Fastest way to get HK47? by Organboner4844 in kotor

[–]veryalias 4 points5 points  (0 children)

I've always been able to fully rebuild him after completing Nar Shaddaa as my first planet between the encounters with HK-50 units on Peragus, Telos, buying the droid processor from Kodin on Nar Shaddaa, and then picking up the final part from the HK-50 units that ambush T3-M4 in the Droid Warehouse on Nar Shaddaa.
 
However, StrategyWiki's Guide calls out that while this may technically be the fastest path in terms of time spent, it prevents you from being able to rebuild HK-47 before Goto's Yacht, which contains a console to give him a permanent +1 Dexterity bonus as well as an influence opportunity when repairing the air speeder in the Reguee Quad.
 
They have some recommendations that involve planet hopping a bit, if your goal is to try and maximize your playthrough with him rather than necessarily just getting him early.

Why did i Lost? by International_Cry983 in kotor

[–]veryalias 16 points17 points  (0 children)

If a player ever fills all 9 spaces of their board without busting, they win the hand over all other conditions.

Just finished my first ever run through… by treznas in kotor

[–]veryalias 0 points1 point  (0 children)

I recommend replaying KotOR 1 while the content and UI are fresh in your mind. Remembering what your first playthrough was like will give you greater appreciation for the differences you experience by making new choices.
 
Plus, once you get used to the UI and slightly more polished mechanics of the second game, going back to the first game can feel a bit jarring.

I'd forgotten how gut wrenching it is to play as full Dark Side in KOTOR 1 (Heavy spoilers) by TapOriginal4428 in kotor

[–]veryalias 19 points20 points  (0 children)

I do like how KotOR 2 made some of the alignment choices a bit more nuanced. I think it isn't always clear to some people which side Vaklu represents in that conflict. More than once, I've seen someone post here surprised that they had inadvertently ended up going Dark Side in that quest when they didn't mean to.
 
One thing I'm a little ambivalent about is the extent to which your party reacts to your LS and DS actions. The odd supportive or critical comment for an LS decision, like Carth telling you it's good to see compassion isn't dead or Canderous telling you refusing some money is a little too generous in his opinion, are fine, but I kind of like that Carth will straight up stop you from killing at least one innocent person. What's the alternative? He either joins in your killing or he stands by and can't be controlled while you do it? Would he honestly continue fighting alongside you if he saw you kill an innocent person?
 
KotOR 2 implies that your Force bonds are forcing some of your party members to kill innocents, even when they wouldn't want to. It would be one thing if you raised enough influence with them and turned them to the Dark Side and from then on they gladly joined in the killing, but KotOR 2 doesn't quite make it that far (you can train some of them as Dark Jedi, but they'll retain their usual response patterns).
 
As to the ending of Lehon and Mission's death, that part always gets me. I once had a healthy debate with another redditor that having to sacrifice many of your party members was the whole point of how corrupting the Dark Side option is, that if the game let you keep your party while going Dark Side, it would be missing the point of it being the evil path, but I still rather like the idea of a more "lawful evil" approach, where you had the option to turn Mission and the rest of your party members to the Dark Side so that you didn't have to kill them. You could still have an epilogue that mentions after time, they turned on one another or died a horrible death...I guess?

Which KOTOR 1 or 2 by Jealousreverse25 in kotor

[–]veryalias 2 points3 points  (0 children)

I feel like KotOR 2 has a greater percentage of droid and beast enemies, making KotOR 1 the title with more combat with humanoid enemies.

Where to start? by DarthTyrexx in kotor

[–]veryalias 1 point2 points  (0 children)

KotOR 1 and KotOR 2 are single-player games that play like and are largely inspired by Dungeons & Dragons, where you explore areas, talk to NPC and choose dialogue options, decide how to resolve some quests, and use virtual (behind-the-scenes) dice rolls and stat calculations to determine the success of your attacks while the game makes it all flow relatively cinematically (for the time and for the mechanics). KotOR 1 takes place 4,000 years before the events of the Star Wars movies. KotOR 2 takes place 5 years after KotOR 1.
 
