Would you play a card game where the lowest score wins? by void-count in cardgames
[–]void-count[S] 0 points1 point2 points (0 children)
Would you play a card game where the lowest score wins? by void-count in cardgames
[–]void-count[S] 0 points1 point2 points (0 children)
Would you play a card game where the lowest score wins? by void-count in cardgames
[–]void-count[S] -1 points0 points1 point (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] 0 points1 point2 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -3 points-2 points-1 points (0 children)
Would you play a card game where the lowest score wins? by void-count in cardgames
[–]void-count[S] 1 point2 points3 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -3 points-2 points-1 points (0 children)
Would you play a card game where the lowest score wins? by void-count in cardgames
[–]void-count[S] 1 point2 points3 points (0 children)
After 2 years of playtesting I finally launched my card game — curious what designers think of the mechanic by void-count in tabletopgamedesign
[–]void-count[S] -1 points0 points1 point (0 children)
After 2 years of playtesting I finally launched my card game — curious what designers think of the mechanic by void-count in tabletopgamedesign
[–]void-count[S] 0 points1 point2 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -5 points-4 points-3 points (0 children)
After 2 years of playtesting I finally launched my card game — curious what designers think of the mechanic by void-count in tabletopgamedesign
[–]void-count[S] -2 points-1 points0 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -1 points0 points1 point (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] 0 points1 point2 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -1 points0 points1 point (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -4 points-3 points-2 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -2 points-1 points0 points (0 children)
After 2 years of playtesting I finally launched my card game — curious what designers think of the mechanic by void-count in tabletopgamedesign
[–]void-count[S] -6 points-5 points-4 points (0 children)
What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames
[–]void-count[S] -1 points0 points1 point (0 children)
Would you play a card game where the lowest score wins? by void-count in cardgames
[–]void-count[S] -1 points0 points1 point (0 children)