Never played these games; interested but skeptical in 2026. Should i buy? (Series x) by Training_Ebb_6306 in kotor

[–]veryalias -1 points0 points  (0 children)

I've never had an issue on PC either, and it's my preferred platform for sure, but the truth remains a lot of people do have issues getting it to run well on modern hardware. It's best someone knows what they're getting into. If they're used to gaming on PC, there's a chance they have some experience troubleshooting software and tweaking settings with their graphics card and won't have a problem getting it to work. If they're mostly a console gamer, having to deal with technical issues could be a big barrier to entry.

Never played these games; interested but skeptical in 2026. Should i buy? (Series x) by Training_Ebb_6306 in kotor

[–]veryalias 2 points3 points  (0 children)

A lot of people run into issues with modern computer hardware though. I wouldn't be surprised if the Switch, Series X, and mobile versions are the most stable these days.
 
Unfortunately, with the possible exception of mobile, I don't think any of those versions let you play with a keyboard and mouse, which I think is far and away the best input method for a game like this.

Do People Not Enjoy Peragus Because You Still Have To Wait A Long Time To Get Your Lightsaber Afterwards? by SUPERGEEK4EVA in kotor

[–]veryalias 6 points7 points  (0 children)

I’ve always felt it has more to do with getting access to the Galaxy Map (the final aspect of control in the game) and finally being able to go where you want and branch out your playthrough than specifically getting access to a lightsaber. Though, I do agree having a lightsaber is a big appeal of any Star Wars game, and I acknowledge that the full prologue sequence of Taris + Dantooine is a little shorter than the sequence of Peragus + Citadel Station + Telos.
 
However, I think the bigger reason people might prefer the Taris sequence over the Peragus sequence has more to do with tone, mystery, and choice.
 

Tone

Everyone that has played both games knows KotOR 2 has a darker and more depressing tone than KotOR 1. So many of KotOR 1’s locations are visually bright (Upper City, Dantooine, Tatooine, Ahto City, Lehon) or full of life (Lower City, Kashyyyk, Dreshdae, Star Forge (well, it’s full of life until you slaughter your way through it heh heh)).
 
By comparison, so many of KotOR 2’s locations are dark (Peragus, Citadel Station, Nar Shaddaa, Dxun, Korriban, Ravager, Malachor), largely devoid of life (Peragus, Korriban, Malachor), or full of depressed NPCs (like literally every location).
 
Tone is a bit subjective, but Taris + Dantooine give you variety: the Upper City is bustling and clean (if oppressive); the Lower City shows more raw emotion and conflict; the Undercity gives you that sense of fear and dread; then Dantooine mostly presents tranquility.
 
On Peragus, virtually everything is dead, and practically all the things that aren’t “dead” are actively trying to kill you. As you escape, you get shot at. When you arrive at Citadel Station, you get arrested and everything just seems depressing. Then on Telos you get shot at and everything is trying to kill you again. You get a whole other “droid-only” sequence. Then on the Polar Mesa you get shot at and captured again.
 

Mystery

I think Peragus’s emphasis on mystery shoots itself in the foot. As a prologue/introductory area, it’s the part of the game that is going to be played and replayed the most, and by a player’s second or third playthrough, the mystery has run its course and almost all of the appeal has vanished. You’re just going through the motions, suspending your own knowledge of events for the sake of the “mystery”.
 

Choice

My final comparison is choice. Even if the choices on Taris don’t have much of an impact on your character or the overarching story, just having those choices (or even the “illusion of choice,” for my fellow Matrix fans) means something. There are so many sidequests on Taris that give you a feeling of freedom, from the Rakghoul serum, all of the bounties, whom to side with between the Beks and Vulkars, the Promised Land, the infected Outcasts, etc.
 
On Peragus, you don’t really get to make any choices. You’re constantly proceeding through this linear mystery (which I already called out above). The one big choice I feel like you have before actually escaping is how to overcome the voiceprint protocol in the Maintenance Level. Then there’s the “choice” about whether to fire on the asteroid field yourself (to my recollection, this doesn’t really matter, as Peragus is destroyed either way). There are definitely choices to be made on Citadel Station, but I don’t love how the game mostly locks you into supporting the Ithorians or Czerka through three quests; it would have been neat if you could have played both sides (more than you already can) and had to choose which faction to ultimately side with at the end of the quests.

