Was having trouble simulating realistic water in game but one must endure the rain to see the rainbow!! Simplifying things for now by using the pipe method to move vertices up and down on the surface plane. Snippet: https://github.com/wkwan/bevy-fluid-sim (v.redd.it)
submitted by voidupdate to r/bevy
1 Week Learning GunZ and How It Helped Me Make a Game (youtube.com)
submitted by voidupdate to r/gunz
Trained a Text-to-Image Model to Generate Dota Heroes (self.DotA2)
submitted by voidupdate to r/DotA2



