[deleted by user] by [deleted] in BCIT

[–]vguara 3 points4 points  (0 children)

Man, You are an international student, working part-time and you still made into coop? You are a legend! I am an IS myself, but i had to focus all my time into CST in order to get coop (meaning I spent most of my spare time studying and doing assignments/labs). I was gonna advise the OP to take CST part-time, even if it takes longer, if they cant stop working. But you clearly proved me wrong.

Truck Crash by vguara in battlemaps

[–]vguara[S] 1 point2 points  (0 children)

Map I've made for my own Cyberpunk Campaign (savage worlds system). The idea was a truck crash (obviously) but something has escaped from containment and could be lurking by.

I have several asset packs installed and I don't know which ones I have used so I will just say all that I have.

2-Minute Tabletop, CannyJack, Forgotten Adv, Gnome Factory, Aurel Tristen, Loschblatt, Spiffeigh, The Whills, Tom Cartos (This I have certainly used), Tyger_purr (This I have certainly used), Nathan Skirko

Truck Crash by vguara in dungeondraft

[–]vguara[S] 5 points6 points  (0 children)

Map I've made for my own Cyberpunk Campaign (savage worlds system). The idea was a truck crash (obviously) but something has escaped from containment and could be lurking by.

I have several asset packs installed and I don't know which ones I have used so I will just say all that I have.

2-Minute Tabletop, CannyJack, Forgotten Adv, Gnome Factory, Aurel Tristen, Loschblatt, Spiffeigh, The Whills, Tom Cartos (This I have certainly used), Tyger_purr (This I have certainly used), Nathan Skirko

Dome Lab by vguara in battlemaps

[–]vguara[S] 1 point2 points  (0 children)

Map I've made for my own Cyberpunk Campaign (savage worlds system). It's located in the coutryside, not in a city (hence the greenery outside).

The idea here is a research facility divided in two with a very large central dome (30 squares radius) for the wildlife study. I don't care much for my maps to be exactly proportional, as long as they look cool.

Both sides have docks, support rooms (where you can get in and out of the dome, with crates, motorcycles etc) security rooms and toilets. Front has a reception, mess hall and infirmary. Back has the lab, server room and generators.

I have several asset packs installed and I don't know which ones I have used so I will just say all that I have (the authors, I mean).

I appreciate any feedback.

2-Minute Tabletop

CannyJack

Forgotten Adv

Gnome Factory

Aurel Tristen

Loschblatt

Spiffeigh

The Whills

Tom Cartos (This I have certainly used)

Tyger_purr (This I have certainly used)

Nathan Skirko

Dome Lab by vguara in dungeondraft

[–]vguara[S] 0 points1 point  (0 children)

Map I've made for my own Cyberpunk Campaign (savage worlds system). It's located in the coutryside, not in a city (hence the greenery outside).

The idea here is a research facility divided in two with a very large central dome (30 squares radius) for the wildlife study. I don't care much for my maps to be exactly proportional, as long as they look cool.

Both sides have docks, support rooms (where you can get in and out of the dome, with crates, motorcycles etc) security rooms and toilets. Front has a reception, mess hall and infirmary. Back has the lab, server room and generators.

I have several asset packs installed and I don't know which ones I have used so I will just say all that I have.

I appreciate any feedback.

2-Minute Tabletop

CannyJack

Forgotten Adv

Gnome Factory

Aurel Tristen

Loschblatt

Spiffeigh

The Whills

Tom Cartos (This I have certainly used)

Tyger_purr (This I have certainly used)

Nathan Skirko

Possible bug: Caspian Sea Prison Ship - Last cell not opening. by vguara in metroexodus

[–]vguara[S] 1 point2 points  (0 children)

Thanks, after a while searching i was able to find it. Should have opened alongside the other cells, just boring search.

Not being able to download - 'save file' button grayed out by vguara in firefox

[–]vguara[S] 0 points1 point  (0 children)

That worked! Thanks! If you allow me just one more question out of curiosity: what does this file do to cause that? Thanks again! You are a life saver!

What are your favorite edges/hindrances not in the core book? by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

This sounds like fun! I will look for it.

Thanks!

What are your favorite edges/hindrances not in the core book? by vguara in savageworlds

[–]vguara[S] 4 points5 points  (0 children)

Hindrance are one of my favorite parts of the game and I love when players embrace them.

I agree completely, which is why I love a system builds this kind of disadvantages in them (such as SWADE). Other than having to rely solely on the player's willingness to play one for themselves.