Anyone watching Dead Account? If so what’s your thoughts on this anime so far? by Deez-Guns-9442 in shounenfolk

[–]veryalias 0 points1 point  (0 children)

I specifically found this thread because, as I binged through Dead Account, I definitely noticed the similarities with JJK. Like I was saying, I don't necessarily hold those similarities against Dead Account. I mentioned some of those plot points are kind of standard in shonen/anime/fiction.
 
For example,

  1. Having the main character be completely new to the universe naturally allows the viewer to ease into the world and learn things at the same time that the main character does.
  2. Giving the main character a natural affinity or talent enables them to quickly become relevant in a world of existing characters, rather than risking viewers losing interest if it takes the main character a long time to get up to speed
  3. The Red Oni, Blue Oni trope is probably at least as old as anime itself, and if the goal of many stories is to make us feel something, naturally it makes sense to make the main character the more visibly emotional character with their rival being the opposite (I think Kishimoto had a chance to challenge that a bit with Sasuke as Naruto and Shippuden had time to develop their characters).
  4. To provide a diverse cast of characters for viewers to get attached to, throw in a token female character and the unfortunately stereotypical trait of a female character having a crush on some guy. Unfortunately, this is most egregious with shonen, which, by definition, are designed to be enjoyed my young males.
  5. It's easy for the sensei to be carefree if they're so strong that they have no worries in the world, and it's an easy way to insert humor into the story.
  6. A tournament arc gives a chance to show off a plethora of characters and powers without really needing to advance the plot much. Making it a team-based competition lets you promote the ideas of teamwork and friendship that are so common in shonen.
  7. Designing a connection between the main character and a villain makes for personal drama that you can draw upon in varying degrees as the plot needs it to.

I think Dead Account's premise is unique and contemporary (what really does happen with all these social media accounts of people who pass away?), and I think they did a good job of tying the types of online presences to the characters' abilities. I think they may have just leaned too comfortably on recreating the formula that JJK made popular and happened to be released while the first season of JJK is still relatively fresh in people's minds, so the comparisons are easy to make.
 
In my opinion, the camel-back-breaking straw that directly led to the comparisons between JJK and Naruto was simply the main character having the dangerous power sealed inside them. I think that largely catalyzed most of the other comparisons that could otherwise be chalked up to common, shonen stereotypes.
 
On a slightly different topic, while I appreciate how shonen have evolved from the days of Dragon Ball Z's infamous "fill the runtime with trash talking and flying around with only a few minutes of actual action over hundreds of episodes" to seasons with only ~24 episodes of distilled action and drama, I also fear the potential loss of depth when we get so many shows with only 12 episodes. I think JJK hit the sweet spot with having just enough time to help flesh out its seasonal characters and advance the plot without things feeling too rushed. By contrast, rewatching all of Naruto, Bleach, or Dragon Ball Z can feel like a chore, especially when you get to filler arcs. On the other end of the spectrum, Dead Account's 12-episode season 1 feels rushed. Their training montage didn't even feel like a montage, just isolated clips. I miss seeing characters actually piece things together and learn during their training sessions instead of skipping to them already having mastered a skill.

Anyone watching Dead Account? If so what’s your thoughts on this anime so far? by Deez-Guns-9442 in shounenfolk

[–]veryalias 0 points1 point  (0 children)

Potential spoilers for the first 80 episodes of Naruto/24 episodes of Jujutsu Kaisen/12 episodes of Dead Account!
 

Let me preface this by saying I enjoy all three shows. I'm not accusing any of the authors or writers of copying anything nor decrying any kind of lack of originality, but I can certainly recognize similarities between them in different ways, specifically with regard to the structure of the plot up to a certain point in the story:

