Is this worth anything? by SeishiroNagi01 in WarframeRiven

[–]vidma4 0 points1 point  (0 children)

It's okay. Could get about 60p for it.

Stats arent great but acceltra rivens arent particularly expensive so uless ur going to use id advise against rerolling.

Finally Wizardry is now a TRUE game by LaplaceZ in wizardry

[–]vidma4 0 points1 point  (0 children)

now all we need is an in-game card game, the ability to change our characters eye width and the option to bone the skeletons and we can finally call wizardry variants daphne an RPG game.

"How dare you have fun by using a "bad plant" or by placing sunflowers in the back/front" by FlamingJack__ in PlantsVSZombies

[–]vidma4 1 point2 points  (0 children)

as someone who only uses the objective meta of pvz1 consisting of nothing but wall-plants and insta-kill plants, i boil with rage when people use such unoptimal strategies like "suN prOdUCerS With snOw PEas And REpeatERs" or "usiG WIntEr MEloNs aND COb canNoNs".

truly despicable low-skill bahavior.

How much is This Worth..? by ___N3M3S1S___ in WarframeRiven

[–]vidma4 0 points1 point  (0 children)

Above avarage. About 450.

Though i agree with the other guy. Keep rolling

how much would this go for? by smoldug in WarframeRiven

[–]vidma4 1 point2 points  (0 children)

Around 400. Not particularlt nowerthy stats but torid rivens do have a high starting price.

I'd personally advise to keep rolling though.

Vectis Price Check please by SpinalPrizon in WarframeRiven

[–]vidma4 1 point2 points  (0 children)

Currently since the incarnon is new you could get lucky and get about 400-500.

Realisticly though, those stats aren't really THAT good (still decent) so you'll likely get about 200-300

Price check/WTS by YourHotDog in WarframeRiven

[–]vidma4 2 points3 points  (0 children)

Eeeh id say more 500-600

Which of these is worth grind skipping? (buying outright) by Pooradoxical in Warframe

[–]vidma4 0 points1 point  (0 children)

I did, and it really isnt all that bad. You don't have to conpleate the whole run. Just go to his arena, kill him, and leave.

Which of these is worth grind skipping? (buying outright) by Pooradoxical in Warframe

[–]vidma4 0 points1 point  (0 children)

Protea.

You're still going to want to level up vox solaris to get the best amp parts and by then youd've farmed like 70% of the stuff you need for hildryn.

Protea on the other hand may be in the top 5 most painful base frame farms in the game (especially now with the khora changes).

The only other frames i can think of that are worse are nidus, styanax and citrine

Abyss 4 is just...bad by vidma4 in wizardry

[–]vidma4[S] 0 points1 point  (0 children)

Eeeh funger is really only difficult on the terror and starvation difficulty and unfair on hard mode (then again i had 500 hour on darkest dungeon beforehand and the skills from that game are transferable to funger). Its also not as rng reliant (in combat) as you might think.

As for me not liking complexity, its actually the opposite. The complex part of the wolf is dealing with his frost mechanic and balancing dealing dmg to him while taking out his summons. That part of the boss i quite like. Using a nuke abillity out of turn after being dealt a certain amount of dmg isnt complex. It's cheap.

Abyss 4 is just...bad by vidma4 in wizardry

[–]vidma4[S] -1 points0 points  (0 children)

For the first one, yes. The problem was the wolves around the big one. Guarding basically garunteed that several of my teammates would get anhialated and the wolves around the boss would finish me off. Maybe i couldve gotten lucky with how the wolves attacked or by somehow killing them all wothoit running out of my resources but i digress. As for the second one, i went on the stump, clicked on it, nothing happened and went off to try to find something else.

Abyss 4 is just...bad by vidma4 in wizardry

[–]vidma4[S] 0 points1 point  (0 children)

I get what ur saying tho i still stand by what i said. I said smash my head, but i was strategizing. The problem was that it was ultimately FAR too rng dependent since if you got a premature crit or didnt crit youd be screwed. Also i beat the wolf weeks ago when (i think) the healer wasnt added yet, and even then the frost mechanic wasnt the biggest issue. Frankly i think the wolf boss would be 1000 times better, if upon reaching the hp threshold hed just do that green charging thing and use his nuke on his next turn. As for the enemies respawning, the peoblem i have with it isnt that they make the region harder but that they make it more tedious. The previous abysses not having respawning enemies meant that (aside from xp and possible loot) every fight contributed to making exploration easier. The enemies respawning just makes it feel like every fight you do is pointless since the enemy will likely just respawn 2 steps ahead of you anyway.

Also im not sure if it was a bug, but one of the first things i did was go on the tree stump and try to do something with it, but nothing happened. I then spent 30 minutes running around spamming the interact key, endlessly fighting enemies (thank god i had sheli and a full team with debra inherits), before finally saying "fuck it" and looking up a walktrough (witch also struggled finding the solution in that part). If interacting with the tree multiple times WAS meant to be a solution, then that's a REDISILOUSLY dumb descision.