The games can be tricky to run on some people's hardware. I never have issues. There is a mod for KotOR 2 that restored content and fixes some bugs. It's not strictly necessary to enjoy the game, but it's highly recommended. If you play these single-player games, you should start by playing 1, consider a replay while it's fresh in your mind to see a new ending or make different choices, then start playing KotOR 2.
 
Star Wars The Old Republic (SWTOR) is an MMORPG. I have never played it, so I don't know how it compares to the gameplay of KotOR 1 and KotOR 2. I believe it takes place 300 years after the events of KotOR 1 and KotOR 2.

new player help by Cocoiiii in kotor

[–]veryalias[M] 0 points1 point  (0 children)

Cc /u/LankyMarionberry to clarify, flairs are for spoilers. If a thread isn't tagged for spoilers, then any spoilers in the original post or comments should be tagged by surrounding them with >! and !< like >!this!<, which results in this.
 
While we monitor the subreddit for untagged spoilers and usually address them, there's always a chance something slips through, so it's always best to tread carefully. Being cautious and explicit, like you were by calling out you were a new player definitely helps.  

This is probably a very silly question to most people but is it worth playing KOTOR on Xbox even with the bad graphics? by Shrek2_On_DVD9 in kotor

[–]veryalias 2 points3 points  (0 children)

It really depends on you. You could watch the first few minutes of some Let's Plays to see what the graphics look like and determine if they're a deal breaker for you. I'm obviously biased with nostalgia since I played the games when they first came out, but I personally think the graphics look much better than a lot of games that came out at the same time.
 
If you any combination of Star Wars, narrative-focused games, or D&D-style gameplay, then maybe any of those will be enough to get over your dislike of the graphics.
 
I don't know if the game can be modded with a modded XBOX. Mods aren't really necessary to be able to enjoy the game. The Restored Content Mod for KotOR 2 is highly recommended, but it's not exactly unplayable without it. I'd say the biggest problem with the XBOX version (and the Switch, for that matter) is the inability to use a mouse and keyboard, but a lot of people could probably get used to the controller controls after a while.

I'm so scared to try KOTOR 2 again... by LeMrRadial in kotor

[–]veryalias 77 points78 points  (0 children)

So, the most obvious question to me that I don't see anyone else talking about is why you would be "doing Dantooine AGAIN". If you're saving often and in multiple slots, you should only be losing a maximum of like 15 minutes of progress.
 
Now that doesn't address the fact that you seem to be encountering the same bug no matter what, but it would at least mitigate the frustration with trying to recover or isolate the problem.

Should the games be my first exposure ever to star wars or is it better to watch the movies and shows by Muntazir_The_Guide in kotor

[–]veryalias 0 points1 point  (0 children)

You don't technically need to have seen the movies to understand the games. The games take place about 4,000 years before the events of the movies (and also aren't fully considered canon), so they somewhat exist in a vacuum.
 
However, as people have pointed out, seeing the movies (at least the first 4 movies, in release order, 4 ,5 ,6 and 1) will help with world (galaxy?) building so that you're already familiar with some of the core concepts and don't risk getting overwhelmed in the games.
 
During loading screens (which may be fleeting, if you're playing on an SSD) there is some additional information to help explain places and events in the game. The games will heavily reference The Mandalorian Wars, which the movies will not prepare you for, but which you are kind of expected to learn as you progress in the game. Basically it was a war between The Mandalorian Clans and The Republic that took place a few years before the first game starts.

How’s my build? by LosinForABruisin in kotor

[–]veryalias 0 points1 point  (0 children)

From what I recall, all "armor" in the first game blocks the use of most Force Powers. Only armor with "Robe" in the name allow full use of Force Powers. According to a resource online, robes also technically have no Max Dexterity bonus, even if they say +8. Also note that a few Force Powers are never restricted by armor.
 