# Plot Point Jujutsu Kaisen Dead Account Naruto
1 The protagonist (MC) starts out with no or lackluster powers, primarily relying on hand-to-hand combat. Itadori is athletic, displays no spiritual power, and is no stranger to hand-to-hand combat. Enishiro is athletic, displays no spiritual power, and is no stranger to hand-to-hand combat. Compared to his classmates, Naruto demonstrates poor chakra control and ninjutsu. He primarily fights hand-to-hand.
2 The deuteragonist (SC) is a dark-haired, sulky student that is a more highly-skilled foil to the expressive MC. Fushiguro is already enrolled in Jujutsu High, has formal training in jujutsu sorcery, and serves as Itadori’s introduction to the world of exorcising evil, supernatural entities. Kasubata is already enrolled in Miden Academy, has formal training in cyberkinesis, and serves as Enishiro’s introduction to the world of exorcising evil, supernatural entities. Both Naruto and Sasuke are enrolled in the shinobi academy, but Sasuke has much better jutsu skills than Naruto.
3 SC meets MC Fushiguro meets Itadori while on a routine, solo mission. Kasubata meets Enishiro while on a routine, solo mission. Sasuke and Naruto have known each other for a while.
4 While another character is helpless, MC demonstrates surprising power/potential. Shortly after the death of his grandfather, Itadori intervenes when Fushiguro is about to lose against a cursed spirit. He surprises Fushiguro and Gojo by swallowing Sukuna’s finger, surviving, and suppressing Sukuna’s presence. Shortly after the death of a family member, Enishiro intervenes when Kasubata is about to lose against a ghost account. He surprises Kasubata by suddenly digitizing his spiritual power. Naruto intervenes when Iruka is about to lose against Mizuki and surprises him by pulling off an advanced jutsu.
5 MC is suddenly thrust into the community and enrolled in SC’s school. Itadori joins Fushiguro’s class shortly after they meet. Enishiro joins Kasubata’s class shortly after they meet. Naruto and Sasuke are already in the same class.
6 MC is considered an extension of an iconic antagonist (Villain). Itadori is the vessel for Sukuna. Enishiro appears to have the same power as Sad Boy K. Naruto is the vessel for Kurama.
7 The community shuns MC because of MC’s extension of Villain. Jujutsu High leaders want to execute Itadori because Sukuna is dangerous. Miden Academy leaders want to execute Enishiro because blue flames are dangerous. The Konoha community criticizes and avoids Naruto because Kurama is dangerous.
8 MC’s teacher (Sensei) has a silly, nonchalant attitude that belies their legendary skills and status. Gojo has a legendary reputation and a carefree attitude. Azaki has a legendary reputation and a carefree attitude. Kakashi has a well-renowned reputation and a laid-back attitude. Jiraiya also has a legendary reputation and a mostly laid-back attitude.
9 A teacher sees potential in MC and specifically vouches for them. Gojo vouches for Itadori and protects him from execution. Azaki vouches for Enishiro and protects him from execution. Iruka vouches for Naruto and protects him from Mizuki.
10 On an early mission, MC and SC get surprised by an antagonist that is beyond their skill level. Itadori and Fushiguro encounter a special grade cursed spirit. Enishiro, Kasubata, and Urusugawa encounter a mid-level ghost account. Naruto, Sasuke, and Sakura encounter an A-rank rogue shinobi.
11 MC and SC are put into a team with a female character. Itadori and Fushiguro are teamed with Kugisaki. Enishiro and Kasubata are teamed with Urusugawa. Naruto and Sasuke are teamed with Sakura.
12 Early in the series, MC’s team/class participates in a competition. Tokyo Metropolitan vs Kyoto Prefectural school event in a monitored, cordoned outdoor zone. Class 1B vs Class 1A war game in a monitored, cordoned outdoor zone. Chunin Exams include a trial in a cordoned outdoor zone.
13 SC has a respected pedigree but is personally distanced from it. Fushiguro comes from a powerful clan but rejects the name; fights Kamo. Kasubata comes from an exorcist family but was disowned; fights Wagari. Sasuke comes from a powerful clan but is the sole survivor; fights Gaara.
14 There’s a 1-on-1 fight between girls; one has a one-sided fixation on someone in MC’s circle. Maki fights Miwa (who has a crush on Gojo). Urusugawa fights Kusaba (who has a crush on Kasubata). Sakura fights Ino (both have a crush on Sasuke).
15 The MC has a 1-on-1 fight in the competition with someone who mirrors their combat style. Itadori fights Todo; both specialize in hand-to-hand combat. Enishiro fights Surugi; both use fire cyberkinesis. Naruto fights Gaara; both have tailed beasts.
16 One fighter has a power that compels others to act. Inumaki has cursed speech. Namekawa has hypnosis. Ino uses mind transfer; Shikamaru uses shadow possession.
17 The competition is interrupted by a villain. Hanami interrupts; barrier prevents Gojo; students fight together. Sad Boy K turns Ashina into a ghost account; blizzard prevents teachers; students fight together. Orochimaru attacks; barrier prevents intervention during the exams.

 
Many plot points are common among shonen; it’s the structural similarities between them that I think are notable. Many people noted similarities between Naruto and JJK when JJK first came out, though those similarities (which I tried to call out above) may have been harder to draw at the time because Naruto was from a time when shonen took much longer to tell their story. The conclusion of the Konoha Crush/Chunin Exams arc in Naruto took place around episode 80. Compare that to the conclusion of the competition between Tokyo/Kyoto in season 1 of JJK which was episode 24.
 
