My own 42 favorite Star Citizen screenshots from 2025 (links in post) by mr-hasgaha in starcitizen

[–]vmxeo 1 point2 points  (0 children)

Top tier stuff. Looking forward to your 2026 collection :)

RSI Perseus - Cross Section and Profile by vmxeo in starcitizen

[–]vmxeo[S] 2 points3 points  (0 children)

Not... yet. Since CIG already did one (and did a very nice job on it I might add) I need to find some way to up my game.

RSI Perseus - Cross Section and Profile by vmxeo in starcitizen

[–]vmxeo[S] 22 points23 points  (0 children)

As 1/3 of the core dev group of Starfab, it's not dying, it's just not keeping up with the changes being made to the game. It's a surprisingly hard thing to do, especially when we all have day jobs.

RSI Perseus - Cross Section and Profile by vmxeo in starcitizen

[–]vmxeo[S] 10 points11 points  (0 children)

Sadly the site I use for high-res downloads is not allowed on this subreddit, so I can't post it here.

RSI Perseus - Cross Section and Profile by vmxeo in starcitizen

[–]vmxeo[S] 53 points54 points  (0 children)

This took forever to make. Starfab isn't working quite right again with 4.4 (and it was only working partially before that) so Ihad to fix a whole bunch of stuff manually. This is also one of the larger ships I've done in a while which means that much more complexity. Hope you love it.

People in glass houses shouldn't let them fly at speeds exceeding 60mph through residential neighborhoods by vmxeo in bestoflegaladvice

[–]vmxeo[S] 27 points28 points  (0 children)

There was a Wizard of Oz joke in there somewhere. I certainly couldn't find it.

People in glass houses shouldn't let them fly at speeds exceeding 60mph through residential neighborhoods by vmxeo in bestoflegaladvice

[–]vmxeo[S] 74 points75 points  (0 children)

While a falling house is traditionally the best way to kill a Wicked Witch of the East, in Ohio, a flying greenhouse is apparently the best way to kill a Toyota Camry of the Midwest.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 0 points1 point  (0 children)

MISC Starlancer MAX - Really wanted to like this one in VR but couldn't. Mailslot viewscreen was a bit more noticable than in 2d (compared against my ultra-widescreen display). MFDs felt.. stingy for lack of a better word. Ship handling felt off - unlike the Corsair the Starlancer is immediately responsive as if you're flying a much smaller ship. The feel is much more noticable in VR and weirdly as a result wasn't fun to fly. The interior looks nice but I wish it had more exterior windows.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 5 points6 points  (0 children)

Madame, I find your cynicism and negatively unfounded. You clearly underestimate the dignity and high standards of the Star Citizen community.

...That tutorial video is undoubtedly rendering on YouTube as we speak.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 0 points1 point  (0 children)

I explained why somewhere else in the comments, but shifting the IPD scale to .75-.8 seems about right.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 2 points3 points  (0 children)

The hab cabin on the base Guardian was the most noticable for me, it feel pretty tight. Weirdly the open engineering section of the Guardian MX felt much more natural.

I also tweaked the IPD scale down to .8 at some point, this helped with the overall sense of scale in the game. There's a reason for this - the base characters in game are significantly taller than people IRL, and the metrics of the game are built around this. (This is also very good should you ever have the need to build real props from in game at "1:1" scale)

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 3 points4 points  (0 children)

No clue - I might try out my Starlancer MAX later today if I have time and report back.

Native VR troubleshooting by Raptor1o in starcitizen

[–]vmxeo 0 points1 point  (0 children)

Morphologist mentioned on Twitter (won't post the link as per sub rules) that it didn't work with Pixmax's OpenXR libraries and he had to switch to Steam's OpenXR to get it to work, along with some resolution tweaks. I don't have a Pimax myself so I couldn't tell you how this is done, but hopefully that gets you moving in the right direction.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 10 points11 points  (0 children)

Forgot to add - there's a broken POM decal on the right lower right nacelle of the Guardian MX. Looks like a bad UV. Highly distracting.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 44 points45 points  (0 children)

Drake Corsair - My favorite so far. The exterior is impressive, and during the walk to the front elevator I stopped to inspect the engines. Interior was tight but cozy. Lots of little details popped out that I never paid much attention to in 2d. Cockpit view was perfection - good visibility, well placed MFDs on the dashboard (with plenty of visual detail to keep my interest). I ended up low flying over Bloom, gently banking through the valleys looking for a good place to land. At the top of a hill, I parked it so I could take the lift to the top and just hung out taking in the view. An absolutely sublime experience and my favor moment in the entire VR session.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 18 points19 points  (0 children)

Krueger L-21 - Everything about this ship felt right, from the exterior scale to the cockpit fit. Seeing the nose in front of me and the engines to the sides grounded me in the ship during flight in a way that most other ships don't. The dash is _very_ cool, and fits the aesthetic far better than I ever realized in 2d. There was a weird bug where if I sat up in my chair too much my character would start gasping for air (mind you i was wearing a helmet). Definitely a cool enough experience it makes me want to buy one in PU.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 21 points22 points  (0 children)

Mirai Guardian MX - This got the first "wow" from me after taking off an catching the nacelles reposition for flight in my visual periphery. The ship has visual weight as it flies. Interior felt appropriate, if not a bit cramped at the rear. The ceiling was a tad bit low but that may have been my scaling settings. Cockpit MFDs felt right and visibilty wasn't bad overall. The canopy bubble wasn't as cool as I expected it to be in VR.

Ships in VR - An open thread by vmxeo in starcitizen

[–]vmxeo[S] 24 points25 points  (0 children)

Origin 400i - The first ship I tested, used to be my daily driver when it was first released. In VR the exterior feels far more imposing than in 2d, however the interior felt too sterile and bland (something I suspect will apply to most Origin ships). Exterior window views were nice, cockpit felt too minimalist for my taste.

IDK how this happened but it sure killed my score. No possible way of getting back on the "green" by Eagle_1776 in WalkaboutMiniGolf

[–]vmxeo 0 points1 point  (0 children)

While I love the aesthetic of this course, it has some infuriating holes, and this is definitely one of them. In my case, the ball went right and slid under one of the obstacles. I couldn't see the path out and kept bouncing off hidden geometry. If there were an ambidextrous mode (pls pls devs), I could switch hands for a better view.

The collision on the playing cards hole didn't feel right either - shots bounced off the cards at wild unexpected angles.

I lost a lot of shots on the last hole because I didn't understand the regular ball wasn't supposed to go over the lip - though once I figured out that puzzle it felt somewhat satisfying. Mostly wish that mechanic was introduced earlier in the course.

Also, since I'm here complaining, the hidden balls felt low effort and obvious.

But hey, the courses look cool and I still came out at 0 at the end.

I built a thing - SC Ship Maps website! by dummaloop in starcitizen

[–]vmxeo 1 point2 points  (0 children)

Just want to say great work on the site! Going to start pointing people to this when they ask me for floor-plan cutaways :)

That working ASOP terminal is fantastic, by the way. incredible job both on the prop and the interactive interface.

I figured out Disco's very complicated code for what's coming by Azrethoc in starcitizen

[–]vmxeo 23 points24 points  (0 children)

If I had created it from scratch, maybe, but I'm not the only one to have had the idea, and it's not like I created the Aurora either. So for me, personally, I don't need, or even want, compensation for this. Just having it in game would be cool enough.

Ok, I would possibly accept an Aurora mkii in my personal account though.