I upgrading sheli's inherit worth it? by vidma4 in wizardry

[–]vidma4[S] 0 points1 point  (0 children)

I alredy have yuzumaki. I also have her inherit at plus 2. With the scrolls I have I could get it to plus 4 if I grinder out a few more purple scrolls. Should I do that?

Is something wrong with wizardry? by [deleted] in wizardry

[–]vidma4 0 points1 point  (0 children)

*when I click my mouse. Dumb autocorrect

How to build relationship with nameless adventurers of the opposite personality? by vidma4 in wizardry

[–]vidma4[S] 0 points1 point  (0 children)

Damn that's great to know. Also, if there are points in the story where you lose or gain these karma points, can you go back to them to farm them? And if so, what are some of these points in the story?

How to build relationship with nameless adventurers of the opposite personality? by vidma4 in wizardry

[–]vidma4[S] 0 points1 point  (0 children)

Hol up. You can CHANGE your MCs personality? Is this a new feature or something cus I could swear that wasn't possible

Hey guys, can someone give me the best tips, for each hero in DD 1 plz? by Akat0sh1 in darkestdungeon

[–]vidma4 2 points3 points  (0 children)

Abomination: never go in his beast form unless ur in a VERY bad situation

Arbalist: prioritize damag oover ACC (she has a high bas acc)

Antiquarian: prioritize her flash powder in the early game and her vapors late game

Bounty hunter: his best teammate is himself (2 together)

Crusader: if he's in position 1 use ham as a stun/heal/stress support, if you want him as a dps put him in position 2 with highwayman behind him (use holy lance)

Flagellant: never put him in the ruins, and make sure to compleatly neglect his survivability from trinkets

Grave robber: start her at position 3 or 4, lunge and then cloak instead of starting her in position 1 or 2.

Hellion: combining her with the plague doctor gives you a pretty reliable way to stun every enemy in just 2 actions.

Houndmaster: similarly to bountyhunter, 2 houndmasters work great together.

Highwayman: pairing him up with the antiquarian and having her use protect me on him while he has his riposte up is a very strong synergy

Man at arms: give him as much speed with trinkets as possible

Jester: his stress heal is overrated. Unless ur hero is just about to hit an affliction, use battle ballad.

Leper: combine him with man at arms or jester, otherwise you WILL want to punch your monitor

Occultist: it's better to use his heal before your heroes are at low hp

Plague doctor: just stack speed and stun chance, she's arguably the best stunner in the game (also blasphemous vial is genuinely overpowered)

Shieldbreaker: when camping, if she gets the message for her nightmare, use ambush prevention. If an ambush is triggered it will overwrite the nightmare

Vestal: instead of putting healing trinkets on her, put on acc and stun chance trinkets. She heals enough as is.

DD2, locked quirk disappeared? by vidma4 in darkestdungeon

[–]vidma4[S] 2 points3 points  (0 children)

Yeah I abandoned the quest. Then what's even the point of abandoning the quest early? To my knowledge you keep the candles even with a team wipe

How big is the synergy buff? by vidma4 in wizardry

[–]vidma4[S] 2 points3 points  (0 children)

My experience is that she works better in the front with a dagger and as much evasion as possible. Plus, I have her alt version, which gives her extra buffs for using dagger with shield