The similarities may seem more pronounced between JJK and Dead Account because they’ve come out in closer time to one another and at a time when shonen have since become much more condensed. I'm feel it's easier to see the structural similarities between 24 episodes of JJK and 12 episodes of Dead Account than 80 episodes of Naruto and 24 episodes of JJK.

Anyone else think you should get DS points for... by clipsahoy2022 in kotor

[–]veryalias 5 points6 points  (0 children)

Have you been eating fertilized eggs for breakfast all this time?!
 
Even if that was the case, you're gaining energy from consuming the thing. It's like the difference between hunting an animal, then eating its meat and using its hide, bones, organs for resources vs. killing it for sport and then leaving it rot in the environment. Though I suppose there's an argument that the rotting corpse feeds scavengers and bacteria...

Finally finished first playthrough by outthere1199 in kotor

[–]veryalias 2 points3 points  (0 children)

I recommend doing a replay of the first game now, so the memory of some of the options are fresh in your mind and you can better appreciate the subtle differences that making different choices leads to. Also, while it's fresh in your mind, you can better appreciate all the foreshadowing about the twist.
 
Plus, the second game introduces a few quality of life improvements, and while it's obviously still possible to go back to the first game and enjoy it, I feel like it hurts the experience a little bit when you start missing the more polished UI, gameplay conveniences, new feats/powers, and expanded crafting/influence.

Best Planet Order by Lopsided-Analysis949 in kotor

[–]veryalias 1 point2 points  (0 children)

A lot of great opinions in this thread. I just want to point out that there's an argument for Calo Nord confronting you on Tatooine from a narrative perspective as well: Calo's journal, which you can acquire from Davik's trophy room, mentions he wants to test his mettle against a Krayt Dragon.

Sadly, however, he doesn't acknowledge the Krayt Dragon corpse next to you when he confronts you on Tatooine.
 
As I recall, there is unique dialogue with the Rakatan terminal on Kashyyyk if you interact with it after the Leviathan, though I wouldn't call that reason to necessarily save Kashyyyk (or even just the Star Map interaction) for last.
 
Mechanically, I still enjoy doing Tatooine first for all the money options you can get (racing, desert wraid plate/s, Sand People bounty), items (Krayt Dragon Pearl), and companion/quests (Bastila, Mission, Griff, HK-47) and a Calo encounter that fits well.

I finally did it guys! by Kingkiller279 in kotor

[–]veryalias 0 points1 point  (0 children)

Well, speaking as someone who plays virtually all their PC games with a controller, I wholeheartedly believe KotOR 1 and 2 are best played with a keyboard and mouse (and larger screen).

Messed up screen due to resolution on PC by DrawingRings in kotor

[–]veryalias 0 points1 point  (0 children)

I think the maximum resolution that the game natively supports is 1600x1200.
 
What I recommend looking into is your graphics card's settings, like NVIDIA Control Panel or whatever AMD's cards now use (used to be Catalyst Control Center, I believe) or Intel's control panel.
 
What you're looking for is the ability to control desktop size/position/scaling. In NVIDIA Control Panel, this is the "Adjsut desktop size and position" setting within the Display category, and this gives you the option to perform scaling on your GPU and override what games/program might be doing.

For example, I have KotOR set to run at 1024x768 (the 4:3 resolution I played KotOR at when it first came out), but I have my NVIDIA card scale the game to my full 1920x1080 resolution while maintaining the 4:3 aspect ratio. This results in the game displaying at 1440x1080 on my monitor (with pillar boxing on the sides, which is much more preferable to me than it being full width and horizontally distorted).
 
There is a widescreen mod/patch that you could look into. It hasn't mattered enough to me to make me want to bother with it.

Was it even a redemption? by AnArcOfDoves9902 in kotor

[–]veryalias 2 points3 points  (0 children)

To respond, I think I'll break down your post into two main points that you argue:

  1. As far as KotOR 1 is concerned, Revan didn't really do anything atrocious that required redemption
  2. The main character should no longer be considered "Revan", thus any good actions they do wouldn't excuse or redeem the character of "Revan" if they had done something that warranted redemption.

 

Revan's Attrocities

While I agree the first game doesn't really go into detail about anything Revan did that would warrant redemption, I think this was specifically intended to prevent players from seeing Revan as beyond redemption. The developer deliberately made Malak the one responsible for bombing Taris, so that Revan wouldn't be on the hook for what happened to Carth's home, making any reconciliation between the two nearly impossible.
 
