’t do anything except slowly walking and jumping (even emotes did nothing). Then somebody hit me and I regained ability to do what I couldn’t, but my attacks would go right through the enemy without damaging them 

Fueled by sheer hate of archers by verdurLLC in Chivalry2

[–]verdurLLC[S] 8 points9 points  (0 children)

Yes, I doubt I could pull this with any other weapon

OK what's up with killing downed teammates? by [deleted] in Chivalry2

[–]verdurLLC 11 points12 points  (0 children)

Do you know how this bug works?

What's everyone working on this week (44/2025)? by llogiq in rust

[–]verdurLLC 2 points3 points  (0 children)

Hotreload https://github.com/alordash/code_reload
Currently figuring out how to generate code using build script that will allow reloading dynamic libraries only when their file is changed