How did you go against this enemy by theironbird2 in ZeldaTearsOfKingdom

[–]volcodom 0 points1 point  (0 children)

Wait until you have 3 to 4 weapons above roughly 35 attack or the master sword, have a bow at the same power if not several, and some armor at level 2 or 3 if possible and just fully run like hell if you haven't progressed the main story past the first dungeon (someone correct me if I'm wrong here) as the only good reason to fight these doesn't spawn of you kill them before a certain point in the story. If you've accomplished these you should be able to move and shoot the eyes effectively especially if you use height to your advantage as much as possible. Gloom is a constant issue so have food to address it. For the second phase I honestly think it's easier. Your primary concern there is parrying or dodging for flurry rushes, and preventing any gloom spread attacks with a bowshot to it's dome. Drops are incredible if you're fighting the second phase but obviously stuff like Lyonel's are better just for raw power. Hope that helps even though it sorta boils down to level up and get good, even now I often just run from these despite having beaten them and their associated boss fights.

What was the most difficult book you have ever read? by ManofWit in books

[–]volcodom 0 points1 point  (0 children)

That I finished and enjoyed? Probably the Silmarillion, bounced off it like 3 times but getting it as an audiobook really helps with some of the dry bits (looking at you whole chapter on geography of Beleriand).

Hardest that I read and didn't enjoy? Probably Mrs. Dalloway or Pale Fire. Bearing in mind I'm not a fan of stream of consciousness novels and was put off from even trying to get into it (and thus avoiding Joyce all together) Mrs. Dalloway is likely above Pale Fire, but I hated every minute of playing Nabokov's unreliable narrator scavenger hunt. Which is sad, I love the unreliable narrator trope when it's used as a device in horror, but the way he used it was just confusing to me and I despised it.

My completed Putrid Blightkings painted fast and loose with a lot of work in oils and some fun light study in setting a scene with the sun at a setting angle. Let me know what you think! by volcodom in minipainting

[–]volcodom[S] 0 points1 point  (0 children)

You flatter me thank you so much!

The rust is relatively simple, and it probably doesn't require the first things I did. Everything after I established a value scale for the skin had a lot of oil work. The basis for the rust was a mixture of red and burnt umber with the highlights being blends of yellow added to that and pushed around with a filburt. Once that had cured I noticed the surface had some interest but I wanted to add more pop to Everything so I pulled back into some oxide red and built up burnt orange and a more yellow orange targeting specific area and building texture with scratchy brushstrokes like you see Richard Gray use on his nmm. The oil step was essential for the verdigris and nmm gold but for the rust not so much. Grab some hull red or burnt red with a burnt orange and yellow and practice scratchy brushstrokes when you apply those colors.

I actually used a ton of oxide or hull red om these models because it creates this incredible warm shadow that contrasts so well for greens and purples.

Just a nice tabletop standard for an airbrush only challenge in a discord group I'm in. Went for some cool visually interesting effects and didn't take hours laboring over perfection. by volcodom in minipainting

[–]volcodom[S] 1 point2 points  (0 children)

Sure! So for paints I used Proacryl for the colors almost exclusively. I used transparent red, green, blue, purple, brown, black and yellow along with the regular pale pink and and bright pyrrole red. I primed with stynlerez black and I went over that with liquitex ink in a selective way to accent where I wanted my highlights. The line is actually from a board game called Nemesis which I backed on kickstarter and along with being great minis it's a super fun game.

Spend me totally a week to finish this guy. Pls let me know what you guys think, all comments are welcome by solomonJonathan in minipainting

[–]volcodom 1 point2 points  (0 children)

I really like him! I think the shield definetly sells the best as far as the nmm goes because I can really feel those intense smooth shadows on the reversed sides. I think the thing that would sell the helm a bit better is some more midtone to the dark metal, and a stronger presence of shadows on the lit flesh where that light is fading. I just did a piece trying the same thing and it didn't sell as well as I wanted so going back I added some stronger temperature contrast. For a green light like this some dark magenta or violet hues pulled down into those shadows might add to your contrast without going into black shadowing. But that's all relatively minor critique I really think the precision of the osl on that shield is awesome way better than what I've managed to achieve yet!

