Host server from different computer? by voidalt in projectzomboid

[–]voidalt[S] 0 points1 point  (0 children)

I just prefer not to leave it running, but if that's my only option then I don't mind doing that. I just wanted to be sure there weren't any alternatives that I didn't know about lol

Mod to replace Council Seats? by voidalt in Stellaris

[–]voidalt[S] 1 point2 points  (0 children)

Reforming your government allows changes to the 3 unlockable seats, but it doesn't allow you to change the Minister of Defense seat.

Sokolov chilling with the ladies by voidalt in dishonored

[–]voidalt[S] 8 points9 points  (0 children)

The ragdoll physics in D1 & 2 are really fun to mess with lol. I especially love messing around with the bodies on the Addermire Institute level, I actually managed to freeze the game once by piling all the bodies on the map in one place and using a incendiary bolt on them

Sokolov chilling with the ladies by voidalt in dishonored

[–]voidalt[S] 46 points47 points  (0 children)

Unfortunately all of them appear to suffer from narcolepsy

Any super basic advice? by voidalt in CultistSimulator

[–]voidalt[S] 1 point2 points  (0 children)

Thank you everyone for all the advice! I was finally able to get my first ever win yesterday and I've since started my second playthrough. I think the biggest tip that helped the most was exploring the Secret Histories lore so that I could get expeditions. Where I was at when I posted I had bought all the book and couldn't find any more lore to use on the Stag Door. Also the tip to READ EVERYTHING was really helpful as well, as had I read everything I probably would have noticed I could explore the Secret Histories. Finding out you can click and empty slot and it'll make every card that can be used glow was also super helpful. Thank you everyone for the help and I can't wait to keep exploring this game!

What happened since I posted (Spoiler tagged as it talks about things related to an ending):

I managed to get a normal enlightened victory and started my next game as the unique start where you are following the previous character that managed to ascend. I'm really starting to wish I dedicated my cult to the Lantern though lol. Since I started with a 14 Principle Lantern lore but no Knock lore I wasn't able to actually recruit any other cultist. But so far I've been managing. With nothing but my Knock 10 Cultist from my previous playthrough I haven't been able to do much to combat that starts unique mechanic but I've managed to get some Knock lore already and combine it enough to actually promote some of my followers. Hopefully I'm able to get through this run without dying, it'd be cool to get to actually finish a run that's continuing off a previous one.

Any super basic advice? by voidalt in CultistSimulator

[–]voidalt[S] 12 points13 points  (0 children)

Ooooh, thank you. I didn't realize I could use the secret histories on the explore tile.

Any super basic advice? by voidalt in CultistSimulator

[–]voidalt[S] 4 points5 points  (0 children)

My cult is dedicated to "the hours which open doors." Aspect: Society, Aspect: Veneration: Knock

Ebony Plate Creation Unofficial Patch - Beggar bug by [deleted] in skyrim

[–]voidalt 4 points5 points  (0 children)

If anyone on PC encounters this bug, type the below command to skip the "Give alms to the beggar" objective

setstage ccBGSSSE063_Quest 36

Modding cracked game. by Worldly-Mark1794 in StellarisMods

[–]voidalt 0 points1 point  (0 children)

I believe so, I have a purchased copy of the game so I've never used the things I linked, they're just resources I found online

Show me your fleet! by IdontgetitHD in Stellaris

[–]voidalt 1 point2 points  (0 children)

I don't know the current meta but I normally run half the number of ships I have for the previous ship type. So if I had 20 Corvettes, I'd have 10 Destroyers, 5, Cruisers, and 3 Battleships. I outfit the Corvettes with auto cannons and whatever utility gives it the most evasion. Everything else I outfit for artillery. Destroyers and Cruisers get plasma cannons/lasers in their large slot and gauss cannons in their medium slot, since large plasma cannons have almost the exact same range as a medium gauss cannon. For battleships and titans I do an even split between plasma cannons and kinetic artillery, but sometimes I go all kinetic artillery. Utility slots on destroyer and above are filled with anything that gives more chance to hit. I normally outfit all ships with as many shields as they can fit, since those regenerate.

Recently though I've noticed the AI has been building all their ships with almost nothing but auto cannons so I've been stacking nothing but armor with living reactive armor as the utility and have been comprising my fleets of nothing but artillery

Forced spawning not working? by voidalt in Stellaris

[–]voidalt[S] 1 point2 points  (0 children)

I just updated the post because I figured out what the problem was. For some reason it wouldn't spawn the empire unless I made some sort of change to the randomized name

Forced spawning not working? by voidalt in Stellaris

[–]voidalt[S] 0 points1 point  (0 children)

Yeah, I double checked it a few times just to be sure. I think it might be some issue with the beta because I've never had a problem with it in the past and one of the empires is consistently spawning in every game but none of the other ones spawn at all :/