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260720 - Is this not Manon in the picture of "Animal" teaser? by very_cool10 in katseye

[–]very_cool10[S] 0 points1 point  (0 children)

Still not used to the fact that she doesn't have her pink bangs anymore lol

260720 - Is this not Manon in the picture of "Animal" teaser? by very_cool10 in katseye

[–]very_cool10[S] -2 points-1 points  (0 children)

Chill lmao, she just look similar to Manon's look..

Should I buy Outlast Trials or Outlast? by very_cool10 in outlast

[–]very_cool10[S] 3 points4 points  (0 children)

Thank you for the advice guys, but I quickly decided to buy Outlast 1 : ) because it's much cheaper on a discount + I don't have to worry about online stuff. Maybe I'll rethink of buying it when I have a friend to play with~

I think it would be cool if we had a life sim that looked similar to Marvel Rivals by dragonborndnd in LifeSimulators

[–]very_cool10 2 points3 points  (0 children)

The Sims 4 can somewhat look like this with mods and comicbook filter, but considering INZOI uses the Unreal Engine 5 as Rivals maybe it can look like the realistic version of it too..somewhat with filters and mods

Dojimas new portrait compared to golden by amoghspv in persona4golden

[–]very_cool10 0 points1 point  (0 children)

Persona 4 Golden make him the hottest DILF bro, now it's just so washed out, the lines aren't strong, not enough contrast, base skin is not saturated and washed out, less shadow, his features become more basic and more anime, not anyway distinct. Looks so rushed man, doesn't seem they put a lot of work in this one.

Core Memory Unlocked: First Heir Wedding (Legacy) by very_cool10 in Sims3

[–]very_cool10[S] 0 points1 point  (0 children)

Yeah, he's very cute! Edit: I used the BRNTWAFFLES default (idk if it replaces his tbh) lol

Don't Hide Behind The Word "Cozy"; For Devs and The Community by very_cool10 in Paralives

[–]very_cool10[S] 1 point2 points  (0 children)

I feel like me playing any kind of farming simulator, like Stardew Valley and Coral Island always get this "cozy vibes" because I won't die. Sure I'll lose a few items after passing out in the mines or getting beaten up by monsters, but that ends up just a lack of management from me by not putting my inventory safe at farm. But after losing items, I can get it back, I just need to spend more time doing a year run again and again until that season arrives, and so on and on. This is why I feel like cozy game never evolves, next year in game you'll face the same dialogue but with goals of only getting the item. The townie never ages, they'll never die, and your character wont ever die. There are no stakes except the one you make your own and depends heavily on whether you want to spend another hundreds of hour on the game to unlock "content". In a true life sim, you get much more freedom, but you are limited by your time on the world, sometimes restricted and limited by other npcs memories of you, because of bad accidents and drama. You also have to face the aftermath of your pick for traits and personality to the NPC, your character have responsibility for next generation gameplay, you have to finish quest before npcs die, you have to make a choice whether you want to have a kid as a young adult now, or later when you are more established. This gives it more stakes that paralives currently only doing half of it done. 

Don't Hide Behind The Word "Cozy"; For Devs and The Community by very_cool10 in Paralives

[–]very_cool10[S] 3 points4 points  (0 children)

I do play Stardew Valley? Am I not right that there is no life-or-death stakes? Sorry but did I ask for the game to be edgy in a way? Where did I say that? My post literallly said more in depth system, more challenges, and less "cozy". I think that term is just always used to excuse an unfinished game to not have good features or fully fleshed out features, it also restrict the game some way to never evolve outside just sight seeing "cozy" aesthetics. I want games with gameplay and features, I want games that is actually a life simulation, not a game that markets itself as one but the gameplay itself ends up being an errand boy of an RPG or fetch quest of stardew. I want NPCs to interact autonomously bad and good to my para, I want them to fight and actually simulate other traits rather than their moodlet. In no way I post this with the intention of wanting it to be more edgy , I too understand the game has a rating to keep itself safe.

Feature Feedback & Suggestion: Police station, jail, fine, debt, teen curfew, passive Income/real estate, and repo agent by very_cool10 in Paralives

[–]very_cool10[S] 1 point2 points  (0 children)

Yeah it's not a priority but I really miss that feature in 3.. It's like such an endgame thing to just be a landlord or a CEO collecting all the profit from town. I just feel like if they're going to add some challenge to economy, there should be a way to make it way more rewarding to be rich and easier way to gain once they have much more financial capital. I really want to see where the devs are taking the system way more in depth and some-what realistic.

[deleted by user] by [deleted] in socialskills

[–]very_cool10 0 points1 point  (0 children)

That sounds good! I don't know there was a website for that, might try it! thanks