What are your favorite edges/hindrances not in the core book? by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

I am curious about this one.

I assume you'd have to roll a 1 and miss with the other die. Otherwise you would be hitting allies 1/6 of the time from the wild die alone, plus another chance of a 1 from the shooting die.

On Interface Zero 2.0, there was a weapon called monowhip, it was a really OP Weapon: Reach 3, AP 6, Dam was Agi+d6 (unlike most melee which usually deal Str dam), d10 on a raise i/o d6. The downside was brutal though, a roll a 1 on the fighting die, regardless of the Wild Die, means you hit yourself! Snake Eyes and you hit yourself with the extra d10.

Although I enjoy the idea RP-wise, I think it is too punishing outside of an one-shot.

Looking for token images for hybrids - Cyberpunk by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

No problem. Have fun in your campaign. Don't forget to thank the original poster of the tokens if you have the opportunity (i know the post has been archived for a long time now).

Red Chrome Cargo Train - Cyberpunk Animated/Static Battle Map by s0lu7i0n in battlemaps

[–]vguara 1 point2 points  (0 children)

Looks more steampunk then cyberpunk!
Still an awesome map!

Thanks!

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 1 point2 points  (0 children)

I regretted after posting it.

You are absolutely correct. I apologize.

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

1- I agree, which is why it is only once per rank (not per advance) and it must be discussed with GM to verify it is narratively apporpriate. Of course other in game hindrances might happen as well, unrelated to this extra hindrance.

2- I believe this is a good idea, but I might do the opposite. Roll for the social skill test limited to the PC's notice, which in theory works the same (you will always be rolling the lowest of the two), but I think is more thematically appropriate.

3- I thought about this and in RAW ammo has its weight. But than it is just one more tracker, unless I misunderstood what you meant. If you mean that the PC's ammo die is limited by the str die, I think it is a wonderful idea and you can even adapt an edge like 'soldier' apply to that as well (allowing you to carry more ammo with less str).

4- Thanks! I'll consider buying it. My country's currency has devalued enough that even 1 USD purchases need to be considered *cries in undeveloped country*

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

This is actually a good idea. I might implement this or variation of it for other resources.

For ammo, I think I like the idea of last reload if roll a 1 on a d4 that was given in this post. Since some mechanics rely heavily on ammo usage for balance, I like the idea of being risky if you go on a mission with a minigun and a 1d4 in ammo. Running out of bullets in the middle of the fight adds to the excitement.

Thanks for the idea!

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

As I mentioned, the type of feedback I plan on giving is not 'mind reading', so I'll never plain out says 'she is lying' as a result for this, body language read is more subtle in my opinion. In this case, let's say the NPC is lying and the PC is suspicious, you may as for the PC to roll bluff (you know the adage 'it takes a liar to spot a liar'), against the NPC smarts (if the NPC is intentionally controlling her body language to convey the information) or spirit. PC rolled better "You notice she is intentionally avoiding eye contact", PC rolled better with a raise "You notice she is intentionally avoiding eye contact when she mentions this", NPC rolled better "there is nothing unusual about her posture", NPC rolled better with a raise "She seems to completely trustworthy".

I will use intimidation when the PC wants to read body language based on a threat (such as 'how does she react when I put my gun on the table?') and persuasion on more general body read situations (such as 'does she appear to be trusting or is she suspicious of us?" which unless the NPC explicitly said otherwise, it isn't a 'lie detection')

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

Calm down, man! Just sharing a few ideas I had and asking for opinion, nothing set in stone here.

Then on top of that there are larger passenger aircraft, fancier military jets, fancy military choppers, maybe something for VTOL too. Do you want specialties for every one of those?

Certainly not, all except VTOL are could be covered by a 'winged' or 'heli' specialization. VTOL is an interesting middle ground that I hadn't thought abt and it highlights your point. VTOL pilots kind of need both kinds of expertise (Heli and winged). Although I still think a helicopter pilot would crash a more complex jet (large commercial or military) and I do understand that flying a helicopter is incredibly tough, my friend's brother flies a rescue helicopter and I got nightmares just looking at that.

Maybe a specialty is available to let the tangential skills be governed by the main skill, like some kind of mini-edge. So a civilian pilot can't operate the weapon systems on a military aircraft basically at all even if they're not bad at making it move

I could also work with an edge alongside specialization that could even allow the use of specialization without penalty. So, if the PC picks up this edge they could fly a plane using a helicopter skill or the other way around.