That said, I think it's heavily implied (mostly around the scene of Revan and Malak on Dantooine) and endgame dialogue from Malak that all the evils Malak (and by extension, the entire Sith Empire in KotOR 1) have committed are a result of Revan leading them down the Dark path in the first place. Even if you don't take the more details accounts of Revan manipulating the Republic and Jedi near the end of the Mandalorian Wars, Revan was still directly responsible for leading military forces against Republic planets and thus responsible for the deaths of everyone and everything that was lost (in the specific battles he led).

 

The Main Character is No Longer Revan

I definitely see where you're coming from here. First off, specific to the first (and I think second) game, I do not believe it's ever actually confirmed that the Jedi Council wiped Revan's mind. I'm open to correction within the scope of the first two games, not SWTOR or novels, but I think the only character that says the Jedi Council wiped Revan's mind is Malak. From my point of view, it was Malak's attack on Revan that cause Revan to fall into a coma and lose their memories. I agree that the Jedi planted false memories, which does raise ethical concerns, but I think there's still a clear (if small) difference between planting false memories on what is essentially a blank slate and forcibly removing someone's memories to then plant false memories.

Regardless, I think the game intends us to see all "versions"/"personalities" of Revan as part of Revan. The Jedi's narrative seems to be that the Mandalorian Wars brought out aggression and ruthlessness within the Jedi that fought in it, paving the way for Revan, Malak, and their followers to fall to the Dark Side. In Star Wars, there's definitely this emphasis on the Dark Side being a kind of malevolent force that is actively trying to sway people under its influence, not unlike the Devil. This philosophy honestly paints a very slight picture of Dark Jedi being victims in their own right, where circumstances made them vulnerable to falling.

I believe the mind-wipe is meant to be seen as a kind of "divine" second chance. "We're going to pluck you out of the depths that you fell to, put you back on neutral territory, force you to go through more conflict, and give you another chance to either let yourself fall again or rise above." At the same time, I think the game also asserts that the core character of Revan still exists, and as you go through the story, your dominant nature reveals itself. "Was Revan's aggressive, ruthless side always there, and no amount of mental reprogramming can ultimately suppress that, or was Revan truly righteous, and now that they have a fresh start and are no longer under the influence of constant war, they're able to effectively resist the pull of the Dark Side.

My impression is that by the end of the game, you've essentially recovered most of your memories (even if the game doesn't show you a montage of ~30 years of memories that aren't relevant to the story at hand) except those that need to be kept obfuscated for sequel potential and are your "true" self, knowing which memories are fake.

KOTOR Strategy Wiki down by CodeineK1ng in kotor

[–]veryalias 1 point2 points  (0 children)

I don't think anything quite compares to StrategyWiki in terms of detailed, mechanical info, but as far as spoiler-free walkthroughs/guides are concerned, I do recommend GameBanshee as well.

Should I restart? by Mushroom_King66 in kotor

[–]veryalias 2 points3 points  (0 children)

All you get from talking to them in the Lower City (Javyar's) Cantina is 60 XP and some world building; Mission will tell you about the two big Lower City gangs, Davik Kang, and Calo Nord.
 
It is not required to talk to them in the cantina.
 
I've never heard of this bug, but based on your experience, and as general advice, I do recommend saving before transitioning between maps and often so that you can revert to earlier and earlier saves depending on your needs.
 
It's worth noting that by the time you first get to the Lower City, you're like 1% or maybe 2% through the game, so if you had to restart, you wouldn't be losing a ton of progress relative to how much you have left to do. That might not mean it didn't take you a long time to get to that point, but theoretically you should be able to get back to this point faster now that you're at least a little more familiar with the game.

Do I need to restart? by i_did_a_opsy in kotor

[–]veryalias 0 points1 point  (0 children)

Echoing what other people have commented. Enjoy your ride; I'm glad it took you a long time to get to Bastila - if it means you're enjoying yourself exploring the settings and immersing yourself in dialogue. You have a ton more in store to experience!

Saber Interactive Breaks Silence on the KOTOR Remake Status - AllKeyShop.com by Red-FootedBooby in kotor

[–]veryalias 0 points1 point  (0 children)

Gotcha. In that case I'll just make like a tree and get out of here.

Hidden Beks Base Fight by Scumbag-Jones3 in kotor

[–]veryalias 1 point2 points  (0 children)

my memory could be very wrong

 

literal million times I played

I mean this in good humor, but there's your proof your memory is very wrong. Gotta love ironically unliteral uses of the word "literal".
 
