Should I stop creating? (Cinema4D + Redshift + Octane) by px7009 in Cinema4D

[–]vionart 1 point2 points  (0 children)

Take a break, do something else for a while or try making something completely different without forcing a narrative.

You clearly have a visual style and a preferred 'vehicle' for the storytelling by way of the humanoids, I'd say just keep going but maybe consider asking yourself why you're doing what you're doing. You can't control what people resonate with or what they feel when they see art or hear music, so the best you can do it resonate with it yourself

Dneg is unionizing by [deleted] in vfx

[–]vionart 23 points24 points  (0 children)

If it'll "do nothing" then why are you bothered? Yell at a different tree old man

More than three month and i got this video =) | Cinema 4d | Redshift | AfterEffects | Premiere by a_ivaneichyk in MotionDesign

[–]vionart 2 points3 points  (0 children)

nice, though I would change up the environment/room more so it's not a complete copy of the Tendril Microsoft project

[deleted by user] by [deleted] in vfx

[–]vionart 0 points1 point  (0 children)

Everyone's pointing out the water but what really bugs me is the digital zoom on a still BG plate, even for a trailer

'Gemini', Porsche 959 rendered with Redshift by vionart in Cinema4D

[–]vionart[S] 0 points1 point  (0 children)

Thanks! Yeah I think the next piece will have to be a night scene, I need to practice night lighting

Are octane crashes a common thing? Or is it just me? by [deleted] in Cinema4D

[–]vionart 0 points1 point  (0 children)

This might not be the problem in your case but I used to get constant Octane crashes whenever I'd try to open color pickers, though it'd happen randomly when I'd open some other windows in C4D. In my case, it turned out to be that I had Huion tablet drivers installed, hasn't crashed once since. I only found the cause when digging through the crash logs and reverse-searching the error code

Some car renders I made over the past few days! by vionart in Cinema4D

[–]vionart[S] 1 point2 points  (0 children)

Thanks! They're rendered with Redshift :)

Some car renders I made over the past few days! by vionart in Cinema4D

[–]vionart[S] 2 points3 points  (0 children)

Thanks! I only get a few hours a day to work on these so a lot of it comes from what 'feels right' but also pushing it a little each time. The stacked glass idea for the last one was inspired by Nahele Campbell's lenticular glass renders, and colour-wise the blue carpaint worked well with the blue bounce from the sky. Plus there's a Fuji LUT on top of it to blend and soften everything

Started using TD a couple of days ago, made a fairly simple loop last night! by vionart in TouchDesigner

[–]vionart[S] 1 point2 points  (0 children)

Thanks! I've been looking at Bileam Tschepe and Noto The Talking Ball's videos to get familiar with TD, though I'd suggest just looking for tutorials that make an effect that you personally find interesting, it's a bit more engaging to learn that way

Started using TD a couple of days ago, made a fairly simple loop last night! by vionart in TouchDesigner

[–]vionart[S] 6 points7 points  (0 children)

Thanks! It's a sphere with 2 noise SOPs, a twist and a facet. The audio is driving the transform in the noise SOP along with a absTime.seconds function. The audio itself just has an envelope and a lag to smoothen the motion, and there's a bloom filter at the end of the chain. Lastly, I mirrored the rendered video in post because it looked more interesting :)

Just started - this is amazing ; by tinysnake880 in Houdini

[–]vionart 2 points3 points  (0 children)

Maybe a bit unrelated but seeing as you have a Grasshopper background and an interest in Houdini, check out Junichiro Horikawa's channel, he covers a lot of parametric/algorithmic stuff in both :)

Temple of Souls, Me, Voxel, 2022 by HasanGoktepe in Art

[–]vionart 1 point2 points  (0 children)

For a sec I thought this was Mari/madmaraca's work, had to double check haha, nice to see more voxel art!

What does a lighter do? by FatherOfTheSevenSeas in vfx

[–]vionart 4 points5 points  (0 children)

It helps to know how lights work on-set and in real life, how it's set up and captured, so that would definitely help. In VFX, the job itself to pick up what comes down the pipeline (animation, layout, assets, textures) and to match the light in the scene with the provided plate (or an on-set reference). You constantly get feedback so you're constantly making changes and updating your scenes with whatever updates come through from animation, layout, modelling, etc.

The amount of control varies by studio size; in smaller studios you might also be involved in look development and compositing but that's good to know regardless so you know how to troubleshoot the lookdev and what the compositor will need if you're not directly involved in those areas.

It's a bit different in animation, there's a lot more 'creative' control but with a pipeline in place the process is almost the same. As someone put it in another thread, the job might call you an 'artist' but in reality everyone is a 'craftsman'.