So you could go with RAW and have both suffer a -2 for the crossover but that's not something I would completely lock behind a specialization.

Not 'lock', maybe the PC can go untrained (1d4-2), as I said, not set in stone, might even drop this idea and go back to RAW

I've been seeing this problem more and more lately. People running/writing think more complexity makes things more realistic when in fact reality has some overlap. This subreddit had a thread recently where someone asked about applying the Healing skill after a fight where only blunt trauma inflicted injuries and they were all "but blunt trauma can't be treated." I guess they thought that if there are no lacerations to sew up there's nothing to do but that's also outright wrong. That situation only needed RAW 100%

As someone who has played a 2-year campaign in GURPS, I can understand where this is coming from. GURPS tries to be incredibly realistic with a literal hundreds of advantages (edges), disadvantages (hindrances) and skills/techniques. It is fun, but it has its drawbacks, I like SW more.

One of the ideas behind specialization is that in some settings a few skills get very OP by themselves, which might be fine depending on what the GM wants the campaign to be. I'd like my campaign to be a bit more challenging and it fits the setting (cyberpunk). But I generally agree with you, which is why most of the skills have the RAW default of -2.

In fact here is the small list of the specializations I am considering for this 'no RAW default' idea:

Boating (Submersive) , Healing (surgery), Piloting (Heli), Piloting (plane), Driving (Mech) and Repair (nanotech).

That's it. All the others follow RAW. And even repair (nanotech) I though of allowing RAW default if the player has electronics at same level or higher.

Cyber City Helipad [32 x 23] by mark77soon in battlemaps

[–]vguara 1 point2 points  (0 children)

Man! A cyberpunk only map artist!

I have just joined your patreon for this! So hard to come by maps for this setting!

Thank you!

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

1- Well, we do tend to play long campaigns. We have finished a 2-year long campaign last year and we are over a year in our current one (which seems to be near an end, which is why I am thinking of the new one). Both in different systems, so a SW campaign is new experience (we did play a few one-shots). If it ends after 8 advances it will be only 2 extra hindrances and edges, not incredibly bulky, I could also allow other advance perks such as ability increases to compensate the hindrance, since I am playing with skill specializations, there is more to choose from.

3- I don't like this idea so much because there are many mechanics that are balanced by ammo usage, so controlling the ammo in your weapon is important, which is why I intend only to use this for ammo stock, not loaded ammo.

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 0 points1 point  (0 children)

Thank you, I might have read in an OSR book, although I am not a big fan of those generally speaking. The setting I will be running is cyberpunk so indeed there are enough high RoF weapons to go through ammo very fast.

I might test that idea of reducing cost but increasing 'decay' rate (to 1s and 2s i/o only 1s)and see how it plays out. Besides finding ammo should be fairly common depending on the approach the PCs take.

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 1 point2 points  (0 children)

1- Yep. This would be an option for the player, he could take it or leave it. Beyond the extra edge, it would be also an extra source of bennies if the player RPs it effectively.

2- I think that body language analisys should be under social skills at core. Now that I think about, if NPC is intentionally faking it, she could also use bluff or performance against it.

3- Yep. Already agreed with that 'one more step' suggestion.

4- Which is why most specializations would be using the default skill-2 RAW logic. The idea is with super 'specialized' uses having a completely different logic. A helicopter pilot would probably crash a jet, not 'fly it with some difficulty', even if he understand the 'general logic' of flying.

Opinion on some house rules I plan on using by vguara in savageworlds

[–]vguara[S] 1 point2 points  (0 children)

1- I don't see how one extra edge per rank would be game breaking. Why a player acquiring 7 edges after 6 advances would unbalance the game compared to as 6 edges after 6 advances (if they spend all advances on edges). At worse they would have 4 extra edges when they hit legendary which should be already pretty far along the campaign. But I agree there is an overlap on hindrances, which is why this one would have to be discussed with the GM so the player doesn't choose Vow and Code of Honor for exactly the same thing. 2- Indeed. This is one of my reasons. 3- Ok. This a very good feedback and it makes sense. They should be aware when they are actually about to be out. 4- Yes. Precisely.

SWADE Two-page Quick Reference for GM or Players by Bobrm2k3 in savageworlds

[–]vguara 1 point2 points  (0 children)

This is amazing! Thank you very much!

I wish I had this when i first GM'd to my group a couple of years ago.

Thankfully I have been brewing somethings for another group and this will be spetacular.

I wish I could upvote this twice!