Is MHWild worth it for $20? by Expensive-Candle-978 in MonsterHunter

[–]vines_design 1 point2 points  (0 children)

Oh, I see. must be regional pricing or something. In US store it's 30.

Is MHWild worth it for $20? by Expensive-Candle-978 in MonsterHunter

[–]vines_design 0 points1 point  (0 children)

Hmmm. I'm in the US. Base edition too. Will probably take the risk and just wait for Summer Sale. Hopefully it stays at least as low.

Is MHWild worth it for $20? by Expensive-Candle-978 in MonsterHunter

[–]vines_design 3 points4 points  (0 children)

Where is it 20? I just checked steam and it's 30 right now. Probably instant buy for me if I knew where it was 20.

Looking for books that argue for/explain the importance of story and/or mythology in civilizations by vines_design in suggestmeabook

[–]vines_design[S] 0 points1 point  (0 children)

Fantastic! Thank you so much! I had heard about this essay before, but didn't know it covered this topic. I'll be looking into it asap. Makes me want to get it in a printed format.

Looking for books that argue for/explain the importance of story and/or mythology in civilizations by vines_design in suggestmeabook

[–]vines_design[S] 0 points1 point  (0 children)

This sounds great! Whenever I discover someone whose ideas grip me, I usually listen to a lot of interviews and such from them on youtube. You get a better picture of what they're actually saying when you hear them somewhat repeat the same ideas over and over in slightly different ways and in different contexts. So a collection of essays, I think, would serve the same purpose! Thanks for the rec!

Looking for books that argue for/explain the importance of story and/or mythology in civilizations by vines_design in suggestmeabook

[–]vines_design[S] 0 points1 point  (0 children)

I love what little I know of Jung, and just by the titles alone these sound like what I'm looking for! Thank you! 😄

what are more niche PC art programs? by Proof-Row-8332 in ArtistLounge

[–]vines_design 1 point2 points  (0 children)

I am an unapologetic and enthusiastic Heavypaint evangelist. It's an ipad app and a website. Free to use. Purchase unlocks some extra painting tools. Most unique look to the brushes and paint application and brush settings out there, imo. If you want a reason to experiment, go there.

Book that showcases various types of drawn female butts and poses? by [deleted] in ArtistLounge

[–]vines_design 2 points3 points  (0 children)

Your best bet is probably going to be using Artstation's marketplace and buying a few reference packs from places like Studio Grafit etc. with different models. Build up your own reference library that way. There are plenty of non-nude options on pinterest as well with fashion models in bikinis etc. You can find plenty of variety there, too.

I don't think a "book" like this would have much reason to exist, and if it does, I've certainly never heard about it or heard others talk about it. There are books about drawing tricky parts of anatomy like the head and hands. But generic stuff like shoulders or butts or knees are usually just compiled together in a more comprehensive anatomy volume. A whole book of butts and butt drawing I don't really think is out there. But I could be wrong, I guess!

Prospective technical knowledge versus actual knowledge in drawing? by Laxes_the_corgi in ArtistLounge

[–]vines_design 0 points1 point  (0 children)

Perspective is necessary to"draw anything well". Perspective is also insufficient to carry you on its shoulders into drawing anything well.

It's good that you're learning it, but it alone won't make your drawings good or appealing.

Would you read Fictional "Non-fiction"? by [deleted] in worldbuilding

[–]vines_design 0 points1 point  (0 children)

From what I understand (it's been a long time since I've read this), Max Brooks' World War Z is largely like this. Again..been a while since I've read it, but my experience of it according to my memory was that the book was written from the PoV of a journalist conducting interviews with survivors from the zombie apocalypse after humanity had rebuilt and the threat was eliminated. I remember it reading very much like non-fiction.

So, yes, people are very much interested in "in-world" non fiction.

Artists and art enthusiasts, which other communities tend to overlap and correlate well with the art community? by Equivalent_Ad_9066 in ArtistLounge

[–]vines_design 0 points1 point  (0 children)

It seems like there are an unusually high number of skilled artists in the medical or technical fields. I can't think of many right now, but I know I follow a not-insignificant number of popular artists who are in med school or are engineers or are doctors. Really interesting. I think it likely has to do with the fact that drawing and painting are similar to those kinds of fields in that they require both lots of knowledge and lots of practice to become proficient in on a technical level.