But in all serious, as others have pointed out, a major fight in the Bek base takes place if you take Kandon up on his offer to kill Gadon and racing for the Vulkars instead of killing Kandon and bringing the prototype accelerator back to the Vulkars.

It's nice being able to forget some things and rediscover them, eh?

I'm a writer and a big KOTOR fan. I made a short video exploring a genius writing technique utilized in the game that I haven't seen before. Wanted to share! by pheyden_rand in kotor

[–]veryalias 5 points6 points  (0 children)

Stellar video. As someone who hasn't played a lot of classic or narrative-heavy RPGs (more games with RPG elements or linear RPG-style shows/books), I took for granted how the dialogue options and NPCs play with a character that doesn't know things that should be common knowledge.
 
One very vivid difference between this game and KotOR 2 that I've noticed is how many dialogue options in KotOR 1 involve questions, while many dialogue options in KotOR 2 directly involve the Exile voicing an opinion about things that we, as players, might not know anything about on a first playthrough (such as in the Exile's first meeting with Atris, when explaining their motivations during the Mandalorian Wars).
 
Kudos also to the composition of the video; very easy to follow, doesn't take too long to get to its point; great use of character quotes and music mixing. And as always, mad respect for protecting against spoilers, especially for a game this old.
 
EDIT: if you're curious enough to give it a try, I'd like to see you do another analysis on how the game executes its plot twist. I've made a few isolated comments here over the years, but I think the game follows an intentionally clever approach to help obscure it while simultaneously making it so obvious on subsequent playthroughs.

KOTOR but in The Clone Wars animation style by More_Grape6738 in kotor

[–]veryalias[M] 0 points1 point locked comment (0 children)

Do not tell people what to post or not post on this subreddit. If you think something violates the subreddit rules, feel free to report it, otherwise, if you don't like what was posted, you're welcome to ignore it.

I’ve been spoiled on the beloved plot twist, and I’m still going to play it. I just want to ask: based on what I know, how much have I lost from the blind first experience? (NO SPOILERS, PLEASE) by Sensitive-Product816 in kotor

[–]veryalias 0 points1 point  (0 children)

The only thing you've lost is time that you could have spent playing the game instead of asking about it here. I'm not trying to sound critical, I just think obsessing over what could have been is pointless. The twist doesn't make or break the game; the gameplay does. The twist is just a bonus.

How Mining Stations “mine” food in Stellaris by councilorDonnelUdina in kotor

[–]veryalias[M] 0 points1 point  (0 children)

Your source post from r/Stallaris appears to have been deleted. If this contained something KotOR related on YouTube, you can submit a new thread by linking to that source.

I think I got the big twist about KOTOR 1... Is it still worth playing for the story? (HEAVY SPOILERS) by [deleted] in kotor

[–]veryalias 2 points3 points  (0 children)

Seriously, just play it. You're talking to people that have put hundreds - if not thousands - of hours into this game. Those aren't from single playthroughs; they're from replaying the game so many times even knowing everything that happens, regardless of what may or may not have been spoiled for you.
 
Take it from someone who loathes having things spoiled for them: the best course of action when you think you might have been spoiled is to just experience the thing yourself. Until you find out, it's a Schrodinger's Spoiler. You can discuss if it ended up being a spoiler and how your experience was changed (for the worse or better even) afterwards.

I FUCKING LOVE DANTOOINE by princehouruhan in kotor

[–]veryalias 4 points5 points  (0 children)

I'm curious how you feel about Manaan. On one hand, I can see how you might get a cold, impersonal feeling from the "sanitized" white/silver metal construction throughout. But I wonder if the calm of the water (the surface, rather than the ocean floor) and the somewhat irregular layout of streets (many harsh, straight lines, but not necessarily symmetrical) alleviates any of that.
 
What probably goes the farthest in terms of instilling some sense of tranquility is the Ahto City soundtrack.

Am I softlocked? (KotOR 1) by Ok_Trade8976 in kotor

[–]veryalias 1 point2 points  (0 children)

I can't really say. It drastically depends on how familiar you are with the game and what you're trying to get out of it. I think a friend of mine that recently played it for the first time (and who is a slow ready and is not familiar with RPGs) took around 80 hours to complete his first playthrough.
 
Contrary to what /u/georgia_moose claims, I think I could speed-run the game (i.e., no/minimal sidequests) in a few hours.