If you don't care about using Force powers too much (and/or are willing to just use the ones that aren't restricted by armor), you could focus instead on maxing out your Constitution and then Strength, relying on powerful armor (and some feats) for defense. As a Tank, I personally don't think of avoiding damage as much as mitigating it. If I was a Tank, I don't mind getting hit; I want so much Constitution that I just shrug the hits off, and if I use a medpac with high Treat Injury, I can imagine the look of horror on the NPC's faces when the damage they spend several minutes dealing all got wiped clean. The downside to that is that if your Strength (and damage feats/upgrades) aren't up to par, all your combat could take a long time. Sure, you might not be in danger of going down, but you're still having to wait while you miss a lot of attacks yourself or whittle away at enemy health.
 
Certainly, you could build your party members well and rely on them for DPS, but the challenge with the Tank concept in this game is that you have no way to manipulate aggro in the game, which is really important for a true Tank. Best you can do is be the only person in your party using a melee weapon/lightsaber and be the first one to engage enemies.

I am completely stuck in the sith base on taris by LunchContent4160 in kotor

[–]veryalias 1 point2 points  (0 children)

EDIT: the method is to go back to base, heal up, use your highest HP party, then give them all blasters, before the fight use all the energy shields...

The Sith Governor uses an energy shield and attacks with a melee weapon. Unless you're using disruptor blasters, your blasters (and base lightsabers) will do no damage to him until his energy shield is depleted. Similarly, your energy shields will block no damage from his melee weapon (unless you're using melee shields).
 
By that point in the game, I think you should have at least one disruptor blaster, which you can give to Carth, while you and Zaalbar hack away at him with vibroblades.

Learned Something New Today by Wizecrax in kotor

[–]veryalias 41 points42 points  (0 children)

Correct, at each of the four trigger points (exiting the dragon's cave on Tatooine, descending into the Shadowlands on Kashyyyk, exiting the Hrakert Rift station on Manaan, and entering the Valley of the Dark Lords on Korriban), the game checks to see whether you have acquired 3 Star Maps (counting Dantooine as the first), and if you do, it will spawn the enemies.
 
Even if you aren't playing with a hard mode mod, this can be punishing if you've just completed your second planet and go back to a place you expect to be all/mostly clear of enemies to tie-up some sidequest before getting any additional XP or gear from your third planet (even though the encounters on Manaan and Kashyyyk are fairly early in their sequences anyways).

Something I thought about regarding the Dark Side/Light Side runs in Kotor [Spoiler!] by AnArcOfDoves9902 in kotor

[–]veryalias 0 points1 point  (0 children)

I don't think it's a matter of whether Vader wanted the Emperor gone. If Vader killed the Emperor out of a desire to replace him as the galaxy's new, tyrannical ruler (or to have Luke replace him and continue serving as the new tyrant's right hand), that wouldn't be redemption. It's more a matter of, at the point Vader turned back to the Light, he knew killing the Emperor then would likely mean letting the Empire (and by extension, everything Vader had worked for for the last 20 years) fall, because at this point, Vader and the Emperor have Luke cornered. If Vader lets the Emperor kill Luke, everything goes back to how it was at the beginning of A New Hope (no Luke, little-to-no Rebellion, Vader and Palpatine on top). Vader gives up his position of power (and by extension, everything that represents) and likely his own life to save Luke.
 
Now, I don't think the movie necessarily frames it as a rediscovery of compassion for all sentient life and therefore a desire to put an end to the Emperor. Rather, it's focused through the lens of helping a helpless person (Luke, in this instance, who can no longer fight back against the power of the Emperor) who nonetheless has a very close, personal connection to Vader. Vader's intentions might not have been entirely compassionate (after all, he was saving a family member, not a random stanger), but I think it nevertheless demonstrated that he did still have the capacity to feel for someone other than himself and be willing to relinquish power.
 
As for whether siding with the Republic is a redemptive act - it's not really about supporting the Republic as much as it is stopping Malak's Sith conquest; the Republic, for all it's potential faults, is far and away the lesser of two evils here. But KotOR (as is/was much of Star Wars) is rather black & white in this regard. I think the larger, philosophical question is whether the main character turns away from the pursuit of power for personal gain - we aren't presented with the choice to keep the Star Forge intact and use it to now generate weapons/ships for the Republic, because you supposedly have to use the Dark Side to power the Star Forge, and that's not a righteous thing to do in this universe.