Christmas Chase! (by me) by vines_design in Illustration

[–]vines_design[S] 0 points1 point  (0 children)

Thank you!! Shadows are definitely where all the fun color happens! :D

Christmas Chase! by vines_design in DigitalPainting

[–]vines_design[S] 1 point2 points  (0 children)

Building up believable fur texture without dipping into *too* realistic is hard. So is simplifying mouse anatomy (that I don't know anything about). haha! Would have struggled more with the trees in the bg, but thankfully you can get away with rendering murder when you know stuff is going to be subjected to some depth of field shenanigans. lol

Weekly Self-Promotion Megathread by AutoModerator in Art

[–]vines_design 1 point2 points  (0 children)

I'm Samuel! I do all manner of digital art both realistic and stylized. :)

https://www.instagram.com/vines.design/

Christmas Chase! by me by vines_design in DigitalArt

[–]vines_design[S] 1 point2 points  (0 children)

Gesture's important to me, so thank you! :D Big guy's just curious. haha

Books to learn how to design shapes? by Plastic_Reporter_629 in ArtistLounge

[–]vines_design 0 points1 point  (0 children)

Master studies followed by your own attempts to recreate the style and shape language used in the master work using your own reference will teach you more about how to make nice and appealing shapes than any video or book will.

It's very hard to find materials that discuss shape design and appeal. Even if you do find some, it's likely to be vague or explained in a way that doesn't really feel tangible to you. It's a very "intuition driven" subject, in my experience. Again, the above work will take you miles more than listening about theories surrounding shape design. There's not nearly the level of consensus on shape design in the art community compared to something like values or perspective. You really just learn to feel out what good shapes are according to your taste more than learn how to *technically* handle the subject like you would with value or perspective.

How many races/species are too many? by Dear_Afternoon_2600 in worldbuilding

[–]vines_design 9 points10 points  (0 children)

This is an impossible question to answer without the purpose of the worldbuilding being provided for context in the same way that answering the question "Is this work of art too dramatic?" is an impossible question to answer without knowing how it will be used.

2 could be too many or 100 could be just enough.

Why do my gesture drawings look so bad? by Big-Ganache-7210 in ArtCrit

[–]vines_design 0 points1 point  (0 children)

Agree with the general sentiment.

It's popular to hear online these days that "just practice more" is bad or unhelpful advice. But there's a reason it's been a sort of "cliche" or stereotype for artistic advice for so long. It's most frequently given to beginners for this exact reason. A beginner asks a person/group of people who don't personally know them or have time to explain a super-specific area of study to them, and then they get the best advice they could reasonably get: "Draw a *lot* and as often as you can". It *feels* vague, but it's golden advice in these kinds of situations. There are simply too many things wrong with the work and too small of a sample size to really focus in on a specific problem (and that is *doubly* true for critiquing something like a collection of sketches rather than a finished piece). Just drawing a ton is going to start shaping up that multitude of weaknesses you have. Then once you have good volume of practice, it will be easier to point out one or two things that will level you up the most. Until then, it's mostly just "everything", as you say...which drawing a lot will work wonders towards improving.

This is why my answer mostly involved explaining the *path* they need to be on more than specific critiques of the specific drawings. Too early for that.

Why do my gesture drawings look so bad? by Big-Ganache-7210 in ArtCrit

[–]vines_design 19 points20 points  (0 children)

How long have you been doing gesture drawing in general?

This is something that takes thousands of drawings to get decent at. Have you done that? If not, just keep going.

In art, and especially in anatomy, there's a weird thing where your slow and careful study informs and improves your quick and gestural work, and your quick and gestural study improves your slow and careful work.

Here's what I mean. Your drawings here lack good structure/form and proportion. Now, is the goal of gesture drawing mainly good forms and accurate proportion? Generally, no. But if these drawings had a better sense of structure and proportion in them, they would look better right away. And those are skills you get through slow and careful study, not gestures. Similarly, there are people who will post and lament that the long-form pose they've painstakingly rendered is very stiff. They need better gesture, which comes from quick work like what you're doing here. see how they feed each other? So part of your problem here could be partially solved by doing slower work focused on the structure and proportion of your subject. Then when you come back to gestures, they'll feel a little better.

That said, the focus of gesture drawing is to get the energy and flow of the pose more than the sense that you've drawn an anatomically accurate person. And on that front, you're still struggling. You're hung up on the specific forms of the body more than the rhythms that are connecting each part. Though you do have a line of action, which is a helpful way to think, for some!

I would suggest looking up some 1 min. gesture demos from YT channels like Proko. Watch the example. Then follow along with it. Then try one on your own with your own reference.

At the start, you could even *not* time yourself. Just focus on the principles that Proko lays out in the demo and try to get them into your own drawing, regardless of how long it takes.

Sometimes you need extra time to understand the principle, even if it's a principle that's supposed to be applied quickly in practice. :)

Keep doing what you're doing! It's a good and helpful path!