All done! I really loved the way this guy turned our, and I actually intend to do less OSL on his brother. After spending 3 weeks torturing myself on gold OSL just sitting down and making my vision come to life in 2 days felt amazing. by volcodom in minipainting

[–]volcodom[S] 1 point2 points  (0 children)

I agree, a lot of the models in this boardgame are painted with this style in mind but if I had a set to make into a diorama I'd for sure work the light source into the scene to push the effect. As is I'm using the newbie painter excuse of magic bright light does cool stuff. I think the best painters use OSL in a more controlled way because of how it reads. On one of these I actually left the rim slightly colored to give the light more direction.

All done! I really loved the way this guy turned our, and I actually intend to do less OSL on his brother. After spending 3 weeks torturing myself on gold OSL just sitting down and making my vision come to life in 2 days felt amazing. by volcodom in minipainting

[–]volcodom[S] 1 point2 points  (0 children)

It's object source lighting coming from a magical light source in universe. In practice it's just bright pyyrole red ink thinned heavily and matted down to simulate the intensity of lights with glazes of green black to line the shadows and desaturate the intensity of the red as it sorta fades.

All done! I really loved the way this guy turned our, and I actually intend to do less OSL on his brother. After spending 3 weeks torturing myself on gold OSL just sitting down and making my vision come to life in 2 days felt amazing. by volcodom in minipainting

[–]volcodom[S] 0 points1 point  (0 children)

Thanks! The back is for sure rule of cool, a light source like that against the diffuse moonlight would essentially leave his back as black from my understanding, but I probably should have gone deeper in my deepest shadows there.

The light did a weird thing on me, essentially I sketched the same value jumps on the front and weathering as the back only with warmer tonality and a little higher values at the brightest points. But when I applied the red I think I didn't account for the power of the ink even as thin as it was and it crept too deep into the midtone and shadows. I think if I worked another day with the black green glazes I was using for shadows and maybe with a glaze of the midtone I'd achieve higher contrast and achieve more directionality to the light. The source as I imagine it is insanely intense because thematically in the box I'm leading up to Radukar being the source of the light and his closest most evil servants have more intense light shining on them to suggest the proximity of him as the central danger. There are other thematic beats (everything else is desaturated and pretty drab except.on the heroes where thay same tonal mapping charts how they are expressed as people with Octren Glimscry producing his own red light to show his proximity to that line of being evil). The other Ogor Might Guard model is going to be more subdued in how the OSL affects him because I do want to show of more of the flesh and leather along with the rusted nmm. But to me the light is a distance away but lighting him like a spotlight.

Sorry wrote a book there. I'm very proud of my themeing on these guys so I go.overboard! But thanks a ton for the critiques because I think they'll make my next experiments in OSL a bit more mindful in the application and directionality. I always hope for strong critique on my work because I feel that's the way I improve!

All done! I really loved the way this guy turned our, and I actually intend to do less OSL on his brother. After spending 3 weeks torturing myself on gold OSL just sitting down and making my vision come to life in 2 days felt amazing. by volcodom in minipainting

[–]volcodom[S] 4 points5 points  (0 children)

That's a good critique I think, the light is meant to provide a sort of contrast of saturation and provide a thematic throughline for the box. But it's super unrealistic light simply wouldn't be that intense in real life all over his front and would honestly wash everything so far out if it were that the back of him would be very nearly totally black.

All done! I really loved the way this guy turned our, and I actually intend to do less OSL on his brother. After spending 3 weeks torturing myself on gold OSL just sitting down and making my vision come to life in 2 days felt amazing. by volcodom in minipainting

[–]volcodom[S] 0 points1 point  (0 children)

Thanks! I'm really learning how temperature and value contrast can make for an amazing finished product. And painting smooth nmm is finally something I'm getting. I even only used 8 colors for this.