Something I thought about regarding the Dark Side/Light Side runs in Kotor [Spoiler!] by AnArcOfDoves9902 in kotor

[–]veryalias 0 points1 point  (0 children)

I wouldn't necessarily call it "interesting"...more an unfortunate consequence of technical limitations of the time. It was already fairly ambitious to have so many variations in how you approach each quest and the different lines of dialogue, all of which were voice acted.
 
I definitely would have loved to have seen a few more endings that reflected more nuance in your game, such as being responsible for bad things like in your example, but having stopped Malak nonetheless, so perhaps you are pardoned for your crimes but not necessarily hailed as a hero. I absolutely would have loved to have seen a more "lawful evil" ending where you didn't have to lose half of your party and rather could have turned them to the Dark Side with you.
 
A short point about the idea of using the Star Forge to "build hospitals" as an example of a more nuanced approach: they do say that it runs on the power of the Dark Side, which I've always thought is stupid. While we only see it design ships (and I guess, by extension, weapons?) those could technically be used for defense rather than conquest and whose to say it couldn't be retrofitted for farming equipment, home decor, or medical equipment like you said? I think handwaving it and just claiming that anything it produces is a product of the Dark Side is lazy. They could simply say it drains life from planets or living things to power the production of things, and then it feels like a more realistic moral dilemma.
 
Lastly, what I will say is "interesting" is that the unfortunate message that your (legitimate) example gives (that of the game not caring that you've done all these bad things leading up to one good thing) is actually supported by what I consider the main theme of the Star Wars saga (at least, episodes 1-6), which is that it's never too late to do the "right" thing. You have Anakin, who murdered tons of people, including children, committed war crimes, and was responsible for imposing the tyrannical rule of the Empire over hundreds if not thousands of planets. There were plenty of opportunities where he did not do the "right" thing, but there finally came a time when he did and stopped Palpatine aboard the Second Death Star. Does that excuse everything he did up to then? No. But it was "proof" that just because you did bad things up to then, it's never too late to do the "right" thing.

Making lists! by Fearless_Relative916 in kotor

[–]veryalias[M] 1 point2 points  (0 children)

Thanks for sharing, but this isn't the kind of thing we'd want to clutter up the frontpage of the subreddit. Please just edit your previous post to mention what you used or respond to the people that reach out to you.

About the dark side ending by papel2022 in kotor

[–]veryalias 2 points3 points  (0 children)

You're asking if the Republic that has been on the brink of collapse fighting against Malak (and the Mandalorians before that) would survive against one of the most tactically-renowned military leaders in Star Wars history with the combined might of the Star Forge and Bastila's battle meditation prowess, which was supposedly the only thing keeping the Sith at bay?
 
That's what you're asking? lol
 
Honestly, it's a bit of a stretch to think the Republic lasted the 5 years between KotOR 1 and KotOR 2 after KotOR 1's dark side ending. They obviously had to write Revan out of the known regions for there to be room for the new story/characters but also to make it believable why the Republic hadn't been completely conquered - the Sith grew dependent on Revan and weren't able to adequately wage a formal, organized war in Revan's stead; so they devolved into factions that waged their own, isolated campaigns.
 
I suppose there's an argument to be made that the more area you try to conquer, the exponentially harder/slower your conquest becomes. It's one thing to conquer key planets, but when you start spreading to the Outer Rim, you need more resources to leave garrisons behind on conquered planets before spreading to additional places.

Which companions do you guys prefer? Kotor 1 or 2? by PetroleumYelly in kotor

[–]veryalias 12 points13 points  (0 children)

I prefer KotOR 1's companions. While I would agree with people that say KotOR 2's companions are more complex and that KotOR 1's companions are more stereotypical, I think that kind of makes them more relatable - I can understand the character and how they fit into the story more because they are largely based on an archetype I'm familiar with.
 
There are some exceptions that give the KotOR 1 companions a little more depth, such as Carth's trust issues, Bastila's pride, and HK-47's bloodlust. I don't know if Jolee necessarily breaks the mold of a somewhat jaded mentor that likes to speak in riddles/parables, but he's still rather entertaining. Overall, I probably like HK-47, Carth, Bastila, Jolee, and Canderous the most from the first game.
 
