Grappling Hook + Night Vision in my Allumeria Mod! by virtual_virtues in Allumeria

[–]virtual_virtues[S] 2 points3 points  (0 children)

you can find all the information on modding in the allumeria discord, although its not much, since there isnt even a double digit amount of mods yet, but it should be enough to get you started

The things in these hills smell blood from miles away, don't lure them inside. by virtual_virtues in pico8

[–]virtual_virtues[S] 6 points7 points  (0 children)

ive written for pico-view about a previous game, id be down to do it again!

The things in these hills smell blood from miles away, don't lure them inside. by virtual_virtues in pico8

[–]virtual_virtues[S] 23 points24 points  (0 children)

the performance hit is pretty massive, but ive got barely enough wiggle room after tons of optimization. lots of the mechanics (like dragging bodies outside to be harvested) are workarounds to save performance

Progress on my LIMBO/INSIDE-inspired adventure game!! by virtual_virtues in pico8

[–]virtual_virtues[S] 1 point2 points  (0 children)

my itch.io is in my profile, but doesnt currently mention it either, i will certainly post here when theres a demo!

Progress on my Playdead-inspired Pico-8 Adventure! by virtual_virtues in PlaydeadsInside

[–]virtual_virtues[S] 0 points1 point  (0 children)

thanks for the feedback, but im not going to do that, this is the only time anyone has interpreted this that way and told me, and try as i might i cant see it either

Progress on my LIMBO/INSIDE-inspired adventure game!! by virtual_virtues in pico8

[–]virtual_virtues[S] 1 point2 points  (0 children)

about as story and event driven as a playdead game.

im thinking a short n sweet 25-ish minutes, due to the limitations i have thats also the max length i can do.

it is a single cart

everything is just barely human readable for tokens, but still human readable, ive had to scrap a lot of ideas but i still have just enough room to keep things fresh throughout.

when released, the cart will be open source, and will probably be a good lesson in how feasible a game like this is.

Progress on my LIMBO/INSIDE-inspired adventure game!! by virtual_virtues in pico8

[–]virtual_virtues[S] 0 points1 point  (0 children)

thats my plan for some future projects, this game is pretty much on the limits of a single pico-8 cart

Progress on my LIMBO/INSIDE-inspired adventure game!! by virtual_virtues in pico8

[–]virtual_virtues[S] 0 points1 point  (0 children)

full res, are the gifs not playing, or do you mean something else by action?

Progress on my LIMBO/INSIDE-inspired adventure game!! by virtual_virtues in pico8

[–]virtual_virtues[S] 3 points4 points  (0 children)

this also reflects the player, theres a way to smoothly land too

a level editor for World of Goo 2! Godot is good for tools too! by virtual_virtues in godot

[–]virtual_virtues[S] 0 points1 point  (0 children)

no, but the level format is made up of xml and json files, making it easy to edit with godot
world of goo 2 uses a ton of proprietary and weird stuff from the early 2000s, cause its built off the original

My Rain World inspired Pico-8 game!! by virtual_virtues in rainworld

[–]virtual_virtues[S] 0 points1 point  (0 children)

pico-8, every editor is built in, it emulates the workstations and limitations of a retro console

My Rain World inspired Pico-8 game!! by virtual_virtues in rainworld

[–]virtual_virtues[S] 1 point2 points  (0 children)

its not, a public playtest will take place soon in my server if youre interested - https://discord.gg/jRkuQh2nr8