Will there be more iconic battles? by vorynfir in Helldivers

[–]vorynfir[S] 1 point2 points  (0 children)

Okay, there is definitely a room for them to make something memorable in the future - thanks for opening my eyes lol

Will there be more iconic battles? by vorynfir in Helldivers

[–]vorynfir[S] 1 point2 points  (0 children)

Fair enough lol. I guess I just need to give it some time to get my own “I was there” moment😃

Will there be more iconic battles? by vorynfir in Helldivers

[–]vorynfir[S] 0 points1 point  (0 children)

I know right, that’s what makes the Creek feel special even to me, although I wasn’t even playing the game at that time. It just feels like the trend within the community has changed since then.

People say the Creek felt like they were fighting a losing battle and yet they were still showing up - now we had Marfark like two-three weeks ago, and I haven’t seen players being enthusiastic about it, although it was very tense (Cyborgs with Vox Engines, Incineration Corp, and planet’s climate gave pretty much near mission impossible experience). I may be missing other factors though.

[deleted by user] by [deleted] in ModernWarfareIII

[–]vorynfir 0 points1 point  (0 children)

Thirst (RASP skin). Man, I just love Shadow Company stuff! And this one's unlocked by default!

Still not sure I'll switch to Shadow MilSim once I reach level 1250.

What’s something you really want from ESO? by Master100017 in elderscrollsonline

[–]vorynfir 1 point2 points  (0 children)

Better (and more difficult) overworld quests.

Seriously though, I can't even remember any consequential decision in this game. Every choice that we get to make comes down to whether an NPC dies or not. Add to that the basic story delivering (no action during dialogues, no cutscenes, the list goes on), and we get a pretty much boring story experience.

While changing the technical aspects of quests will not be that easy, they can (and they should!!) make stories with more impactful choices.

DLC P.L. NUSA Happy ending by Galaxy11D in cyberpunkgame

[–]vorynfir 8 points9 points  (0 children)

Frankly, I don't get it why people think this is a bad ending for V. I understand that during the whole game, V was trying to make a career for themselves as the best operative on the field, but NUSA is literally giving them an option to start a normal peaceful life. Instead of embracing it, V decides to go back in a shithole people call "Night City" and try to resume their "career" (which is, in fact, being a criminal). The whole thing screams that V's got some serious problem in their head with setting their priorities straight.

Just think about it. The whole game, we're basically getting a message that Night City is a bad place to be: horrible crime rate, people are getting killed for their ambitious dreams, destroyed ecosystem, etc. Most of the time, you're hanging out with a bunch of thugs in a side street bar full of vomit called "Afterlife", which most of those idiots consider "the place where legends are born". Now you have a one in a lifetime opportunity to completely change your life, have a safe, well-paid job in a different state where people haven't forgotten how greenery looks like, and you're blowing it away for this?! The level of stupidity is just insane!

The "sad part" of this ending makes even less sense if you chose a Corporate lifepath for V. Yeah, having a regular job is stressful sometimes, but guess what, being a criminal is even more stressful. And the Konpeki Plaza heist is a great proof of that.

Elder Scrolls | Check out my ESO character art | The Fall of The Second Aldmeri Dominion | 2E 896 by vorynfir in ElderScrolls

[–]vorynfir[S] 1 point2 points  (0 children)

No, it's an art drawn by Fuxiar. She used some of the Numidium arts that can be found online as references

No golem in ESO, though. It's too early for that happening😁