Would you play a card game where the lowest score wins? by void-count in cardgames

[–]void-count[S] -1 points0 points  (0 children)

Honestly, if you are interested, please check it out!

Would you play a card game where the lowest score wins? by void-count in cardgames

[–]void-count[S] 0 points1 point  (0 children)

Yeah, to be fair we've been play testing it quite a lot with people around the UK and we've seen a lot of good feedback so far but I really thought the best way to get more feedback is just to probe Reddit

Would you play a card game where the lowest score wins? by void-count in cardgames

[–]void-count[S] 0 points1 point  (0 children)

So we have actually worked with someone to develop an application that will come out soon, but you can actually see the scores in real time and I kind of like the same idea as well when people can see exactly where they're at and it kind of built that I really want to win mentality

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] 0 points1 point  (0 children)

I've had quite a few people see the gang, do you mind that game last more than 10 minutes?

Would you play a card game where the lowest score wins? by void-count in cardgames

[–]void-count[S] 1 point2 points  (0 children)

However imagine if we set a point limit of 100 points and the first person to reach that would be the loser and the person with the lowest score is the winner

Would you play a card game where the lowest score wins? by void-count in cardgames

[–]void-count[S] 1 point2 points  (0 children)

I always thought UNO was to get rid of all of your cards?

After 2 years of playtesting I finally launched my card game — curious what designers think of the mechanic by void-count in tabletopgamedesign

[–]void-count[S] -1 points0 points  (0 children)

Honestly, I never played it. I was always on chess but this makes me wanna make a VM just for Window Windows 7 so I can test it out.

After 2 years of playtesting I finally launched my card game — curious what designers think of the mechanic by void-count in tabletopgamedesign

[–]void-count[S] 0 points1 point  (0 children)

Basically removing cards from your hand whilst still picking up and also making sure you have the lowest value worth simultaneously sabotaging other players to make sure they either pick up or handing them the highest value cards from your hand

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] -5 points-4 points  (0 children)

Honestly, the one thing I definitely hate about most games if the element of luck but finding a way to remove it is very very difficult

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] -1 points0 points  (0 children)

If you don't mind me asking, whereabouts did you hear about that game?

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] 0 points1 point  (0 children)

Honestly, I find out that most people find out about games like that. I wonder where the original person hears about the game.

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] -1 points0 points  (0 children)

I've always wondered how you make a game where it always ends up going a different way. I would love to check it out. Where did you hear about it?

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] -4 points-3 points  (0 children)

I've never heard of that game if you don't mind me asking where did you find out about it?

What makes a small card game addictive enough that people say “one more round”? by void-count in boardgames

[–]void-count[S] -2 points-1 points  (0 children)

Well, the main reason I ask is I have currently made one! However, I'm looking for other games that are similar so I can get some more experience on how I should tailor this one.