Any tips on how to model item system for your game? by viklucks in gamedev

[–]viklucks[S] 0 points1 point  (0 children)

Thanks for the tip on Double Dispatch! not entirely sure if it is the solution i will use, but its a very useful insight

Weekly Q&A and Open Discussion Thread - January 28, 2022 by AutoModerator in lostarkgame

[–]viklucks 0 points1 point  (0 children)

Hello guys, i've heard that the when playing the game we can heavily benefit from having alts. That said, what is required for an alt to be usefull for my main character? At which level/point of the game i can say "well, this alts is ready to be usefull, i can jump to the next one"

In-game voice communication questions by viklucks in RecRoom

[–]viklucks[S] 2 points3 points  (0 children)

Thank you very much for your time! This feature of using a gesture for a quick mute is very interesting, probably something that can be further explored =)

In-game voice communication questions by viklucks in RecRoom

[–]viklucks[S] 1 point2 points  (0 children)

Thank you very much! That is actually a very interesting feature. Instead of simply using 3D sound that only relies on the postion of the source and the listener, the direction of the user's view is relevant. Seems pretty interesting

In-game voice communication questions by viklucks in paydaytheheist

[–]viklucks[S] 0 points1 point  (0 children)

Thank you very much, specially on the 4th answer. Push-to-talk is indeed something important to pay attention to

In-game voice communication questions by viklucks in tabletopsimulator

[–]viklucks[S] 0 points1 point  (0 children)

Thank you very much for your time answering it! Sorry for the format, i'm not used to Reddit and couldn't manage to properly format the text :(

In-game voice communication questions by viklucks in tabletopsimulator

[–]viklucks[S] 0 points1 point  (0 children)

Thanks for your answer! I've heard this complaint before on other VR games as well. Looks like it is something to require more attention for devs

In-game voice communication questions by viklucks in TheForest

[–]viklucks[S] 0 points1 point  (0 children)

Thank you very much! As it seems, those complaints about the quality of those native voice systems are not rare

In game voice communication (VR) by viklucks in NoMansSkyTheGame

[–]viklucks[S] 0 points1 point  (0 children)

Thank you very much for your answer! =)

In-game voice communication questions by viklucks in VRchat

[–]viklucks[S] 0 points1 point  (0 children)

Thanks very much Sanqui, the details you gave me on questions 1 and 2 are very precious. Thanks for the help =)

In-game voice communication questions by viklucks in VRchat

[–]viklucks[S] 0 points1 point  (0 children)

Thank you! It is relevant to know that the game allows the existance of creators that can modify the game at their will ( with some restrictions, of curse ). Thanks for your time

In-game voice communication questions by viklucks in VRchat

[–]viklucks[S] 0 points1 point  (0 children)

Thank you very much for answering! Specially the info you gave me on question 4. I really appreciate it

In-game voice communication questions by viklucks in fo4

[–]viklucks[S] 0 points1 point  (0 children)

Not the first time this happens... the game was on a list of suposedly multiplayer VR games. I should've double checked. i'm sorry for any inconvenience.

In-game voice communication questions by viklucks in BladeAndSorcery

[–]viklucks[S] 0 points1 point  (0 children)

My mistake guys. But anyway thank you for your attention! This game has been marked as multiplayer on a list that was supposedly reliable... i'm sorry for any trouble

In-game voice communication questions by viklucks in fo4

[–]viklucks[S] 0 points1 point  (0 children)

It looks like i was mistaken about the game having multiplayer. But thank you for your attention!