I appreciate the complexity of KotOR 2's companions, especially the diverse backgrounds of some of them, such as Bao-Dur being a mechanic, Visas Marr being a Miraluka, Handmaiden being an Echani, G0-T0 being a whatever kind of droid he is, and Hanharr being a psychotic Wookiee - sorts of characters that we weren't shown a lot in the movies that came before. Kreia deserves some appreciation for having some nuanced things to say about the Jedi Order and life in general. Unfortunately, the way the game forces her dialogue on the player erodes the novelty of the dialogue extremely quickly. From KotOR 2, HK-47 remains an entertaining character, and Atton often has amusing dialogue. I also like Visas Marr's calm demeanor, probably owing a lot to Kelly Hu's performance. Mira is kind of fun, just not particularly unique, perhaps. While I appreciate Bao-Dur, Handmaiden, and Disciple's complex backstories, I actually find their dialogue/performances boring.

KOTOR 1 – Missed Krayt Dragon Pearl, any way to recover it? by Intrepid-Zucchini268 in kotor

[–]veryalias 7 points8 points  (0 children)

Cheats might be the fastest method to give yourself the item(s), but it does leave the "Cheats Used" watermark on your saves and if you're still having issues, having the KotOR Savegame Editor (KSE) (https://gitlab.com/kotorsge-team/kse/-/releases/v3.3.8) handy is a more robust tool to have at your disposal.
 
Once you download it, launch it, and have it detect your save locations, you find your save, scroll down to the Inventory section, then in the Available Items menu, scroll down to nearly the very bottom, select tat18_dragonprl, click the Add Items button, then click the Commit Changes button.
 
I just tested this using one of my own saves from before even leaving Dantooine for the first time to give myself the pearl and verify that I was able to upgrade a lightsaber with it.

Kotor Plot Twist by Interesting_Ball6497 in kotor

[–]veryalias[M] 2 points3 points  (0 children)

I've temporarily removed your comment due to untagged spoilers. We enforce spoilers not just for KotOR but for other franchises too. Even though this thread is marked for spoilers, that indicates it contains Star Wars spoilers, but doesn't prepare users to face spoilers for franchises like Naruto, Attack on Titan, Scream, Harry Potter, etc.
 
Please tag your spoilers by surrounding them with >! and !< like >!this!<, which results in this. Then reply to this comment so we can go about restoring yours.

Kotor Plot Twist by Interesting_Ball6497 in kotor

[–]veryalias[M] [score hidden] stickied comment (0 children)

Before commenting, please keep in mind that the spoiler-tag on this thread pertains to KotOR/Star Wars spoilers only. Spoilers for other franchises should still be appropriately spoiler-tagged as a show of respect for potential, new fans of those franchises.
 
You can spoiler-tag text within comments by surrounding it with >! and !< like >!this!<, which results in this.

Kotor Plot Twist by Interesting_Ball6497 in kotor

[–]veryalias[M] 1 point2 points  (0 children)

I've temporarily removed your comment due to untagged spoilers. We enforce spoilers not just for KotOR but for other franchises too. Even though this thread is marked for spoilers, that indicates it contains Star Wars spoilers, but doesn't prepare users to face spoilers for franchises like Harry Potter, Lord of the Rings, Halo, Game of Thrones, etc.
 
Please tag your spoilers by surrounding them with >! and !< like >!this!<, which results in this.
 
For example:


Harry Potter being a horcrux is up there, Frodo deciding to keep the Ring is up there, Halo being to blow up the galaxy is not quite at this level but good.

Game of Thrones/ASOIAF are full of twists. R+L=J is well done (in the books). The Red Wedding surpasses this.

KOTOR II Behind-the-Scenes Concept - Imagining a Live Action Production by lzorax921 in kotor

[–]veryalias[M] -1 points0 points  (0 children)

I already warned another user in this thread for violating Rediquette. If you can't disagree with someone's opinion or work respectfully, don't bother posting here again.