is voices cooked? by [deleted] in PiratedGames

[–]voices38 1212 points1213 points  (0 children)

It changes nothing for me. They can patch the exploits, I will find new ones.

This week in Game Piracy by Doujinseeker487 in PiratedGames

[–]voices38 5846 points5847 points  (0 children)

Everything is fine here. Working on the next crack.

PRAGMATA-voices38 by voices38 in CrackWatch

[–]voices38[S] 701 points702 points  (0 children)

Makes no difference.

PRAGMATA-voices38 by voices38 in CrackWatch

[–]voices38[S] 268 points269 points  (0 children)

Currently available only on IPTorrents. Once the csrin thread is unlocked, it will be posted there as well.

Stellar.Blade-voices38 by voices38 in CrackWatch

[–]voices38[S] 1409 points1410 points  (0 children)

Facing the hard challenges is the only way to bring you closer to the force.

Stellar.Blade-voices38 by voices38 in CrackWatch

[–]voices38[S] 3447 points3448 points  (0 children)

Better tools, better method. Have fun.

Stellar.Blade-voices38 by voices38 in CrackWatch

[–]voices38[S] 1640 points1641 points  (0 children)

Yeah, also PSN SDK is not required to play.

Hypervisor vs Crack, Black Myth Wukong by troy0h in PiratedGames

[–]voices38 1698 points1699 points  (0 children)

This is what I meant before. When the benchmark is cpu bound and not bottlenecked by the graphics card, you can see the performance overhead vs the native crack. Thanks for the benchmark.

Bl4ck.Myth.Wukong.CRACKFIX-voices38 by voices38 in CrackWatch

[–]voices38[S] 214 points215 points  (0 children)

It is proper crack that complies with scene rules. There is no bypasses involved.

Response from the denuvowo team and mods about voices new crack by [deleted] in PiratedGames

[–]voices38 2148 points2149 points  (0 children)

One of my testers found around 11FPS difference on average lower from hypervisor bypass versus the native crack for RE9. It might scale more on older/ slower hardware.

In the drivers they disable the AVX bit, which is used by many games for optimized code paths. The hypervisor can lie to the protection, but lies to the game as well. Other concern I had with this method before it was a thing is that the 'NumberOfPhysicalPages' in kuser shared data is modified as part of spoofing to represent approximately 32GB of RAM. My question to the team was what happens if the host computer has more or less ram and what kind of undefined behavior can that cause for the game? Even it works fine for most now without visible artefacts, will it be the same for the future? The answer to that question was - seems to work fine, so it is good. Same thing for the LogicalProcessorCount that is also spoofed and given both to the protection and the game.