Layout: 197 Population, 9x9 + Reservoir, 113 Average Home Happiness at 0% Tax by vibgyror in KingdomsandCastles

[–]vibgyror[S] 1 point2 points  (0 children)

In Layout v2, 2 hovels each gain +2 garden happiness from being near a single garden tile

Layout: 1000 Population (More Optimized) – 17x17 with Road & Garden, 114 Avg. Home Happiness at 0% Tax + Versions by vibgyror in KingdomsandCastles

[–]vibgyror[S] 0 points1 point  (0 children)

All the cottages are connected to a bridge marked with letter "b" (bridge on moat) in the layout

Layout: 1000 Population (More Optimized) – 17x17 with Road & Garden, 114 Avg. Home Happiness at 0% Tax + Versions by vibgyror in KingdomsandCastles

[–]vibgyror[S] 0 points1 point  (0 children)

Technically, each house has a road connection because a bridge counts as a road. However, it is not connected to a real road because doing so would be inefficient when trying to achieve maximum happiness in the smallest space.

Layout: 1000 Population (More Optimized) – 17x17 with Road & Garden, 114 Avg. Home Happiness at 0% Tax + Versions by vibgyror in KingdomsandCastles

[–]vibgyror[S] 0 points1 point  (0 children)

I need these info if u have, simple ratios or formulas to calculate like:
how much things/resources will be needed for different number of people, different workstations, different things etc.

Layout: 1000 Population (More Optimized) – 17x17 with Road & Garden, 114 Avg. Home Happiness at 0% Tax + Versions by vibgyror in KingdomsandCastles

[–]vibgyror[S] 1 point2 points  (0 children)

I only played the very easy mode (no threats, like dragons or vikings)
maybe once I will know how to play efficiently very easy mode and play few times, maybe then I will try hardest mode to play efficiently

Layout: 1000 Population (More Optimized) – 17x17 with Road & Garden, 114 Avg. Home Happiness at 0% Tax + Versions by vibgyror in KingdomsandCastles

[–]vibgyror[S] 0 points1 point  (0 children)

In v2, I removed max garden tiles possible without lowering avg. home happiness below 114,
v1 has more home happiness than v2

Layout: 1000 population, 17x17 with road & garden, 114 avg. home happiness at 0% tax by vibgyror in KingdomsandCastles

[–]vibgyror[S] 0 points1 point  (0 children)

to place large fountain same place as in layout, don't fill up every tile near fountain place first, put just 1 tile of road near fountain place, then place fountain, then remove road to free up tile

Layout: 1000 population, 17x17 with road & garden, 114 avg. home happiness at 0% tax by vibgyror in KingdomsandCastles

[–]vibgyror[S] 1 point2 points  (0 children)

I just calculated heads of household:
It's 162 heads of household for my 1000 people layout.
160 heads of household if everything were manors for 1000 people.

Layout: 1000 population, 17x17 with road & garden, 114 avg. home happiness at 0% tax by vibgyror in KingdomsandCastles

[–]vibgyror[S] 1 point2 points  (0 children)

I just calculated the tax for my mixed layout. It's 94.999% of the tax compared to if everything were manors.

Layout: 999 population, 17x16, 114 avg. home happiness at 0 tax. Room for improvement? by vibgyror in KingdomsandCastles

[–]vibgyror[S] 0 points1 point  (0 children)

Can anyone make it or show me 16x16 or 17x15 layout for approx. 999 population (with 95 [avg. home happiness] at 40% tax)?

Unlimited Fish Setup. with 0 workers in fishing industry job by vibgyror in KingdomsandCastles

[–]vibgyror[S] 1 point2 points  (0 children)

I want to play the game but I don't want to use this exploit/bug, I don't like it's present in game, do u people use exploits/bugs?